In addition to a description of the bug you are reporting, please provide:
Device Type: PC
Device Model: Minisforum UM790 Pro
Device Operating System: Windows 11 Pro
Diablo Immortal App Version: 5.0.1.0.46912050.3710867.E.37.D Windows
Environment:
Windows 11 25H2 (Build 26200.8457)
Primary monitor:
Lenovo L32p-30
3840×2160 @ 60 Hz
Connected via USB-C → DisplayPort
Windows scaling: 150%
Secondary monitor:
1920×1080
Connected via HDMI
Steps to reproduce
Connect a 4K monitor as the Windows Primary display.
Connect a 1080p monitor as the secondary display.
Set the secondary monitor to Portrait orientation.
Launch Diablo Immortal.
Expected result
Game renders correctly at native 3840×2160.
World-space UI (floating nameplates above players, NPCs and monsters) appears at the correct positions.
Actual result
Diablo Immortal still reports the display resolution as 3840×2160.
The 3D scene appears to render at a lower internal resolution (higher than expected frame rate).
Floating nameplates are rendered at incorrect positions (approximately half the correct screen coordinates).
Mouse cursor positioning and normal HUD elements remain correct.
Only the world-space UI appears to be affected.
Temporary workarounds
Any of the following restores correct rendering:
Toggle Windowed → Fullscreen.
Change Windows Display Scaling while the game is running (for example 150% → 100%).
Change the display topology (changing the Windows primary monitor also corrected the issue).
Set the secondary monitor back to Landscape orientation before launching the game.
After the rendering has been initialized correctly, the game continues to work normally even after changing Windows scaling back to 150%.
Additional observations
The issue only occurs when the secondary monitor is in Portrait orientation.
When the secondary monitor is changed back to Landscape, the issue disappears.
Limited testing suggests the issue does not occur when the portrait monitor is configured as the Windows Primary display.
The problem is reproducible without any High DPI compatibility overrides enabled.
Deleting the game’s configuration files (Config and BaseUserPresets.ini) does not resolve the issue.
Reinstalling Windows also did not resolve the issue.
Performance observation
When the bug is present:
Frame rate is significantly higher than normal (suggesting the game is rendering internally at a lower resolution).
When the bug is absent:
Frame rate drops to the expected level for native 4K rendering.
Nameplates immediately appear at the correct positions.