Another Patch, and Still Nothing for Summoner Builds

Honestly, this is getting frustrating. Another patch just dropped, and once again there’s absolutely nothing to improve summoner builds. The game seems more and more focused entirely on PvP, with new essences and features aimed only at that mode.

Meanwhile, those of us who enjoy playing summoner builds are completely forgotten. No new essences, no gems, no tweaks to improve minion gameplay, damage, or survivability. It’s as if this playstyle doesn’t even exist in the developers’ balance vision.

The result is a more and more limited meta, where summoner fans are stuck with outdated and underpowered mechanics, while other builds keep getting constant attention. If the game wants to keep its community engaged, you can’t just abandon an entire style of gameplay like this.

The question is: when will summoner builds get the respect they deserve in Diablo Immortal?

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Concordo plenamente, já passou da hora de as builds de invocador terem uma atualização.
A classe está cada vez mais cansada, e os desenvolvedores só querem saber de PvP.

Digo até mais, acho que a classe necromante merecia um Re-work bem pensado e feito com carinho, pq do jeito que está não se tem mais diversão e para quem ama a classe isso é frustrante demais.

The last new essences we got are pure PvP stuff…and not even good ones. I see Barbarians, DH’s and Mages with less Reso than me but 2x the dmg, they must have gotten insane essences. I often play Spinning-Blade “DOT resolve” builds just because summons are not that great anymore. Yes, Laser Mages can do good dmg but they are hard to keep alive vs Bosses and especially Hell Bounties (GG when encountering the summoner there).

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