[PVP][Build] Monk Tank 6k+ axed Shields & anti-harmfull effects

Sure, this build isn’t designed for killing or hunting players. It’s designed for completing objectives. Stay on the idol as long as possible, waiting for reinforcements. Take damage in all its forms, and “tank it.”

After that, this build isn’t complicated. I’m in a Monk Defensive stance, with +20% to shield effects. So the simple logic is: get all the possible types of shields you can think (even on forgotten or unloved gems) of. That is, maximize one ability (or leverage).

Then complement it with evasion, armor, block, movement speed, and various other damage reduction (or anti- control/harmfull effects). Of course, “shields aren’t everything,” and “they can’t do everything on their own.” But here, they’re kind of the cornerstone.

4 videos example PVP with this build


Stuff :

    • Helm : Purity’s Thought
    • Shoulders : Ascending Rainclow
    • Torso : Falcon Dive
    • Pants : Mendflure
    • Right arm : Calefaction
    • Right arm : Unyielding Doctrine
    • Left arm : Respite’s sigh
    • Left arm : Reticent Wind
    • 6 pieces Untouchable Mountebank
    • 2 pieces Vithu urges
    • Curse Purifying : Ghosted : 6 pieces
    • Curse Purifying : Nettled : 2 pieces

Skills :

    • Inner Sanctuary
    • Mystic Strike
    • Breath of Heaven
    • Shield of Zen
    • Fists of Thunder

Paragon :

    • Brawler : Defender of sanctuary
    • Brawler : Heavy armor
    • Brawler : Rugged
    • Brawler : Combat Expertise
    • Brawler : Combat tricks
    • Legendary skill : Benefactor

Cat Pet : at choice

    • Spirit Shroud : shield (native)
    • Soulshield : shield
    • Steel Hide : block chance increase
    • Innervate : Reinitialize cooldown skills
    • Siphon : heal
    • Blindside : immune knockback
    • Savior : cheatdeath
    • Rejuvenate : heal
    • Relentless Strikes : 25% chance to double cast skill
    • Guardian : heal

Reforge :

    • Tremor set : (8x) Continual damage taken reduced 6%
    • Tremor set : Knockback resistance 6%
    • Jolt set : Damage from players reduced 1%
    • Jolt set : Slow resistance increased 6%
    • Jolt set : Damage taken while suffering loss of controll decreased by 4%
    • Barrier set : (8x) Block chance increase by 2%
    • Barrier set : Fear resistance increased 6%

Enchant green-stuff : at choice

    • Movement speed increased by 4%
    • Damage taken from players reduced by 2%
    • Block chance incread by 4% (Belt)
    • Stun resistance increased by 8%
    • Knockback resistance increased by 8%
    • Slow resistance increased by 8%
    • Fear resistance increased by 8%
    • Continual damage taken decreased by 8%

Jewels :

    • Tourmaline
    • Topaz
    • Aquamarine
    • NO : Ruby, Sapphire, Citrine

Seeker’s Path, Demonic Remains :

    • Only Fortitude, Willpower, Strengh
    • No : Vitality

-------------------------GAMEPLAY-------------------------

15 type of Shields :

    • Gem : Spiteful Blood.
    • Gem : Frozen Heart.
    • Gem : Phoenix Ashes.
    • Pants : Mendflure : passive, using a dash skill grants you a shield absorb.
    • Skill : Shield of Zen.
    • [Resistance] : Gain a shield equal to 15% of your max life for 5s. x/4.
    • [Endure] : Evading an attack grants you a shield eqaul to 5% of your max life. x/4.
    • [Endure] : Shields also grant 2 charges that each absord damage equal to 50%. x/4.
    • [Shield of Zen] : Absorb shield increase by 10%. x/4.
    • Mountebank’s Shirking 4/6.
    • Ultimate : lightning flux : Absorb shield equal to 20% of your max life.
    • Paragon : Brawler : Defender of Sanctuary : gain an absord shield equal to 15%-50% of max life.
    • Curse purifying : Nettled - 2 pieces.
    • Paragon Legendary : Benefactor : Gain a shield equal to 15% of your max life
    • Pet : Cat : Spirit Shroud : create shield.
    • Pet : Cat : Soulshield : gain an absorb shield.
    • Restoration Stance (Active) : Shield effects are now increased by 20%

Remove Harmfull/debuff effects :

    • Gem : Power & Command
    • Helm : Purity’s Thought
    • Pants : Mendflure

Evasion :

    • Shoulders : Ascending Raincloud (20%).
    • 2/4 [Inner sanctuary] Increase Evasion ratin by 5%.

Total = 20+2*5% = 30% (Cap in PVP = max 30%. You dont need more)

Other :

    • Gem : Blood-Soadked Jade : Movement speed + Decrease damage.
    • Gem : Haunt Coil : Decrease damage (with defensive stance/mode).
    • Gem : Bottle Hope : Movement speed + Decrease cooldown.
    • Gem : Colossus Engine : immunity knockback + increase skill range (for Inner sanctuary & Mystic Strike).
    • Paragon : Brawler (bottom right) : Decrease damage + Shields + Increase max life + Armor.
    • Skill : Inner Sanctuary : 50% Decrease damage.
    • Curse purifying : Ghosted - 6 pieces.

NOTA :
In my four videos, you might wonder why I’m always moving. The answer is simple: the gem resonance bonuses include :

    • Damage taken while moving decreased by 3% (x gems)

Constant movement is part of this defensive build. Having 20% ​​movement speed is better. Moving means more survivability and less damage taken.
In terms of gameplay mechanics: When you cast “Breath of Heaven,” you must always have 1 charge of “Mystic Strike” available. This is to have a shield effect with the Dash for 5 seconds.
Always stay in Inner Sanctuary: it’s your safe haven. 50% damage reduction is huge. Even when there are many AOE/ground control zones, I always look for a portion of Inner Sanctuary that is not affected. Even though it’s only 5m²

Congratulations on the build, and tank you for sharing it.

However, this mechanic feels close to being anti-game, since with two Monks it’s basically a guaranteed win, giving no real chance to the opponent. With the new 1-star gem, do you think this build will still be functional?