The following Legendary Equipment will have their essences retired after the update on 2026-08-12T08:00:00Z. These items will be removed from drop pools and their essences will be rendered inactive.
To learn more about our Essence Retirement plan visit: Dev Diary: Retiring Essences and the Future
Retired Essences; Thank you for your feedback
Please accept our gift of 5 Legendary Crests as a thank you for your feedback regarding the June Retired Essences wave. Your feedback is extremely important to us. Please continue to share your thoughts, suggestions and feedback. You will find your crests delivered on August 12th via in-game mail.
Class | Affix Name|
| Class | Affix Name | Description |
|---|---|---|
| Barbarian | Impalerâs Breath | Chained Spear now hurls harpoons that knock enemies away, damaging and Stunning them. |
| Barbarian | Cracklefell | Chained Spear now hurls electrified spears that damage and immobilize all enemies in their path. |
| Barbarian | Lumber-Cords | Furious Charge now decreases all damage you take a seconds for each enemy it hits, stacking. |
| Barbarian | Crusher Rig | Chained Spear now hurls giant rocks, inflicting damage on all enemies in its path. |
| Barbarian | Visage of the Living Ancients | Demoralize now calls on the power of an Ancient to charge toward you from a targeted location, bringing any enemies in its path to you. |
| Barbarian | Bestial Threat | Demoralize is replaced with a terrifying roar that damages all nearby enemies and Immobilizes them. |
| Barbarian | Yowl of Execration | Demoralize now unleashes a primal roar that knocks back and damages enemies. Enemies knocked back into walls are also Stunned. |
| Barbarian | Berserkerâs Sanity | Wrath of the Berserker now also dispels effects which cause loss of control of your character. |
| Barbarian | Pathraze | Whirlwind now causes you to spin and charge forward, dealing damage to all enemies along your path. |
| Barbarian | The Maddening | Movement Speed increased while Frenzy is at its maximum stacks. |
| Barbarian | Lurkerâs Last Chance | Cleave now becomes Channeled, damaging all enemies in front of you repeatedly. |
| Barbarian | North Wind | Whirlwind now inflicts a stacking Chill. |
| Barbarian | The Forgotten | Hammer of the Ancients now throws a giant hammer that damages enemies in its path and knocks them away. Picking up this hammer will reduce the remaining cooldown on Hammer of the Ancients. |
| Barbarian | Peace and Quietus | Hammer of the Ancients now can be dropped at a targeted location and when activated again, you and the hammer rush toward each other, gathering any enemies in between together. |
| Barbarian | The Startler | Hammer of the Ancients now strikes the ground multiple times, knocking enemies airborne with each strike, but your Movement Speed is greatly decreased during the assault. |
| Barbarian | Razorgrip | Hammer of the Ancients can now be charged up, increasing its range and damage while also dealing A increased damage to Stunned enemies. |
| Barbarian | Compromise is Loss | Ground Stomp now rips open the ground, dealing damage to enemies in front of you. |
| Barbarian | Rockspike | Ground Stomp now affects all nearby enemies. |
| Barbarian | Determination | Furious Charge can now be charged up to increase its range and damage. |
| Barbarian | Shattered Ground | Ground Stomp now produces an earthquake, continually damaging enemies in the area but no longer Stunning them. |
| Barbarian | Animal Instinct | Leap can now charge up to increase range and damage. |
| Barbarian | Doom of the Cowed | Activating Wrath of the Berserker now immediately reduces the Movement Speed of all nearby enemies for a seconds. |
| Barbarian | Drop by Drop | Cleaveâs Bleed effect now spreads to nearby enemies when it expires. |
| Barbarian | Shocking Chaos | Leap is now electrified, Stunning all nearby enemies where you land. |
| Blood Knight | Momentary Comfort | Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies. |
| Blood Knight | Ruinâs Bindings | Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them. |
| Blood Knight | Venerated Closeness | Tendrils of Blood now instantly pulls all surrounding enemies to you. |
| Blood Knight | Warmth and Likability | Wave of Blood maximum charges increased. |
| Blood Knight | Acute Veneer | Siphon Blood now splits open the ground in front you, creating a wound that pulls in and damages enemies. |
