Clan wars - these scoring rules make no sense

Wars. The problem is that 24 players are enough to win a war. This causes strong clans to create alt-clan groups, transfer 24 people there, and control the cycles. A clan might as well have 24 players, as that’s enough to win wars. A clan with 80 players in a war can’t do anything if it faces opponents with purchased rezo. People leave the server because of these tactics, and the game becomes frustrating because there’s nothing you can do about it until 24 strong players can win the war

But it takes 1 loss in those top 3 to throw a wrench in the plan 8 players vs 24. I think the point system works perfectly well having won cleanly with the top 3 and by points overall through all matches. Are there OP clans out there? For sure but they don’t need to play the war points numbers to control anything they just do.

This is exactly what’s happening on our server. The 80 players in the war couldn’t defeat the alt clan supported by transferred players from the top clan. Winning even one fight against such opponents is impossible. An alt clan was created and 24 players were transferred there to gain an advantage in Roe fights. I have no problem losing to a stronger clan. But not to an alt clan that exists solely to tilt Roe victory in their favor

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