Retired Essences August 12

The following Legendary Equipment will have their essences retired after the update on 2026-08-12T08:00:00Z. These items will be removed from drop pools and their essences will be rendered inactive.

To learn more about our Essence Retirement plan visit: Dev Diary: Retiring Essences and the Future

Retired Essences; Thank you for your feedback

Please accept our gift of 5 Legendary Crests as a thank you for your feedback regarding the June Retired Essences wave. Your feedback is extremely important to us. Please continue to share your thoughts, suggestions and feedback. You will find your crests delivered on August 12th via in-game mail.

Class | Affix Name|

Class Affix Name Description
Barbarian Impaler’s Breath Chained Spear now hurls harpoons that knock enemies away, damaging and Stunning them.
Barbarian Cracklefell Chained Spear now hurls electrified spears that damage and immobilize all enemies in their path.
Barbarian Lumber-Cords Furious Charge now decreases all damage you take a seconds for each enemy it hits, stacking.
Barbarian Crusher Rig Chained Spear now hurls giant rocks, inflicting damage on all enemies in its path.
Barbarian Visage of the Living Ancients Demoralize now calls on the power of an Ancient to charge toward you from a targeted location, bringing any enemies in its path to you.
Barbarian Bestial Threat Demoralize is replaced with a terrifying roar that damages all nearby enemies and Immobilizes them.
Barbarian Yowl of Execration Demoralize now unleashes a primal roar that knocks back and damages enemies. Enemies knocked back into walls are also Stunned.
Barbarian Berserker’s Sanity Wrath of the Berserker now also dispels effects which cause loss of control of your character.
Barbarian Pathraze Whirlwind now causes you to spin and charge forward, dealing damage to all enemies along your path.
Barbarian The Maddening Movement Speed increased while Frenzy is at its maximum stacks.
Barbarian Lurker’s Last Chance Cleave now becomes Channeled, damaging all enemies in front of you repeatedly.
Barbarian North Wind Whirlwind now inflicts a stacking Chill.
Barbarian The Forgotten Hammer of the Ancients now throws a giant hammer that damages enemies in its path and knocks them away. Picking up this hammer will reduce the remaining cooldown on Hammer of the Ancients.
Barbarian Peace and Quietus Hammer of the Ancients now can be dropped at a targeted location and when activated again, you and the hammer rush toward each other, gathering any enemies in between together.
Barbarian The Startler Hammer of the Ancients now strikes the ground multiple times, knocking enemies airborne with each strike, but your Movement Speed is greatly decreased during the assault.
Barbarian Razorgrip Hammer of the Ancients can now be charged up, increasing its range and damage while also dealing A increased damage to Stunned enemies.
Barbarian Compromise is Loss Ground Stomp now rips open the ground, dealing damage to enemies in front of you.
Barbarian Rockspike Ground Stomp now affects all nearby enemies.
Barbarian Determination Furious Charge can now be charged up to increase its range and damage.
Barbarian Shattered Ground Ground Stomp now produces an earthquake, continually damaging enemies in the area but no longer Stunning them.
Barbarian Animal Instinct Leap can now charge up to increase range and damage.
Barbarian Doom of the Cowed Activating Wrath of the Berserker now immediately reduces the Movement Speed of all nearby enemies for a seconds.
Barbarian Drop by Drop Cleave’s Bleed effect now spreads to nearby enemies when it expires.
Barbarian Shocking Chaos Leap is now electrified, Stunning all nearby enemies where you land.
Blood Knight Momentary Comfort Shroud of Night now periodically conjures shadowy apparitions that grant shields to you and nearby allies.
Blood Knight Ruin’s Bindings Tendrils of Blood now throws enemies to a targeted location, dealing damage and Stunning them.
Blood Knight Venerated Closeness Tendrils of Blood now instantly pulls all surrounding enemies to you.
Blood Knight Warmth and Likability Wave of Blood maximum charges increased.
Blood Knight Acute Veneer Siphon Blood now splits open the ground in front you, creating a wound that pulls in and damages enemies.
