[BUG - SOLVED] Spectral Allies get stuck in the platform at Tomb of Fahir dungeon

In addition to a description of the bug you are reporting, please provide:

Device Type: PC
Device Model: DIY
Device Operating System: Win 11 Pro 23H2
Diablo Immortal App Version: 5.0.1.0.46912050.3710857.E.164.D.Windows
Server: Greiz
Hero: MaxTuerzo
Class: Barbarian
UID: 2012985011005

Another “Spectral Allies don’t fight” bug. When running Tomb of Fahir dungeon with Spectral Allies, after the platform gets down, the Spectral Allies seem to get stuck in it, they don’t fall down with the hero and don’t join the final fight against the dungeon’s boss. See video as evidence:

That was after using the Party Finder feature for random dungeons. I tried later with a different character (Tempest), going directly to Shassar - Tomb of Fahir entrance, entered the dungeon with Spectral Allies, same behaviour, the Allies fight all throughout the dungeon until the platform and then they don’t fall, so they don’t help with the boss.

3 Likes

Decided to see if I could replicate this.
Went to Tomb entrance, Inferno 13, normal, with Spectrals…

Spectrals (chose a mixture of ranged and melee, just in case)…

On the platform…

After the platform drop…

In the boss area…

I don’t do normals with Spectrals often enough to know if this is new, or just something we haven’t noticed before.

Info
Hero’s Name - Meteorblade
Hero’s Class - Barbarian
Hero’s Clan - Synergy
Device Used - PC
Device O/S - Windows 11 64-bit (Version 24H2, Build 26100.3194)
Game Version - 5.0.0.3665303
Game Language - English
Server Region - EU
Server Cluster = The Martyr / Sea of Light / Crystal Arch / Diamond Gates / Peace Warders
Player UID = 8976 2801 1004

2 Likes

I do a lot of them, and having a BP quest about “Open 20 treasure chests”, Tomb of Fahir is a favourite, as I can open 10 chests with each run. So I noticed almost immediately. First run, I just noticed that it took longer to kill the last boss, but it was a “secondary” character still running with random Inferno 13 set items, so I assumed that was the reason. Second run I noticed that the Allies were nowhere to be seen on that last fight, so I got video and sent the bug report.

Thanks for the lengthy report! I’ll get this over for investigation.

2 Likes

I always forget it will happen and go to the boss and am so annoyed, it still occurs and the problem is they stuck at the elevator, because i cant see them when i landed, developers should change their transform positions to land them properly, or destroy the elevator gameobject after landing and they can land with gravity (some tricks from an indie developer :wink: )

They worked fine before the “Warlock’s” update, so the developers would only need to find out why that update caused the Spectral Allies to get stuck now in the elevator. Problem is that from what I see, many other things were also broken with the update, their hands are probably more than full with bugs that need fixing and my guess is that they have a “priority list”, so we can only wait.

i am actually a new player so it was always like that for me :slight_smile: but yeah maybe something happened while adding the new features, lets wait and see then, we just need to remember to skip it when it comes randomly :slight_smile:

1 Like

It seems that last night’s update fixed the issue, third random dungeon of the day, Tomb of Fahir and the Spectral Allies are back in the fight against the final boss.

Thank you!

Not quite…

The three Spectral Allies just stood in a corner of the elevator platform and took no part in the fight to clear the trash mobs and/or the worm mini-boss…

Although they did turn up for the end boss’s fight…

1 Like

I must admit that I didn’t notice that “Elevator fight” part. It was my main character, DH, so I cleared the platform easily enough by myself, I guess.

Changing the title to “Partially Solved” :rofl:

EDIT: Can’t say if they released a really fast hot-fix for this, but right now I ran the dungeon again, this time with my Wizard, and the Spectrall Allies fought all through it, including the “elevator sequence” and the final boss.
Changing the title again :rofl:

And funnily enough, after finishing the 3 dailies with the Wizard, I went for my Barbarian and first random dungeon: Tomb of Fahir. This time I remembered to enable my recording software, so here it goes:

Their fighting on board the elevator is not too “fluid” (there’s no room for that) but they definitely move and attack. Same against Segithis.

And I got a green !! :rofl:

Your spectrals spawned at a slightly different location on the platform. If you look closely at my first screenshot, you’ll see they’re all in the very corner of the platform, and the mini-map shows that corner as black, as if it’s a void. So maybe mine didn’t fight because they didn’t actually spawn on the platform area, but in a tiny corner that’s deemed to not be platform. I’ll give it another test.

-=[ EDIT ]=-

As promised, did another test, and this time the Spectrals engaged properly…

…so it would appear my first test might have just been unlucky.

Nobody puts (spectral) baby in the corner!