I just finished today’s Sentinel. It took about 8 minutes, like Meteorblade.
Right after completing Sentinel, I got 6 dusts, 101 scraps.
I was mistaken in thinking my inventory was full.
But it was 2/3 full and more than Meteorblade.
After 1 hour, my inventory was full and overflowing, so I got 3 dusts, 174 scraps. If we think that 1 dust = 10 scraps, it’s a similar amount to Meteorblade.
Lego was 1.
If we compare this result to Meteorblade’s open world, it’s the difference of about 5 dusts or 50 scraps. On top of that, open world has the expected value provided by Monstrous Essence.
Anyway, there’s not much difference.
In the case of Lego,
If we’re lucky in Sentinel, we can get 3 like Meteorblade, but usually it’s 1. about 1~4 including definite 1.
In the open world, if we’re lucky, we can meet an orange elite monster and get Lego through Monstrous Essence. about 0~2?
Sentinel is more relaxed than open world hunting. It’s like the cup of tea that Bleatbox talks about. In my case, I do other things in the real world while playing Sentinel. Or I am closing my eyes between whiles.
Also, we usually don’t play the game thinking ‘I should hunt in the open world during as much time as I don’t play Sentinel’, or ‘I should reduce the time I spend hunting in the open world as much as I do playing Sentinel’. When new content comes out, it’s just added to the existing play time. It doesn’t make sense to say ‘It’s better to spend time in the open world instead of spending time playing Sentinel’, ‘It’s better to reduce the time I spend in the open world and play Sentinel instead’. Usually, it’s a matter of adding 8 minutes to the play time to get more dust, scrap, and Lego, or not adding 8 minutes and giving up dust, scrap, and Lego. I play for about 8 more minutes and get the definite Lego.