| Blood Knight | Vow of Trickery | Whirling Strike also blocks incoming projectiles, and successfully doing so grants a few seconds of immunity to knockback and loss of control. |
| Blood Knight | Voice of the Crescent | Shroud of Night also increases your Evasion Rating. |
| Blood Knight | Pain Is Purpose | Siphon Blood now instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield. |
| Blood Knight | Toothdrinker | Whirling Strike now sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side. |
| Blood Knight | Dire Calling | Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed. |
| Blood Knight | Bardiche of Below | Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path. |
| Blood Knight | Halted Abscission | Siphon Blood also prevents enemies from using Dash skills for a few seconds. |
| Blood Knight | Blood Theriac | Umbral Lance now throws a shadow lance forward into the ground, damaging enemies in its path. Activate again to rush the spear, Stunning and dealing additional damage to any enemies in your path. |
| Blood Knight | Wardstone | Umbral Lance now conjures a giant void spear that falls from the sky, damaging, knocking back and Stunning enemies within the area. |
| Blood Knight | Idol of Opulence | Wave of Blood now releases a bloody explosion, damaging, knocking back and Stunning enemies within the area. |
| Blood Knight | Soul Censer | Skewer also shatters enemy armor, increasing their damage taken for a few seconds, stacking. |
| Blood Knight | Relent Not | Spear Flurry now causes you to run forward, damaging and knocking back all enemies in your path. |
| Blood Knight | Overrun | Spear Flurry now knocks enemies into the air. |
| Blood Knight | Perilous Harbor | Sanguinate now causes you to Dash forward in a torrent of blood, dealing damage to enemies along your path and causing them to Bleed. |
| Blood Knight | Rabid Shriek | Each time you are attacked, Swarm of Bats damage is increased for a few seconds, stacking. |
| Blood Knight | Bramble Nest | Swarm of Bats now unleashes a crimson tide of bats that wash through enemies, dealing damage and causing them to Bleed. The bats will frenzy and latch on to already Bleeding enemies, dealing additional damage over time while also Slowing them. |
| Blood Knight | Bats and Men Both | Swarm of Bats now unleashes a barrage of bats, damaging enemies in their path. |
| Blood Knight | Empress Pariah | Siphon Blood also converts damage done into an absorb shield. |
| Blood Knight | The Numbing Edge | Siphon Blood now also deals increased damage to enemies suffering from continual damage effects. |
| Crusader | Fitting Thunderhead | Falling Sword now also decreases enemy Movement Speed for a few seconds. |
| Crusader | Hungerfire Chiton | Shield Charge also unleashes a shock wave at its destination, dealing damage to all nearby enemies. |
| Crusader | Hard Censure | Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage. |
| Crusader | Feathermail Coat | Judgment damage increased. |
| Crusader | Simonyâs End | When Sacred Chain ends, it now inflicts damage to all nearby enemies. |
| Crusader | Glower of the Recluse | When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals more damage. |
| Crusader | Helm of Abrasion | Shield Charge deals increased damage to shielded enemies. |
| Crusader | Sudden Vallation | Holy Banner instead plants a holy beacon that continually damages enemies with holy light. |
| Crusader | Closing-Jaws | Sweep Attack now pulls all enemies it strikes to you. |
| Crusader | Proof From On High | Falling Sword now chains enemies to a location, and pulls them to you when activated again. |
| Crusader | Cleansweep | Sweep Attack now causes enemies to Bleed. |
| Crusader | Little Lance | Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path. |
| Crusader | Bonebearer | Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies. |
| Crusader | Constant Scrutiny | Shield Glare now Blinds and damages all enemies around you. |
| Crusader | Pouncing Shield | Spinning Shield now bounces between several enemies instead of returning to you. |
| Crusader | Pavise of Ten Wings | Spinning Shield now spirals around you and does not return. |
| Crusader | Trompdown | Shield Charge now rushes to a targeted enemy Stunning them and knocking back nearby enemies. |