Blood Knight Vow of Trickery Whirling Strike also blocks incoming projectiles, and successfully doing so grants a few seconds of immunity to knockback and loss of control.
Blood Knight Voice of the Crescent Shroud of Night also increases your Evasion Rating.
Blood Knight Pain Is Purpose Siphon Blood now instantly drains the life of nearby enemies to grant yourself or an ally a shield that absorbs damage, but it no longer heals you. Shielding an ally will also grant you a shield.
Blood Knight Toothdrinker Whirling Strike now sweeps your polearm in front of you, damaging, Slowing and pulling enemies to the side.
Blood Knight Dire Calling Whirling Strike is now infused with frost, Chilling enemies, reducing their Attack and Movement Speed.
Blood Knight Bardiche of Below Whirling Strike now unleashes a blast, dealing damage to enemies caught in the path.
Blood Knight Halted Abscission Siphon Blood also prevents enemies from using Dash skills for a few seconds.
Blood Knight Blood Theriac Umbral Lance now throws a shadow lance forward into the ground, damaging enemies in its path. Activate again to rush the spear, Stunning and dealing additional damage to any enemies in your path.
Blood Knight Wardstone Umbral Lance now conjures a giant void spear that falls from the sky, damaging, knocking back and Stunning enemies within the area.
Blood Knight Idol of Opulence Wave of Blood now releases a bloody explosion, damaging, knocking back and Stunning enemies within the area.
Blood Knight Soul Censer Skewer also shatters enemy armor, increasing their damage taken for a few seconds, stacking.
Blood Knight Relent Not Spear Flurry now causes you to run forward, damaging and knocking back all enemies in your path.
Blood Knight Overrun Spear Flurry now knocks enemies into the air.
Blood Knight Perilous Harbor Sanguinate now causes you to Dash forward in a torrent of blood, dealing damage to enemies along your path and causing them to Bleed.
Blood Knight Rabid Shriek Each time you are attacked, Swarm of Bats damage is increased for a few seconds, stacking.
Blood Knight Bramble Nest Swarm of Bats now unleashes a crimson tide of bats that wash through enemies, dealing damage and causing them to Bleed. The bats will frenzy and latch on to already Bleeding enemies, dealing additional damage over time while also Slowing them.
Blood Knight Bats and Men Both Swarm of Bats now unleashes a barrage of bats, damaging enemies in their path.
Blood Knight Empress Pariah Siphon Blood also converts damage done into an absorb shield.
Blood Knight The Numbing Edge Siphon Blood now also deals increased damage to enemies suffering from continual damage effects.
Crusader Fitting Thunderhead Falling Sword now also decreases enemy Movement Speed for a few seconds.
Crusader Hungerfire Chiton Shield Charge also unleashes a shock wave at its destination, dealing damage to all nearby enemies.
Crusader Hard Censure Condemn now calls down a thunderbolt from the heavens to a targeted location, dealing continuous damage.
Crusader Feathermail Coat Judgment damage increased.
Crusader Simony’s End When Sacred Chain ends, it now inflicts damage to all nearby enemies.
Crusader Glower of the Recluse When an enemy is Blinded, Immobilized, or Stunned, your Sweep Attack deals more damage.
Crusader Helm of Abrasion Shield Charge deals increased damage to shielded enemies.
Crusader Sudden Vallation Holy Banner instead plants a holy beacon that continually damages enemies with holy light.
Crusader Closing-Jaws Sweep Attack now pulls all enemies it strikes to you.
Crusader Proof From On High Falling Sword now chains enemies to a location, and pulls them to you when activated again.
Crusader Cleansweep Sweep Attack now causes enemies to Bleed.
Crusader Little Lance Falling Sword instead causes you to surge forward with your sword up to three times, damaging all enemies in your path.
Crusader Bonebearer Shield Glare now consumes energy to reflect a beam of light that continually damages enemies in a direction, but no longer Blinds enemies.
Crusader Constant Scrutiny Shield Glare now Blinds and damages all enemies around you.
Crusader Pouncing Shield Spinning Shield now bounces between several enemies instead of returning to you.
Crusader Pavise of Ten Wings Spinning Shield now spirals around you and does not return.
Crusader Trompdown Shield Charge now rushes to a targeted enemy Stunning them and knocking back nearby enemies.
