Thank you. I was in disbelief for a moment ![]()
Well, there’s a good recent game that has quite a bit of success: Hell Let Loose. It’s a war game. As far as I remember, there are no cosmetics in the game because of the uniform. Besides, you wouldn’t want to be specifically targeted by the enemy while wearing a unicorn head and underwear.
boy, u sure have a very low interpretation of being successful.
not gonna argue with you there, dont wanna ruin your sleep tonight.
Seriously??? You’re joking, right???
D3 is a baby’s game…
Probably you never played D2L… Go grab a copy…
Indeed…
D4 is a child’s game, as it is now…
All of these games except for Cyberpunk 2077 came out before 2020. Skyrim is ancient technology at this point. The hard switch to extreme monetization and ubiquitous live service features occurred after 2020.
same as it was back then,
this has nothing to do with popularity, but with limited spending money and time of people…
every hobby or form of entertainment is “in competition” with each other since, for most, time and money are limited.
that is true now as well as back then, or do you think the people buying the original super nintendo, or c64 or what have you, were all unintetested in going to the movies or doing anything other than gaming?
kingdome come 2 came out yesterday, and it’s looking like a pretty damn great game
Excusing corporate behavior in exchange for invisible brownie points would rank pretty low on every bootlicking ladder.
But hey, congrats, you might reach first place, keep it up, sport!
I guess From Software is an indie dev now.
Btw I didn’t enjoy D2 at all honestly. I felt it pretty basic and boring and wasn’t even really a fan of the talent tree thing they did. Maybe back in the day it was good but that game wasn’t for me. I played through it with a friend before D2R came out all the way to the end as a Fire Sorc I think. Now there isn’t anything wrong with basic and keeping it simple, but at least do it well with a modern approach (this is why Valheim succeeded). Funny enough no one has gotten that design quite right but I think Grim Dawn did a damn good job setting up something eerie and somewhat challenging at least. I think honestly the birds eye view arpg still has a LOT of growing up to do and hasn’t yet realized its full potential even with PoE. Sadly not many have even tried to take many risks despite that one that went souls-like.
Since you decided to reply on Elden ring this means we are not only referring to ARPGs.
Elden Ring + expansion
Armored Core
Lies of P
The Last Remnant 2 + DLCs
Cyberpunk 2077
Metaphor re phantasio
Final Fantasy 16 (this one has an easy mode for that audience where the game plays itself but offers a true challenge on the new game+ and requires over 70 hours to do everything in 1 playthrough)
Final Fantasy Rebirth
God of war + ragnarok
Horizon Forbidden West + DLC
Baldurs Gate 3
Black Myth Wukong
Dragons Dogma 2
Ghost of Tsusima
Zelda breath of the wild
Zelda tears of the kingdom
On the online side we had:
Monster hunter rise
Granblue Fantasio Relink
Destiny 2: The final shape
Helldivers 2
Valorant
Marvels Rivals
Upcoming this month:
Monster hunter wilds
And if we are talking modern gaming i can include a ton more from the past 10 years.
Most of these games have a mode to cater to the casual daddy with the easy or autopilot mode. A lot of them dont even care. All of them can offer hundreds of hours of gameplay.
Every online one has MTX and to me, since i work on this field, is understandable.
But none of them are so braindead when they present a challenge. Valkyries on easy will clap. The rings that auto-do things on FF16 will not dodge one shots on side bosses.
So your point that every modern game is watered down to the casual Andy is simple false. Every modern game does keep those people in mind as we can see. They always did actually. Almost every single player game since ps1 offered an easy mode. So your whole point of modern games and ease is just… not there. It was always a thing. Now its simply more fine tuned.
To the multiplayer and online games. None of the multiplayer games listed caters to the super casuals. None of these will let you play it on the side. They will all offer some easy activities or quickplay but their endgame activities and competitive ladders will have you investing a ton of time and not on a second monitor. I wanna see that guy who will be playing monster hunter wilds on their second monitor while watching netflix.
So Blizzards wording of modern games is just sugar coating to make those that grew older and have way to many responsibilities feel better with themselfs.
In the end of the day what is the modern gamer? Wanna hear it? Ready? Its the kids that grew up in the 80s-90s which unlike the previous decades that were never introduced to games, consoles and personal computers, grew up with all these things and made it their hobbie. But those lads grew up. The kids that many of you once were still exist today. The kids still have a ton of time to play games. We were the target audience in the 90s and 2000s. The only audience. Today its both the lads that are 30-40 and the more young audience that are 15-30. But guess which of the two has the money.
So you are not modern. You are just old, have responsibilities and got way more money than your kid. The modern audience are the kids that are still in school and universities. So dont tag yourself with that whilst being proud about it. You are just being exploited.
