Am I the only one who gets really frustrated with the player who is overwhelming you early on and just insists on going face every turn instead of duking it out with you in the middle?
And then am I the only one who is extremely pleased when you do beat that player?
Like see you moron? You lost because you went face constantly.
Eeyup. I always have those feelings against mages. I even ask what was up if they req me to complain afterwards. “You had me in a good chokehold man, why’d you stop strangling me when I hit 10 hp? I even stabbed myself down to 1 and you still didn’t have the last bullet! (Usually I do the “just kill me already” life taps when they switch to Amazing Reno)”
At least Paladin and Knight only go face cuz they expect you to squirm trying to trade minions, just so they can make you regret killing everyone but the 1/3 body bagger you thought was harmless before they dropped a “give a minion +10/10” on it
How am I implying it’s a bad strategy? I’ve probably done this myself from time to time. I said it’s an annoying strategy when you’re sitting on not as much as they have to play because your deck isn’t helping you in that moment.
Unfortunately it’s inherent to the game that something be rock when other things are paper or scissors. Also unfortunately this was the best they could do with the go first vs go second balancing of the game.
I share the frustration initially, but I try to remind myself that one-trick-ponies have a reason for only knowing that one single trick. It either wins them games more often than not, or they’re just doing it for fun (yes, some people can have fun in ways you or I can find infuriating), or they’re doing it for views/lulz/memes/trollz/etc., or maybe something entirely beyond the mortal ken itself.
Regardless though, your “frustration/release” cycle when you “do beat that player” is entirely one-sided; unless they’re somehow involved with you in real time and real life BEYOND the simple match, then everything they do, every action they take or don’t take, has literally no bearing on your life whatsoever unless YOU assign value to it.
YOU are the one making yourself irate when they “ignore your trades.” There’s no wrong way to eat a Reese’s, here.
Going face and forcing you to deal with their minions is a tradeoff of resources for tempo. It’s your responsibility to deal with it. Sometimes matchups are just bad and you accept that you are going to be a victim of the law of averages.
In the same way you find it frustrating to deal with aggro, there are a ton of cases where aggro decks find it infuriating when decks have answers every turn and they start losing by the time turn 4 or 5 comes around.
Players need to view the game outside of their own preference for deck types.
Yep. If you’re cleared twice by a warrior as a thin (low hp) wide board by one of their easy to use cards that need no thinking at all, it feels like cheating because they just spammed 2 cards they have like 8 times and you had to carefully use your entire deck …to be wiped.
But at the end of the day that’s the concept of control,
in part(simplified) it’s a rock paper scissors situation.
Rock paper shotgun. Sometimes not much you can do but just mark them as the “bail on sight class” For the love of C’thun stop sending Sylvanas hunters at me!
A lot of decks have limited value, and strong openers. These types of decks need to know exactly how much they can trade, and how much they need to send to your face.
More often than not, going face is the correct play.
Its an aggro deck. That’s what it does. Aggro decks either win fast, or they lose.
Its rock-paper scissors:
Aggro beats Combo. Combo beats Control. Control beats Aggro.
What deck are you playing?
Since you say you want to “duke it out” in the middle, it sounds like you want to play for value, rather than tempo. Looks like you’re playing midrange. Midrange will struggle against aggro because aggro is faster, so you need to add some elements of control. You need some board clears and taunt minions so your opponent can’t go face.
Aggro has very few mid and late game plays. If your deck can soak up the early pressure from aggro, you will win.