Overall base damage needs a buff. Nothing crazy so it deserves a nerf hammer making the class pointless.
Landslide: This primary should be focused on caster builds.
Ferocious Strike: This primary should be focused on transform builds. ALL FUTURE ESSENCES SHOULD ALSO APPLY TO WEREWOLF/WEREBEAR primary skills.
Landslide Ultimate: Allow movement while casting.
Ferocious Strike Ultimate: Allow for it to have all or some effect when you transform after activating it. This could even be an essence, but it would be good as a baseline function.
Summon Wolves: More responsive/aggressive, higher damage/fast attack speed/faster movement speed, so they keep up with you. Make normal attacks apply bleed, and the active ability resolve bleed. Make the Dire Wolf essence noticeably different and impactful.
Summon Grizzly: Longer duration is a major starting point. Make it have some impact on the scene.
WEREWOLF/WEREBEAR:
Capitalize on the identity of Werewolf/Werebear. Personally, I like both of them, but I feel Werewolf flows better, but this could be due to animation issues.
Add two Oak Sage essences that actually work together for the offhand, so caster builds don’t have a dead slot.
Loamskull: Needs a buff to area.
Thorn Armor: Base ability extend duration while in Werewolf/Werebear. Have this flow over to essences. Having to jump in and out of transform to use this highlights an issue.
Circle of Life: Needs some sort of buff. It doesn’t need to be OP, it needs to be noticed. The skill is okay, but also, it isn’t really worth slotting because it doesn’t have any real impact.
FUTURE ESSENCES: (I’d like to see)
Earthquake needs an instant cast essence that also does something else. Most charged skills are avoided as they lower damage output, so lets just not do them.
Fire Tornado needs an essence that follows the Druid as an aura, setting things on fire.
Add a Life Drain essence to Werewolf/Werebear similar to Roar of Pursuasion.
Add an essence for howl, which resolves DoTs.
Add an essence for Werebear similar to Thrill of the Hunt.
Add an essence for Werewolf/Werebear, which significantly extends the duration of buffs while transformed.
Add a Thorn Armor essence to block a path, like Bone Wall, any enemies crossing it with abilities are slowed significantly. Broken Thorn Wall would go back to the druid as a shield.