Crusader Squire’s Trews You can now carry a passenger during Draw and Quarter.
Crusader Shieldswathe Shield Charge now charges to a location where it forms a shielded circle that enemies and their projectiles cannot cross.
Crusader Censured Trespass Shield Charge now slams your shield into the ground, dealing damage and gathering enemies.
Crusader The Recreant Sacred Chain now attaches to a single enemy, allowing you to render judgment on their soul. Once condemned, the chains will explode, dealing damage to and Stunning all nearby enemies.
Crusader Spine of the Adversary Sacred Chain now causes chained enemies to take a percentage of all damage taken by any other chained enemy.
Crusader Chambers of Exhaustion Sacred Chain now imprisons enemies in a targeted area. Enemies who attempt to leave will be Stunned.
Crusader Fieldbairn’s Charms Judgment now propels you to a target location, damaging and pulling nearby enemies to you, and preventing them from using Dash skills.
Demon Hunter Antipodal Order Knockback Shot now channels a flamethrower that Burns enemies.
Demon Hunter Suit Mordant Smoke Screen now hurls an acid bomb that damages enemies continuously.
Demon Hunter Reverberant Doublet Knockback Shot now fires an arrow that Immobilizes enemies.
Demon Hunter Plate of Lethal Intent Knife Trap cooldown is decreased after hitting an enemy with a Primary Attack.
Demon Hunter Abundant Intangibles Escape now makes you invisible for a few seconds.
Demon Hunter Artillery Master’s Battlehelm Sentry now fires massive shells that deal damage and knock enemies away, but the maximum number of active Sentries is decreased.
Demon Hunter Boar at the Door Sentry now summons an untargetable shadow turret at a targeted location that attacks nearby enemies.
Demon Hunter Hollow Stare Multishot damage now increases as the enemies life gets lower.
Demon Hunter Razorflight Impale can now be charged, allowing you to throw multiple knives at once.
Demon Hunter Pinpoint Overflow Multishot now fires all arrows in a targeted direction and can strike the same enemy multiple times.
Demon Hunter Embermist Smoke Screen cooldown decreased.
Demon Hunter Breath of Winter Multishot now fires frost arrows that damage and Chill enemies.
Demon Hunter Blade Thrower Spinning Chakram now fires a stationary chakram that continually damages all nearby enemies.
Demon Hunter Blacktalon Strafe now continually fires piercing bolts in a direction.
Demon Hunter Widow’s Bite Sentry now also consumes Life to apply a shield to the Sentry equal to a portion of its maximum Life. While this shield holds the Sentry also deals increased damage.
Demon Hunter Shredder Vane Spinning Chakram now orbits your location for several seconds.
Demon Hunter Assassin’s Heritage Smoke Screen instead throws an explosive grenade at a location. Increases Smoke Screen’s maximum charges.
Demon Hunter Master Alchemist’s Faulds Smoke Screen instead places a gas bomb at your location, continually damaging all nearby enemies.
Demon Hunter The Potboiler Knife Trap now places more durable traps that trigger when you damage them.
Demon Hunter Jayn’s Silent Retribution Your Critical Hit Chance is increased for a few seconds after Smoke Screen’s concealment ends.
Demon Hunter Forest Scream Knife Trap cooldown decreased.
Demon Hunter Hunter-Gatherer Escape now launches A homing rockets at nearby enemies when activated, dealing damage.
Demon Hunter Bombardment’s Toll Rain of Vengeance instead summons bomb-dropping shadow beasts that damage and Stun enemies.
Demon Hunter Slink Prangs Knife Trap explosions also shatter the enemy’s armor, increasing damage taken by for a few seconds.
Monk Consuming Trappings Flying Dragon now causes you to dash forward, knocking back all enemies along your path and stunning them.
Monk Storm Spirit Cyclone Strike now generates a powerful tornado that continually damages all nearby enemies.
Monk Tempest’s Heart Cyclone Strike now causes you to become a vortex that pulls in enemies and then detonates, damaging and knocking away all nearby enemies.
Monk Typhlot Robe Cyclone Strike now produces a dust storm that impairs enemy vision and deals damage.
Monk Empathy’s Blessing Inner Sanctuary is now Blessed Sanctuary, increasing all damage done by you and your allies while within the circle.
