I love the new necromancer mage army, but…
I hate that every time I get on an elevator, walk through a doorway, or zone somewhere, I have to slowly recreate that army. Could you make it so that summons no longer get killed just because you get on an elevator, go through a door, or zone somewhere? Thanks!
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Same with Pit dungeon…when the boss leaps forward, your summons are gone lmao
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Since release I play Summoner Necro in D:I and since release I find these elevators annoying because they kill all my minions for whatever reason. I’m not even sure if this is a bug or a feature but it makes the new builds with permanent reapers very hard to sustain.
And Dungeons like the annoying Dread Reaver “washing machine” where your minions despawn twice in a row suck hard. This stuff has to be fixed even if it’s intended and not a bug. (again, over 2 years and nothing changed there)
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The sad part is knowing that it’s unlikely Netease would update it anytime soon. Look how long it took them to remove the bestiary animation even after receiving so much community feedback - 1-2 years?
Since not everyone plays necro, they probably won’t even consider it.
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This ties in with this reddit post:
https://www.reddit.com/r/DiabloImmortal/comments/1f2shju/the_6_reapers_of_death_new_necro_pve_ess_guide/
The build is hindered a bit by the elevator thing, in fact, summons always have been. The problem is just amplified with mages due to the long cool downs. Please somehow try to code it to just teleport or auto respawn them all when you get to the bottom or something. You made a unlimited mage build but then made it so they despawn out of the players control from level setup. Please fix this!
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I didn’t realize this happened, but loved that it did. That was so annoying because people want you back to the farm asap. I kept thinking “wow I sure did complete 3 pages fast today” lol
I’m pretty sure its because it glitches the map or player out and they were just too lazy to ever fix it to teleport them or respawn them all automatically at the bottom. Probably takes a lot of coding work to fix it.
If that’s the case though why add so many dang elevators to the friggin maps in the first place. Throw some dang stairs there lol.
That would be indeed a stupid reason for killing summons at elevators. ^^"
Well, I also came through that 6x Reaper guide in here, I already had the new mobile Laser Mages (which are awesome in PvP! ),but forgot about the reapers. Nice build and works well with the Hellslayer Bounties, even without the pants I still waiting for. I just with that build was more visual, I usually don’t use slinger or brawler paragon trees so I don’t know the specific points there to spent.
Reapers stay with the Hellslayer portal transition luckily so I can summon them in advance. However, reapers also disappear with every area porting over the teleporters, Golem and Skeletons stay. Again, very weird “bug”.
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