Flowing strike, zypherguard, squall, breaker flaring lighthouse, wave edge,look leeward,mistwalkers needs upgrades & bug fix

“Flowing strike” “zepherguard” essence,needs an basic attack to not cancel the distance it travel,in my experience it works most of the time.

But “squall” usually fixes the distance lost or sometimes there’s an (bug on squall) invisible target squall locks into making my dash distance travel short.

(Bug fix & upgrades for squall) I suggest you make squall untargetable effect & after the spinning back hammer slash dash 200% damage,then 200% damage “left leg axe kick animation effect” with smash effect “knock up effect 0.5 seconds” ,then a thunder strike smashes after this with 200% damage and you are also untargetable after this skill duration for 0.5 seconds & also summons increase the attack range circle 10% per water zypher clone, because (“idk if the clones are putting “essence look leeward” 28.5% damage done mark effect for 3 seconds,explodes target” around that) & clones follow up with u & inflicts 200% damage. The reason why I ask for more power because that’s what fixed bugs for me. Thank you dev if u can.

(Bug fix for essence,zypherguard,skill, flowing strike) I suggest u add an additional hit with yellow thunder 200% damage& another flourish but it’s an uppercut slice 200% with knockup effect 0.5 seconds, also “zypherguard” “zypher water clones” follow up with u & do 200% damage & this skill cast attack hit inflicts 200% boost damage.

(Upgrades in skill menu) u can choose yellow, green, purple,white, sky blue, skill effect color for each class for others also, in the skills menu page,& u can also adjust & modify & increase the skill rank levels to the skills you prefer to use in your selection,which empowers & improves & apply a concentration skills equip slot out of level 60 skill points.

I hope you make level 100- 300 skill rank points available later in the future in this game dev.

I’m having issues with “flowing strike zypherguard essence”,(bug for zypherguard) “teleport me backwards after the dash I traveled” sometimes or (bug for zephyrguard) “there’s an invisible target after the first dash making my second charge dash travel nowhere & made no second distance travel gains”

& “hit something or nothing in front of my first dash distance & I didn’t even dash another distance”,or I have to slowly wait after animation effect finish, but I have to basic attack or press a slow dash such as blade dance just to keep my distance travel sometimes,but the basic attack can be slow & lagging & idk if I am basic attacking in a frozen screen state or screen loading state.

(Bug fix & upgrades for flowing strike zypherguard) Skill cast Speed up animation effect speed up,Add untargetable effect 0.5 seconds for “flowing strike zypherguard” & an “uppercut slice right arm”200% damage,with a thunder strike 200% damage,so tempest can do the stun 200% damage boost,then an second hit an uppercut 200% damage, with a thunder strike smashes 200% damage & also his clones follow up doing 200% damage each clone active around & does the same zephyrguard skill cast effect animation with u & it’s 200% damage, similar as “squall” & he makes that cool sound “ahh”. Or make “zephyrguard” “ultra” a new essence as a “bug fixed & upgrade” new version.

I also have problems moving backwards when basic attacking with “wave edge”, he is turning around which is hard to aim missing a spot behind me exact & hard to control my basic attack & he can only step forward slowly when basic attacking with “wave edge”.

“Wave edge” step forward slowly is good but I want tempest to also step backwards same speed. Because when I move backwards he just locks in his place & spot, which is bothering me & the minion is right behind me or the targets. In a fast paced action moment.

I suggest you “make (upgrades for wave edge) able to step backwards.” Tempest wave edge is locked in one spot & can only move forward & spin around with the aiming of holding on the basic attack button but the left joy stick he is only able to step forward slowly & not backwards which causes me to run into archer range or minion range then I run into the group of minions attacks. Also others are attacking behind me when I want to move backwards but I’m stepping forward one way can’t attack behind me just the front.

(Breaker flaring lighthouse & mistwalkers,upgrades) I suggest you make “flaring lighthouse” & mistwalkers” with a stun effect & also untargetable & to do an “right leg axe kick 200%, that stuns for 0.5 seconds & a thunder smash effect 200% on flaring lighthouse” this right axe leg kick smash should happen after the dash animation then follows up with a thunder strike on this skill cast. Also clones do 200% & follow up with u copying your skill cast effects.

& For (mistwalkers upgrades) I suggest an heavy sweeping left upper cut slice that knocks up for 0.5 seconds & do 200% damage increase,with a thunder strike smash effect 200% damage, after the dash animation & water clones follow up & do 200% damage with u & cast the same skill effect animation effect with u 200% damage effect because I ran out of spell casts & did small hits & scratches recently.

(Problems for breaker flaring lighthouse) The shield vanished to short in 3 seconds need at least 15 seconds duration & also shield gains growth with whatever shield gains u can gain with. Not many bugs for mistwalkers but it needs another power attack animation also the dash us maybe slower than recent or it’s okay. There’s ( no bugs for breaker flaring lighthouse or breaker mist walkers ) just need another hit animation effect & a stun& untargetable effect. Mist walkers gaining shields growth stack on top of the first shield gain,but not flaring lighthouse, just gain one shield for 3 seconds & the second dash doesn’t stack on top of the first shield gain.

There’s a (bug for flowing strike fluid investments) I literally went invisible in town around westmarch plaza area around the blacksmith charsi & essence area around the gems store,after I used it first time ,I started to have all these issues (“when I switched it back to flowing strike zypherguard essence”) &above I wrote,issues with flowing strike zypherguard squall breaker somebreaker dashing, there’s an “invisible target around at times” but

There’s not much issues with (breaker flaring lighthouse&mistwalkers). It’s just off some dashes because I think it needs another attack animation effect with untargetable effect on.