Monk Judgment’s Watch Inner Sanctuary now continually damages all enemies within it, but no longer protects you or your allies.
Monk Stirring Titan Inner Sanctuary now places an area of meditation that Chills enemies within, reducing their Attack and Movement Speed. In addition, you and your allies within the area gain increased Attack and Movement Speed.
Monk Last Leveler Dealing damage to enemies afflicted by Exploding Palm can increase its remaining duration by a few seconds.
Monk Pugilist’s Presence Seven-Sided Strike now attacks repeatedly in the same direction, knocking back the enemy each time.
Monk Windreaver’s Wing Mystic Allies now summons two spirit allies of wind that fire piercing air blades at enemies.
Monk Unshakable Weight Wave Strike range increased.
Monk Wisdom’s Grasp Imprisoned Fist damage increased.
Monk Roar of the Sea Wave Strike now quickly gathers energy and generates a wave explosion dealing, damage to enemies and pulling them to the center.
Monk Howling Gouge Wave Strike now fires piercing air blades that damage and knock back enemies.
Monk Scolding Storm Exploding Palm is now icy and inflicts Chill.
Monk Leering Riptide Wave Strike now sends a shockwave into the ground that knocks nearby enemies airborne, damaging and Stunning them.
Monk Isolation’s Path Imprisoned Fist maximum charges increased.
Monk Momentum’s Flow Flying Kick now unleashes a series of kicks at enemies in a direction, with the final kick knocking enemies away.
Monk Tiger’s Flight Flying Kick now generates a flaming tornado that damages enemies in its path.
Monk Salvation’s Sting Flying Kick now unleashes a strong kick to a single enemy that knocks them back a large distance. The kicked enemy inflicts a short knockback to any other enemies it comes into contact with.
Monk Rising Tide Imprisoned Fist now causes you to leap through the air with electricity, damaging and Immobilizing nearby enemies where you land.
Monk Shoulders of Vylnas Wave of Light now becomes Channeled, dropping a golden bell in front of you that you repeatedly strike, damaging all nearby enemies.
Monk Endless Trial Imprisoned Fist now continuously launches punches in a direction you can change while channeling. Using Imprisoned Fist will slowly consume its energy, which will recover while Imprisoned Fist is not in use.
Monk Radiant Sun Wave Of Light now summons an Echo Bell that inflicts continuous damage on all nearby enemies, but no longer has multiple charges.
Necromancer Constricted Breath Bone Spirits also reduces enemy Attack and Movement Speed for a few seconds when it deals damage.
Necromancer Filth Spurns Squalor Bone Wall now places a larger ethereal wall that continually damages enemies within and reduces their Movement Speed.
Necromancer Ever-grasping Vestments Bone Wall now summons a line of skeletal soldiers that charge forward in formation, damaging and knocking back enemies.
Necromancer Scurrying Ruin Bone Wall now causes you to dash forward, dealing damage to enemies in your path, while conjuring walls of bone behind you.
Necromancer Hideous Dawning Bone Spikes now causes enemies to bleed for additional damage, and no longer charges up. Increases Bone Spikes’ maximum charges.
Necromancer Hair of the Priestess Bone Spikes now conjures a bed of spikes at a target location that continually damage enemies within the area and prevents them from using Dash skills. Enemies knocked back within the area will take additional damage and be Stunned.
Necromancer Medic’s Sheath When Corpse Lance attacks an enemy, it has a chance to generate a corpse.
Necromancer No-mouth Face Bone Spikes no longer charges up and instead immediately summons three forward-moving spikes that knock enemies into the air. Increases Bone Spikes’ maximum charges.
Necromancer Arc of Misery Bone Spirits now bounces whenever it hits a wall.
Necromancer Grave Cutter Grim Scythe now slices enemies in front of you several times, with the final swing inflicting a Bleed.
Necromancer Accounting for Weakness Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps.
Necromancer Hook and Tines Corpse Explosion Critical Hit Chance is increased.
Necromancer Silvered Wings Corpse Lance now consumes nearby corpses to empower your Primary Attack for a few seconds. While empowered, your Primary Attacks will launch multiple lances, with each enemy taking damage from only one lance per attack.
