1 hour of remove, heal, remove, heal, and giant

hs is so fun. remove, heal, and giant!

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Thank god we nerfed the hell out of those combo players i guess.

Now you get your one hour long extremely interactive game.

Have a Nice day.

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i doubt you will see 1 hour game.

in order to see 1 hour game, both player need to refill the deck a little bit.

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what kind of deck were you playing to not win/lose in 1 hour?

all of these steps usually happens by turn 8, which in the worst case will occour in 24 minutes if both players are roping.
If the warlock doesn’t play a giant in the first 8 turns and you still couldn’t win, then maybe your deck is not so good

The funniest part is that games only go super long when both players are playing removal-heavy value/fatigue decks.

I swear, they hate combos because they lose to them, they hate the same kind of deck they play because it’s boring and tedious in the mirror… It’s like the only acceptable meta to some players is one where they get to play removal against Aggro/Midrangey decks (but not too good of Aggro, mind you) where they can play their removal and have their opponent concede out of frustration when they’ve fallen far enough behind in value.

Anything else is a travesty because then they can’t often play 10+ turns of HS without killing their opponent, but still win eventually.

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I’ve been sayin this for like…years, finally someone who understand.

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My advice is to sim=ply concede when encountering such joksters. Their intention is to waste your time – do not let them or they, honestly win. Concede and just queue up again. Don’t let this get to you. It’s part of every digital CCG. More generally, trolling is found in all sounds of human interaction, and especially when there’s so much social distance from one another online. The old but true expressuin that you’d probably treat someone kinder when face to face than when over, say, email or text or even phonecall.

TL;DR Turn that frown upset down, and smell the flowers! Don’t let fools in a video game mess with your vibe.

Man, what i like the most about the UiS expansion is that the Quest line, it’s kill Control for good. I hate those game a against control, so god damn long, they just sit there and do nothing but stall the game and cast AoE removal until i’m out of resources and call that a value game, to me it’s a waste of time game.
I can remember how surprise i am the first time i pilot the seed lock against Rez Priest (A matchup that i am hate with a passion, endless wave of taunt is so dumb) in WILD and OTK him with self dmg from Darkglare and stealer of soul combo by turn 5, or after the nerf with cataclysm and a bunch of hand of gul’dan on turn 6, so satisfy.
To me combo deck is the most fun. it can some how handle aggro and midrange, and can OTK those control if they don’t do anything but removal.

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I mean, I personally don’t mind Control existing and anyone who enjoys it is certainly entitled to their preference just like anyone else.

It’s the folks who prefer deck type A, while stomping their feet anytime their opponents don’t consist of decks D and E.

Guess what? A card game is the whole alphabet and different folks like different things, and as is typical with any assemetric game (an unavoidable reality for all CCGs) different things spend their time in the sun.

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the game i so far enjoyed the most this month had indeed been a priest mirror that has gone to fatigue.

Yeah that’s called being broken.

Every deck should have an Achilles heel.

For control it’s midrange
For “normal” combo it’s aggro
For aggro its control

Etc.

I’m so glad Demon seed is out of wild, control actually has some breathing room

I unironically like playing control but not with frequent mirrors. It’s why a control heavy meta sucks hard. Control to me should be an answer to a specific meta problem, not THE meta. But thats just me

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You keep ignoring how the simplistic nature of Hearthstone’s Mechanics heavily, and I mean HEAVILY favours Aggro/Combo/Offensive decks in general. Why do you think decks like Face Hunter still get to thrive even when people start targeting them with hard counters? Why do you think whenever a Combo deck gets good, it really means “basically unbeatable until heavily nerfed”? Look at Bleed Rogue/Lifesteal DH for example.

It’s not fair to say “oh it’s just their time in the Sun” when they really strangle all other options out of the game. Just play that, try to counter it, or die.

I’m not ignoring anything.

By the very nature of how it is programmed (lack of defending phase) Hearthstone is a game that favors the attacker. This is fine, because it keeps us from having so many 45-minute games and differentiates it from games like MtG.

If you don’t like that, you’re free to play literally any other game out there that was designed in a manner that you find appealing, but attacking a game 7 years into its design for the core of how it functions seems pretty dumb to me.

Decks like Big Warrior, Handlock, Libram Paladin all revolve around plenty more than just countering Aggro and they’re also plenty viable. “All other options” are not removed from the game.

Stop being so dramatic.

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This is exactly the point of these decks and exactly why I think control priest is simply a form of BM.

It’s no more BM than me playing a burn-based deck that laughs at those exact strategies.

The difference is I don’t go crying when I play against a fellow burn deck that winds up hitting their cha-ching plays quicker than me that time. The slow deck players (who are perfectly legitimate in enjoying their playstyle) who cannot handle a mutual value slugout are the insufferable ones.

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Play quest rogue. I’ve been smashing warlocks consistently with it. It’s nice coz they bring themselves down to 1 minion+ windfury range and I can assassinate all the giants and the 6/6 taunts

I think any proactive win strategy is fine, even slower ones.

I think the decks that just play for value for stall and grind out everyone’s resources aren’t trying to win. I think they are trying to make their opponent concede from frustration, boredom, annoyance, or some other negative emotion.

That is definitionally BM, imo. Specifically it is passive aggressive behavior - which doesn’t mean what the average layperson thinks it means.

I agree with this, though.

Stereotype #14. Every (boring to you) control type of player loves these matches more than any other because it actually takes thought. As opposed to, you know, how can I finish this questline as soon as possible to generate infinite value. For the non-questline players, lemme think… How can I play this bannerman before playing my other, therefore buffed, minion.

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That’s my point, though.

This entire thread was created by someone complaining about an hour’s worth of healing and removal, which only happens in control/value mirrors.

The player of slow decks who makes a complaint thread about their opponent playing a slow deck is what I’m saying is insufferable.

If you want to play a slow, grindy, borderline winconless deck then that’s your right and I 100% support you. Go knock yourself out and ruin some Face Hunter’s day.

Just don’t whine when you run into one of your own kind.

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