This evidence shows DI Team didn't put much thought when nerfing Wizard

They nerfed the disintegrate range but they somehow forgot they created (or redesign ) these 2 disintegrate essences to promote ranged play.

In-game Disintegrate Essences: :backhand_index_pointing_down:

https://i.postimg.cc/VkM6Dz3X/c2.png

The original essence if I not mistaken was simply to increase the fixed beam bonus regardless of distance, but they changed it and now they decided to nerf the disintegrate range, which completely made these 2 essences now weaker.

Also, I found that the DI team keeps introducing or trying to make the wizard (the ranged DPS class) to melee DPS, while BK, which is supposed to be a melee DPS, can literally kill people from farther away than the wizard.

Now if I not mistaken, almost all PVE and PVP build required Wizard, the class with no damage immunity, to constantly endanger themselves by fighting at short range. They have a few ranged build options last time but in the end all got nerfed to oblivion; now it is the Disintegrate build.

It seems that DI Team really has no solid or concrete vision for the wizard. Do they want the wizard to be melee DPS or ranged DPS?

P.S. Wizard used to have 2 Damage Immunity skills, even though they didn’t work that well and were clunky to use, and they REMOVED them for good.

:enraged_face:
:enraged_face:
:enraged_face:

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