Necromancer Soul Levee Bone Spirits now unleashes a wave of spirits that damage and Fear enemies. Consuming corpses beforehand will increase the number of waves.
Necromancer Ten-Thorn Corpse Lance now consumes nearby corpses to launch lances at a target location.
Necromancer Pyre’s Allure Bone Wall can now be ignited with Soulfire, dealing damage ever second to nearby enemies.
Necromancer Limbs of the Lacrymal Dark Curse now decreases enemy attack speed and movement speed, instead of decreasing vision.
Necromancer Draff Cryptic Dark Curse now casts a dark rune in an area that explodes after a short delay, damaging enemies and removing all beneficial effects from them that were applied by Skills or Primary Attacks.
Necromancer Soulchime Dark Curse now causes enemies to explode on death, but no longer decreases enemy vision.
Necromancer Strange Sojourn Wraith Form now quickly transports you to your target. Upon arrival, you deal damage and Fear all nearby enemies.
Necromancer Caress of the Forbidden Corpse Explosion now consumes corpses in a target area, causing tendrils to reach out, damage all nearby enemies, and pull them in.
Necromancer Flame of Forever Borrowed Time now also increases the damage and Critical Hit Chance of the target. This effect is doubled during the duration of the curse if the target is slain.
Necromancer Voiceless Scream Enemies afflicted with Dark Curse now generate an additional corpse when defeated.
Necromancer Surge and Stillness Corpse Explosion now causes corpses to pull themselves toward the nearest enemy before exploding.
Wizard Kyn’s Cryoclasp Ray of Frost now unleashes a stronger instantaneous beam after a short delay, damaging and freezing all enemies in its path.
Wizard Coat of Vexation Lightning Nova now targets an enemy with a lightning mark, causing them to repeatedly emit Lightning Novas centered on them.
Wizard Regalia of the Archmage Lightning Nova now hurls balls of Immobilizing arcane energy.
Wizard Zann Esu Elemental Weave Lightning Nova now hurls balls of Chilling ice.
Wizard Prophet’s Corolla Slow Time now blocks all enemy projectiles from entering or exiting.
Wizard Manipulator’s Mask Slow Time now releases a temporal ring that expands slowly from your location, Freezing enemies in time when struck.
Wizard Wildermask Black Hole’s cooldown is reduced.
Wizard The Loom Slow Time now generates a darkened realm, disabling the use of skills and basic attacks and greatly reducing the vision of any enemies inside the realm.
Wizard Syldra’s Fang Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies.
Wizard Staggernick Arcane Wind now knocks enemies airborne with an updraft and Stuns them, but no longer charges up.
Wizard Negation Blade Black Hole also absorbs nearby enemy projectiles.
Wizard Astral Feather Arcane Wind now summons a Stormbird that follows you and charges at random enemies.
Wizard The Greebluk Ice Armor now grants you invisibility, revealing you if an enemy gets close. Using a Skill or Primary Attack will briefly reveal you.
Wizard Devouring Void Black Hole moves forward a short distance, pulling in and damaging enemies as it travels.
Wizard Chaosrupture Black Hole instead conjures an unstable star which explodes when it expires, damaging nearby enemies.
Wizard Stickle Burr When Magic Missile deals a Critical Hit, it explodes and deals additional damage to nearby enemies.
Wizard Time-warped Cloth Teleport can now be recast, transporting you back to your original location.
Wizard The Medley Whenever Arcane Torrent hits an enemy A times, they will take an additional burst of damage.
Wizard Frostwalkers Meteor now summons an icy meteor, dealing damage and covering the area with ice that deals additional damage and Chills enemies.
Wizard Impact Event Meteor now continuously calls down smaller meteors that damage enemies in the area.
Wizard Arcane Intensifiers Disintegrate will fire a stronger instantaneous beam after a short delay.
Wizard Extraction Harness Teleport now also removes the last harmful effect applied to you.
Wizard Pads of Protection Disintegrate now fractures into a short-ranged cone.
Wizard Spars of Energy Generate a charge of Teleport when you defeat an enemy. Cannot occur more often than once every few seconds.
1 Like

