Disclosure: Why Blizzard Entertainment Is Passive About Resellers (System Reality)

Many players ask:

“Why doesn’t Blizzard stop this?”

Here’s the important part most people don’t realize.

This is how the system works in
Diablo Immortal:


:puzzle_piece: 1. Blizzard Makes Money From Spending — Not From Fair Prices

Blizzard earns revenue when players:

  • Buy Eternal Orbs

  • Buy bundles

  • Spend more trying to “catch up”

They do NOT directly lose money when gem prices go up.

In fact:

High gem prices often cause:

  • More frustration

  • More panic spending

  • More “just one more purchase” behavior

So inflation can actually increase total spending.

That means Blizzard has no financial pressure to force prices down.


:puzzle_piece: 2. The Market Is Designed to Be Player-Controlled

Blizzard intentionally built:

  • Player pricing

  • Player supply

  • Player demand

They only control:

  • Posting limits

  • Fees

  • Basic rules

They do NOT actively manage:

:cross_mark: Price ceilings
:cross_mark: Artificial scarcity
:cross_mark: Market cornering

So if groups buy everything and reprice higher — the system allows it.

From Blizzard’s point of view, this is still “working as designed.”


:puzzle_piece: 3. Resellers Increase Spending Pressure

Resellers create:

  • Artificial shortages

  • Higher price floors

  • Fear of missing out

This pushes normal players toward:

  • More grinding

  • More orb purchases

  • More desperation buys

Again — this increases engagement and spending metrics.

Even if Blizzard bans some accounts, the economic pressure remains.


:puzzle_piece: 4. Enforcement Is Reactive, Not Preventive

Blizzard usually acts only when:

  • Enough reports happen

  • A seller becomes too obvious

They do NOT prevent the system behavior itself.

So even if one reseller disappears, another replaces them.

The structure stays the same.


:warning: What This Means for Players

This is NOT a temporary problem.

This is a system-level design outcome.

As long as:

  • Prices are player-controlled

  • Spending increases with frustration

  • No hard caps exist

Legendary Gem inflation will continue.


:white_check_mark: Real Player Power

The ONLY real control players have is:

:backhand_index_pointing_right: Do not buy reseller-inflated gems.

That’s it.

No purchases = no profit.
No profit = weaker monopoly.


:brain: Final Reminder

If you are not aiming for top server rank:

Buying overpriced Legendary Gems only feeds:

  • Resellers

  • Inflation

  • The spending trap

Play smart.

Only buy fair-value “bait” gems if you must.

Otherwise:

Let resellers sit on their overpriced inventory.

3 Likes

You’re absolutely correct. I have purchased 2-3 items my entire time here. I see exactly what you see and refuse to participate in ripping people off. It’s a shame but this game is no longer for this world.

Cheat to win has over taken the game. It’s gonna be funny when those who have debt see end of life… because the credit card bill still comes.

I have seen people regularly ask why the selling of accounts which is theoretically against their EULA / TOS, has not been acted upon.

This is the best answer I have seen. Someone should make it a post-it. Saves people asking a lot why they let some whale clans buy up ebay accounts.

could’ve at least removed the chatgpt formating.

2 Likes