Attempt to turn the ship around and reverse powercreep in Emerald Dream, and as a result, need to massively nerf the Starcraft Mini-set in order for the Emerald Dream set to not be dead on arrival.
I guess it’s the beauty of a digital card game where you can make very quick changes to things, but it also showcases how little they care for finetuned balance on release of things and are willing to ramp up power to insane degrees just to ensure people will purchase it.
I actually started playing hearthstone because looking up card text errata became too cumbersome.
I personally love the fact they can change things and everyone be aware of it easily.
I also believe it nigh impossible to create new cards/mechanics without introducing some inintended interaction with an older card at some point. Thats why MTG has so many formats and banned cards to accompany each format. Please be thankful you dont have to spend $500 for a single copy of a card to be competive in hearthstone.
The miniset was obviously part of the expansion that was chopped off to pretend they created a separate product. The space theme was not coincidental. The initial release of the expansion was completely lackluster because of it so when it was complete with the miniset everything looked overpowered suddenly.
I really REALLY dislike the Starcraft mini-set. Overpowered cards that only work with the mini-set (artistically and mechanically), leaving the main set with a smaller roster than previous expansions.
And now they didnt nerfed protoss for… no reason.
I wanted more Warcraft space (i love the astronaut draeneis concept, soo cool), not Starcraft. You ruined The Great Dark Beyond, Blizzard.
This was a special case. The initial expansion was completely dysfunctional especially when it gets to starships and the only synergy that worked was the spam of asteroids and eruptions. They probably created everything together and because they wanted the StarCraft release to be impressive they chopped off some of its best parts to be put into the miniset.
We don’t know exactly how unplayable Raza will be. There is a chance it will be more than playable in a certain expansion. There is also a chance the change will be reverted once it rotates out of Standard.
They tend to get a little nutty at the end of a season. Everyone’s sick of the cards that have been around for two years, we’re all looking for a change of pace. And since we have two years of cards, if they’re putting 60 more out there, they have to be strong enough not to be irrelevant at launch. So they put together a collection of strongly interlinked cards, and for two months we have Hearthstone: The Starcraft Experience. It’s way too powerful, but it’s different, shakes things up for a while.
Now we’re going to empty out the card pool, and this synergy is too much, so they dial it back and it becomes a footnote or a niche deck as they move on to the next expansion.
For them, since most people bought the miniset as one big lump, they’re free to nerf half the cards because hardly anybody has any extras. They’re not even giving up that much dust.
What I would say the main problem for me is the three factions makes it feel like we’ve only got 3 decks, rather than 10 classes, and that’s been frustrating. Not enough difference between them.
I dunno. The rolling of the years always causes problems. The last miniset of a cycle has to be strong enough to be relevant in a mix with 6 expansions and 5 other minisets, but that’s almost guaranteed to leave it too strong as soon as we cut back to 4 expansisions and 3 minisets.