What a relief! My main character is the Demon Hunter, so therefore I only looked at the Demon Hunter Retired Essences listed, here are my thoughts:

You know what, “Forget” all that noise about being so animated about the notion of Essences being discontinued from the game, heard by other players.

After reading the second list here, it makes a lot more sense to me in retrospect why the Developers chose to go back to the drawing board, because a lot of those Essences, regardless of whether they’d just seem fun in concept or what have you — were quite impractical for me, thus I never found a way to actually use them for a Build.

Therefore, reading above actually made me feel more excited if anything, with optimistic thoughts that the Developers are actually putting a lot more care, love, attention into really making quality Essences that are much more practical and rewarding, of sorts. I feel excited in dreaming about new Essences down the line that arrive of much greater quality, thought, and of practical use. Thank you!

P.S: This goes out to the Community, heck, really the entire digital (Internet, ‘social sphere’ — ← or lack thereof…) —

I firmly suggest that you take a look in the mirror and truly reflect on your own actions, your behavior.

To hand-pick a specific, relative example of a repulsive action right quick: Yesterday, I played a Quick Match game in Heroes of the Storm and touching upon disgusting behavior from others, namely two players in the game were constantly speaking to me with absolute foulness and disrespect, treating people like they are not real people (‘sociopathy’, ‘psychopathy’ of sorts — Disconnection of reality and how it should be approached).

To be completely, ‘transparent’, the one aggressor said to me that they hoped I would “rot in hell” for simply just playing a game that I like to play (despite aggressors attacking you, just for trying to play a game and enjoy yourself).

As of the recent good few years, I had stopped generally speaking into the in-game chat in said, Heroes of the Storm, which means that people literally attack me without me having said anything that could even remotely trigger such foul play, as if even that were to justify it in any way, even though there is really no justification for true horrid behavior unto others.

I understand that often people take on the vile aroma of becoming influenced to insult others simply because they disagree with how they play the game or do not like how they are performing — regardless of the consideration of a player possibly playing ‘not as good’, that by all means never makes it okay to openly insult others for that.

I took some time to articulate a precise example into the kinds of absolutely baffling behavior seen by others, then back to the relative, Diablo Immortal.

Yes, a decent amount of individuals failed to see the same vision that the Diablo Immortal Team has tried to show you, and a decent amount of players initially felt that the notion of full-on removing Legendary Essences from the game was a very big decision that seemed to generally rub off the wrong way for those decent amount of players, but regardless, even if any Company, any entity, whomever, whatever, decided to make a decision for their game and often there’s always someone out there to find a way to take an issue with something or be opposed, that still most certainly

does not make it acceptable to openly bash, insult, treat the folks over at Blizzard, the Diablo Immortal Team, as these people are real, are deserving of respect and kindness.

Too often is it that there’s so much negativity and inhumane behavior put out by others online, in the gaming community, etc — This needs to change.

Instead of spreading hostility, explain why you disagree with something — use your words. Approach such matters with respect and kindness, just like how you would want to be treated.

We have this incredibly powerful gift of being able to communicate with one another, let us not disregard that. I love you all, my fellow Gamers, beautiful people of the Internet — you are all beautiful, wonderful Souls, do not let sin and darkness dim your shine within.

-O

5 Likes

It’s unfortunate that this essence was removed. It was powerful and one of the best Necromancer essences for Vault PvP, especially for players who knew how to use it properly!
It could remove the Barbarian’s Undying Rage and the Crusader’s immunity!

5 Likes

Another build negatively affected.

4 Likes

It completely removed the DPS build for Helliquary and Helliquary Challenge!

2 Likes

I would like to have wiltbloom back. I had fun as a golem:). Still miss it.

1 Like

Not entirely convinced that Blizzard likes their players and this is evidence of that. Effort farming, gamesmithing, making characters feel like YOURS…all gone, only to funnel everyone into the meta.

6 Likes

So, you are basically planning to remove Sacred Chain skill from Crusader?

The last 2 essences are not used either because… cd is too long and all other skills have more impact.

1 Like

It was to be expected that a second wave of retirements was coming. However, will the new players being introduced to fill the gap left by the retirements follow the usual procedure—where players have to wait for the server level to rise—or will new essences be added once the server reaches half its current level?

Because if it’s done the way it always has been, it’s no longer a matter of the player being able to customize their build however they want—instead, you’re forcing them to build with whatever resources are available.

3 Likes

So…. Borrowed Time is now a completely useless skill like Dark Curse… It’s hard playing as necromancer… I hope the incoming necromancer essences make the class playable again…

3 Likes

Interesting what path you are taking in developing this game and making it even more worse that it could be.

As it looks and from what i can tell playing diablo games from beginning of existence of diablo i am geting more and more disappointed in the future of this game as it with every update more and more unplayable .