| Crusader | Squireâs Trews | You can now carry a passenger during Draw and Quarter. |
| Crusader | Shieldswathe | Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross. |
| Crusader | Censured Trespass | Shield Charge now slams your shield into the ground, dealing damage and gathering enemies. |
| Crusader | The Recreant | Sacred Chain now attaches to a single enemy, allowing you to render judgment on their soul. Once condemned, the chains will explode, dealing damage to and Stunning all nearby enemies. |
| Crusader | Spine of the Adversary | Sacred Chain now causes chained enemies to take a percentage of all damage taken by any other chained enemy. |
| Crusader | Chambers of Exhaustion | Sacred Chain now imprisons enemies in a targeted area. Enemies who attempt to leave will be Stunned. |
| Crusader | Fieldbairnâs Charms | Judgment now propels you to a target location, damaging and pulling nearby enemies to you, and preventing them from using Dash skills. |
| Demon Hunter | Antipodal Order | Knockback Shot now channels a flamethrower that Burns enemies. |
| Demon Hunter | Suit Mordant | Smoke Screen now hurls an acid bomb that damages enemies continuously. |
| Demon Hunter | Reverberant Doublet | Knockback Shot now fires an arrow that Immobilizes enemies. |
| Demon Hunter | Plate of Lethal Intent | Knife Trap cooldown is decreased after hitting an enemy with a Primary Attack. |
| Demon Hunter | Abundant Intangibles | Escape now makes you invisible for a few seconds. |
| Demon Hunter | Artillery Masterâs Battlehelm | Sentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased. |
| Demon Hunter | Boar at the Door | Sentry now summons an untargetable shadow turret at a targeted location that attacks nearby enemies. |
| Demon Hunter | Hollow Stare | Multishot damage now increases as the enemies life gets lower. |
| Demon Hunter | Razorflight | Impale can now be charged, allowing you to throw multiple knives at once. |
| Demon Hunter | Pinpoint Overflow | Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times. |
| Demon Hunter | Embermist | Smoke Screen cooldown decreased. |
| Demon Hunter | Breath of Winter | Multishot now fires frost arrows that damage and Chill enemies. |
| Demon Hunter | Blade Thrower | Spinning Chakram now fires a stationary chakram that continually damages all nearby enemies. |
| Demon Hunter | Blacktalon | Strafe now continually fires piercing bolts in a direction. |
| Demon Hunter | Widowâs Bite | Sentry now also consumes Life to apply a shield to the Sentry equal to a portion of its maximum Life. While this shield holds the Sentry also deals increased damage. |
| Demon Hunter | Shredder Vane | Spinning Chakram now orbits your location for several seconds. |
| Demon Hunter | Assassinâs Heritage | Smoke Screen instead throws an explosive grenade at a location. Increases Smoke Screenâs maximum charges. |
| Demon Hunter | Master Alchemistâs Faulds | Smoke Screen instead places a gas bomb at your location, continually damaging all nearby enemies. |
| Demon Hunter | The Potboiler | Knife Trap now places more durable traps that trigger when you damage them. |
| Demon Hunter | Jaynâs Silent Retribution | Your Critical Hit Chance is increased for a few seconds after Smoke Screenâs concealment ends. |
| Demon Hunter | Forest Scream | Knife Trap cooldown decreased. |
| Demon Hunter | Hunter-Gatherer | Escape now launches A homing rockets at nearby enemies when activated, dealing damage. |
| Demon Hunter | Bombardmentâs Toll | Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and Stun enemies. |
| Demon Hunter | Slink Prangs | Knife Trap explosions also shatter the enemyâs armor, increasing damage taken by for a few seconds. |
| Monk | Consuming Trappings | Flying Dragon now causes you to dash forward, knocking back all enemies along your path and stunning them. |
| Monk | Storm Spirit | Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies. |
| Monk | Tempestâs Heart | Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonates, damaging and knocking away all nearby enemies. |
| Monk | Typhlot Robe | Cyclone Strike now produces a dust storm that impairs enemy vision and deals damage. |
| Monk | Empathyâs Blessing | Inner Sanctuary is now Blessed Sanctuary, increasing all damage done by you and your allies while within the circle. |
