Necromancer summons

Is it possible that the development team can make a change to where the necromancer summons such as mages, golem, and skeletons do not vanish when zoning in the dungeons and so forth.
It’s a problem in PvP in all events.
It takes time to get the summons up.
Valuable time that you don’t have.
It’s not fair in the least bit to the necromancer class.
Please address this issue.
Thank you.

1 Like

I completely agree with this concern. Summoner builds, particularly for the Necromancer, are in serious need of adjustments to become more viable and competitive. The current state of these builds feels outdated and underpowered compared to others.

I believe the developers should pay more attention to the Necromancer class, especially by introducing or reworking legendary gems that specifically benefit summons. Enhancing the synergy and power of minions would greatly improve the gameplay experience for players who enjoy this playstyle.

Giving proper support to summoner builds would not only bring better balance to the game but also encourage more diversity in how players choose to play.

Thank you for considering this important issue.

This post is two months old and the issue has been patched. Not sure your relevance to the issue posted, more I feel should be a new one entirely.

The issue was fixed rather halfarsed. Yes, mages can now zone with the player but the expiration timer still runs during transitions yet the Decrepit Visage duration extension is not applied. Which means that the mages still can despawn when zoning.

Summoners need many QoL updates.

I do however agree that these suggestions need a thread of their own.

1 Like