I can look past all the nonsense regarding balance between classes as there is none ( due to fact that you push 2-3 classes meta and that is it). You are forcing people to play classes they do not like and people do not do it . ( allot of them stopped playing)

Let me first touch the essences and what are you doing. You have skills in the game that are not used at all due to your non-competence of making essences and always going to touch same essences and remake them. For example we have essences for monk where you in past 4 months changed shield of zen and added useless essences with same function wayward muse and cunning grin same function skill damage increase but one permanent other for 3 seconds on head item. It shows that you do not even look what you already made. and this is all over every class . Now you are taking essences away and replace them with some mixture of old essences of you intentionally buff only fev skills that are already played and have viable builds or you want to make new build but you do not know how.

I would strongly advise you to rethinking this all essence situation and focus on viable builds and skills in the game. i think it would make more sense if you start to look to bring new skills in the game for classes instead of new essences that are not used as they are broken or useless. and maybe think about combining some essences and give them double functions like combine attack speed and skill damage in to one essence , movement speed and cooldown reduction one essence or maybe 2 defensive essences to combine and mobility and defense. this would make allot less essences and more options to use other skills.

Also please rethink legendary items and all what they have now is ok but expand them and change the upgrading and enchanting.

we have now runes, gems, attributes, magic , bonus sets this all is ok BUT!!!

My suggestion is:

you have under magic skill damage increased, attack speed, critical hit and so on this is not magic this are item stats and they should stay like this

you should make instead of magic 2 slots on item where you can put magic stuff on like endurance, skill magic that what are possible to change in enchanting . Make one slot attack slot and one defend so it cant be overpowering

And make those to be able to lvl up with resource that we need to farm in rifts or some events . max lvl make 15 so with every lvl the skills get more buff to you or have better function. And limit them that only 2 items can have same magic on and add double bonus or some additional skill mechanic once achieving this .

combining this with essences it would be more effective and making other skills playable.

hoping you get something out of this and will start listening to people and players that play the game longer as the age of developer is.

thank you

2 Likes

I used this when I am not using Disintegrate Build in PVP but too bad to see it gone. It is very good in dealing with those pesky DOT and debuffs. :frowning:

This is the primary skill I used for my PVE HQ Raid Build. It is great when combo’d with 4x Black Hole Eternal Affix, and its short down is what makes it appealing. Now with its removal, you guys basically neutered my PVE Raid Build greatly and rendered all the 4x Black Hole Eternal Affix useless.

The new offhand black hole essence is pale in comparison for PVE Raid Content. :backhand_index_pointing_down:

Infinitesimal Authority (Off Hand): Black Hole now conjures an icy vortex surrounding an ally that follows them, continuously pulling in and damaging enemies. Hitting Chilled enemies extends the duration and expands the radius of the vortex. Black Hole damage increased by 18%.

Who is going to use cold skill in PVE against a Raid Boss that is immune to Cold/Slow/Chilled status? Basically, this essence is completely useless in PVE Raid content.

You guys have been killing the Wizard PVE Raid Build without giving any compensation or alternative, and almost all the new essences are duds whether for PVE or PVP so far.

This is a support skill I always used for Vault Defense as Immortal, and now I have nothing to use but a back to pure damage build for Vault. So much for diversity huh? :laughing:

Also, you guys removed some actually useful essence but somehow REFUSED TO REMOVE THE CRIPPLED TERMINUS FACADE is really baffling me. This essence is completely garbage for PVE and PVP. Can’t even find a place to use it at all.

And for those essences that I didn’t mention, yeah, those removal wizard essences are pure trash, and I don’t even know why you guys even make those in the first place.

Also, you guys can remove BLUSTERCRUX essence too since it does the same thing as THISTLE BLOOM essence except that Thistle Bloom is far superior, as it has a lower cooldown, bigger coverage range, and 2 charges. :+1:

2 Likes

Stop removing essences! It ONLY makes the players wanting to stop playing this game.

4 Likes

would be nice if there is a better alternative

2 Likes

I hope for better alternatives

1 Like

at least we enjoyed it

Bruh why make copies of essences and call them new lol

1 Like

you removed the captain america essence from the crusader? That was the only build i wanted to try.

oh and i’m using at least 2 of the DH essences you’re removing. any alternatives?

This was a good PVP essence for Wizard, shame to see it go.