Finally blizzard knows that those that will come in this game are the diablo fans. Most of them are 30+. Like anyone believes that most <25 people can afford a console/pc, 60 for the game, 30 for the expansion, 10 for each season and money for multiple cosmetics? Nope. So they make the game for that exact audience that will feel accomplished by playing an easy game, will feel good seeing 5 purples on them in 10 hours and waste no more dev time than its needed to create enough content from them and 30 new 30$ skins. All while introducing every little 1s waste of time to extend their metrics as much they can.
So again, if you call yourself modern gamer, you are not modern. You are just easy to exploit and not demanding in dev time and running costs.
Elden Ring says hi.
BG3…even though you can lower the difficulty and due to the complex crpg systems (yes for those new to the genre it’s difficult) says hi.
Kingdom Come Deliverance 2 says hi.
Black Myth: Wukong says hi.
I can go on but I’m sure you get the point.
Yes, you can in fact make a hard and challenging AAA game while feeling extremely rewarded. Even more so than easier games. All the games I mentioned are highly successful as far as sales are concerned and a few of them are even GAME OF THE YEAR in a lot of categories.
What exactly are you achieving in D4 ? I mean everything is super easy, maybe achieving how many skins you can buy in the shop?
No sorry you’re very wrong. What you should’ve put in there was “Blizzard doesn’t know how to or doesn’t want to make a good and challenging AAA game”
Poe2 has 10x more players than d4 and higher a review scores
Is PoE 2 considered AAA now?
If so yeah, add that too the list. I mean it blows D4 out of the water as far as number of players are concerned and it’s not even released yet.
Also to those who say “oh well most of the D4 playerbase is on the Blizzard launcher” need I remind you PoE has it’s own launcher as well. You can take a slice of that steam charts pie and use logic to come up with the player numbers conclusion.
Yes because most Blizzard consumer is a fanatic, doesnt matter how bad the game is they Will buy almost everything. Thats why Blizzard can sell a puppy pet for 30€ on retail wow because its give an achievement, +1 to the pet counter achievement, not even mentioning the “fomo” when you bought every pet and mount in the ingame shop ofcourse you gonna buy the next one. Diablo is the same. Its pretty sad when a players biggest dopamine rush in a hack n slash game is a transmog or wing skin. D2 was succesful without this for a magical reason, ofcourse ingame shop wernt a thing back then but this is the truth. Blizzard gamers are fanatics with full of fomo. And they are designing their games to this kind of players who would sell 1 of their family member just to have one more pet or skin.
Modern generation of gamers will not appreciate a seasonal mechanic which they have to reset every season, as those gamers have more game in their library than their available game time.
As D4 still adopt the old school D2 ladder like seasonal reset, it is designed for the gamers few generations ago. Those players only focus on one game or other game with similar genre, they prefer a fresh start every few months with the same game they have been playing for years.
What make BG3 is the story and campaign, not the old school turn based combat. We endure the the slow pace dice throwing combat mechanic, in order to experience the unexpected outcome of the quests. I always hate the final battle as it takes 3 business days for all enemies to finish their moves. I always skip the final battle with invisible and flying elixirs after my first play through.
Same goes for Elden Ring, what make the game great is the campaign, the lore and the open world with great ambient yet full of surprise. The boss fights only punishing if you play without summons, it is the most accessible souls like game from that studio.
SC2 has MTX btw. You can buy commanders for the co-op missions, emoji packs, skins, sprays, and voice overs. They also used to have a paid battle pass of sorts back in the day that offered skins for your race.
Some of these MTX you can still buy today.
Diablo franchise never been a niche game since the beginning on 90´s
Diablo never was supposed to be a hard game. Its not the community base profile.
You are way overthinking this. The game is a sales tool designed to generate revenue. Anything else is an unintended side effect. Anything that affects the bottom line is not considered.
wouldnt be surprised if they received USAID money too
All these years I’ve been wondering how these progressive influencers, websites, bloggers, and networks stay afloat… now we know
correct.
i doubt. If you wanna watch a movie you watch a movie and if you wanna play a game you play a game.
I wonder what Fromsoft has to say about this ![]()
As much as Rubber Doll is a “woman-like” experience.
The reality is, you can absolutly make AAA games that are not “brain dead”. The difference is, making a coherent game like “Eldenring” takes Effort. Time, dedication.
See games like Eldenring, Sekiro, Ghost of tsushima, God of war, Last of us. Those are all AAA games and they are fantastic. Why?. Because money is not the only driving force to make em. There are actualy people sitting down that wanna tell a Story, that wanna create an experience. While for D4 they probably just talked about how they can squeeze money out of the Franchise.
Don’t even start to argue that modern AAA games have to be soulless products like d4, that ain’t the truth pal and by spreading this false narative you harm the cause.
D4 is not bad cause it is AAA, it ain’t bad cause it is for mainstream, it is Bad cause Blizz decided to make it bad.
GTA 5 made $8.6 billion USD. It is a stand alone game with MTX in it. It is a very well crafted game and is the absolu proof you can make insane amounts of money with “normal” games.