| Monk | Judgmentâs Watch | Inner Sanctuary now continually damages all enemies within it, but no longer protects you or your allies. |
| Monk | Stirring Titan | Inner Sanctuary now places an area of meditation that Chills enemies within, reducing their Attack and Movement Speed. In addition, you and your allies within the area gain increased Attack and Movement Speed. |
| Monk | Last Leveler | Dealing damage to enemies afflicted by Exploding Palm can increase its remaining duration by a few seconds. |
| Monk | Pugilistâs Presence | Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time. |
| Monk | Windreaverâs Wing | Mystic Allies now summons two spirit allies of wind that fire piercing air blades at enemies. |
| Monk | Unshakable Weight | Wave Strike range increased. |
| Monk | Wisdomâs Grasp | Imprisoned Fist damage increased. |
| Monk | Roar of the Sea | Wave Strike now quickly gathers energy and generates a wave explosion dealing, damage to enemies and pulling them to the center. |
| Monk | Howling Gouge | Wave Strike now fires piercing air blades that damage and knock back enemies. |
| Monk | Scolding Storm | Exploding Palm is now icy and inflicts Chill. |
| Monk | Leering Riptide | Wave Strike now sends a shockwave into the ground that knocks nearby enemies airborne, damaging and Stunning them. |
| Monk | Isolationâs Path | Imprisoned Fist maximum charges increased. |
| Monk | Momentumâs Flow | Flying Kick now unleashes a series of kicks at enemies in a direction, with the final kick knocking enemies away. |
| Monk | Tigerâs Flight | Flying Kick now generates a flaming tornado that damages enemies in its path. |
| Monk | Salvationâs Sting | Flying Kick now unleashes a strong kick to a single enemy that knocks them back a large distance. The kicked enemy inflicts a short knockback to any other enemies it comes into contact with. |
| Monk | Rising Tide | Imprisoned Fist now causes you to leap through the air with electricity, damaging and Immobilizing nearby enemies where you land. |
| Monk | Shoulders of Vylnas | Wave of Light now becomes Channeled, dropping a golden bell in front of you that you repeatedly strike, damaging all nearby enemies. |
| Monk | Endless Trial | Imprisoned Fist now continuously launches punches in a direction you can change while channeling. Using Imprisoned Fist will slowly consume its energy, which will recover while Imprisoned Fist is not in use. |
| Monk | Radiant Sun | Wave Of Light now summons an Echo Bell that inflicts continuous damage on all nearby enemies, but no longer has multiple charges. |
| Necromancer | Constricted Breath | Bone Spirits also reduces enemy Attack and Movement Speed for a few seconds when it deals damage. |
| Necromancer | Filth Spurns Squalor | Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed. |
| Necromancer | Ever-grasping Vestments | Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies. |
| Necromancer | Scurrying Ruin | Bone Wall now causes you to dash forward, dealing damage to enemies in your path, while conjuring walls of bone behind you. |
| Necromancer | Hideous Dawning | Bone Spikes now causes enemies to bleed for additional damage, and no longer charges up. Increases Bone Spikesâ maximum charges. |
| Necromancer | Hair of the Priestess | Bone Spikes now conjures a bed of spikes at a target location that continually damage enemies within the area and prevents them from using Dash skills. Enemies knocked back within the area will take additional damage and be Stunned. |
| Necromancer | Medicâs Sheath | When Corpse Lance attacks an enemy, it has a chance to generate a corpse. |
| Necromancer | No-mouth Face | Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies into the air. Increases Bone Spikesâ maximum charges. |
| Necromancer | Arc of Misery | Bone Spirits now bounces whenever it hits a wall. |
| Necromancer | Grave Cutter | Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed. |
| Necromancer | Accounting for Weakness | Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. |
| Necromancer | Hook and Tines | Corpse Explosion Critical Hit Chance is increased. |
| Necromancer | Silvered Wings | Corpse Lance now consumes nearby corpses to empower your Primary Attack for a few seconds. While empowered, your Primary Attacks will launch multiple lances, with each enemy taking damage from only one lance per attack. |
