Demon hunter needs a searious boost in damage/survi in pvp and pve (informative)

Hello there.

After comming back to the game i’ve noticed that in this seazon demon hunter lacks damage and surv both pve (less damage on helliquarry than barbarians???) and pvp (almost zero damage to similiar or lower rezo players, especially tanks with shields) [atm @4200reso].

This was probably the worst pvp sezon for me (played all from the start, got always legend rank as well). Barbarians got boosted. Mages with meteors that 2 shots + invis so you can’t focus fire them with charkam/smokebomb buid is also very frustrating on pvp.

Another thing is ‘escape’ mechanics that after patch is bugged (character stuck in place and charge of ‘escape’ is wasted). Also movment speed of demon hunter seems nerfed compared to other classes. I’m not going to change class to necro like 50% of my server-what’s the point of having multiple classes to choose from when there are SS tier barbs, wizzards and necro vs D tier DHs, Tempests and BKs… good thing crusaders got a little boost in pvp last patch. that makes them B tier at least! :smiley:
I can only hope something will change for DH in future patches.

hunters been low on performance for over a year now and yes our toolkit of skills doesn’t compete with other classes in pvp, keeping distance from players was the original design which was good but when all classes have dash skills/builds they jump on you and insta kill you which makes it useless class

Yup, easpecially monks with dash that are untargatable and unkillable by jumper dh ;/