| Necromancer | Soul Levee | Bone Spirits now unleashes a wave of spirits that damage and Fear enemies. Consuming corpses beforehand will increase the number of waves. |
| Necromancer | Ten-Thorn | Corpse Lance now consumes nearby corpses to launch lances at a target location. |
| Necromancer | Pyreâs Allure | Bone Wall can now be ignited with Soulfire, dealing damage ever second to nearby enemies. |
| Necromancer | Limbs of the Lacrymal | Dark Curse now decreases enemy attack speed and movement speed, instead of decreasing vision. |
| Necromancer | Draff Cryptic | Dark Curse now casts a dark rune in an area that explodes after a short delay, damaging enemies and removing all beneficial effects from them that were applied by Skills or Primary Attacks. |
| Necromancer | Soulchime | Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision. |
| Necromancer | Strange Sojourn | Wraith Form now quickly transports you to your target. Upon arrival, you deal damage and Fear all nearby enemies. |
| Necromancer | Caress of the Forbidden | Corpse Explosion now consumes corpses in a target area, causing tendrils to reach out, damage all nearby enemies, and pull them in. |
| Necromancer | Flame of Forever | Borrowed Time now also increases the damage and Critical Hit Chance of the target. This effect is doubled during the duration of the curse if the target is slain. |
| Necromancer | Voiceless Scream | Enemies afflicted with Dark Curse now generate an additional corpse when defeated. |
| Necromancer | Surge and Stillness | Corpse Explosion now causes corpses to pull themselves toward the nearest enemy before exploding. |
| Wizard | Kynâs Cryoclasp | Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path. |
| Wizard | Coat of Vexation | Lightning Nova now targets an enemy with a lightning mark, causing them to repeatedly emit Lightning Novas centered on them. |
| Wizard | Regalia of the Archmage | Lightning Nova now hurls balls of Immobilizing arcane energy. |
| Wizard | Zann Esu Elemental Weave | Lightning Nova now hurls balls of Chilling ice. |
| Wizard | Prophetâs Corolla | Slow Time now blocks all enemy projectiles from entering or exiting. |
| Wizard | Manipulatorâs Mask | Slow Time now releases a temporal ring that expands slowly from your location, Freezing enemies in time when struck. |
| Wizard | Wildermask | Black Holeâs cooldown is reduced. |
| Wizard | The Loom | Slow Time now generates a darkened realm, disabling the use of skills and basic attacks and greatly reducing the vision of any enemies inside the realm. |
| Wizard | Syldraâs Fang | Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies. |
| Wizard | Staggernick | Arcane Wind now knocks enemies airborne with an updraft and Stuns them, but no longer charges up. |
| Wizard | Negation Blade | Black Hole also absorbs nearby enemy projectiles. |
| Wizard | Astral Feather | Arcane Wind now summons a Stormbird that follows you and charges at random enemies. |
| Wizard | The Greebluk | Ice Armor now grants you invisibility, revealing you if an enemy gets close. Using a Skill or Primary Attack will briefly reveal you. |
| Wizard | Devouring Void | Black Hole moves forward a short distance, pulling in and damaging enemies as it travels. |
| Wizard | Chaosrupture | Black Hole instead conjures an unstable star which explodes when it expires, damaging nearby enemies. |
| Wizard | Stickle Burr | When Magic Missile deals a Critical Hit, it explodes and deals additional damage to nearby enemies. |
| Wizard | Time-warped Cloth | Teleport can now be recast, transporting you back to your original location. |
| Wizard | The Medley | Whenever Arcane Torrent hits an enemy A times, they will take an additional burst of damage. |
| Wizard | Frostwalkers | Meteor now summons an icy meteor, dealing damage and covering the area with ice that deals additional damage and Chills enemies. |
| Wizard | Impact Event | Meteor now continuously calls down smaller meteors that damage enemies in the area. |
| Wizard | Arcane Intensifiers | Disintegrate will fire a stronger instantaneous beam after a short delay. |
| Wizard | Extraction Harness | Teleport now also removes the last harmful effect applied to you. |
| Wizard | Pads of Protection | Disintegrate now fractures into a short-ranged cone. |
| Wizard | Spars of Energy | Generate a charge of Teleport when you defeat an enemy. Cannot occur more often than once every few seconds. |