With changes to loot drops, game feels unrewarding

So we have hell tides, whispers, nightmare dungeons, the pit, under city runs. And now also war plans.

None of these activities reward any decent loot! I am in T5, clearly not the highest but certainly not the lowest and all I ever get for loot is 850 yellow and blue drops. Every once in a while I’ll get a 900 drop.

Why am I playing? This feels so unrewarding. So basically are we just farming mats to make our gear now? There’s nothing exciting any more about playing. I am no longer waiting for that cool drop or new unique I didn’t know existed.

Am I missing some thing?

3 Likes

What kind of reward , would u like? ;p

T10 to T12 is where the loot is. Arguably too much in T12. It’s not ideal but that’s how it is.

2 Likes

When rewards are frontloaded and you get everything you want without effort or in the form of participation throphies nothing will feel rewarding.

Maybe if they discontinue the welfare approach things would feel rewarding.

Wow, I have so many 2Ga items. What do you need? I don’t have anywhere else to put them.

The game is affixiating and dying.

3 Likes

I feel like it is less rewarding, but I never chased the perfect item, rerolling to get all the perfect affixes, get the right greater affixes… it was boring to me. Personally I don’t want to spend more than 10% of my end game time interacting with crafting mechanics… and I also much prefer more determism in outcome. I’ve been playing this game non stop since beta, and this season was the first one I got bored with as early as I did. I don’t know about next season, especial with the changes to uniques and “classic mythics”. I feel each of those items should have a stronger identity than 1 affix and 1 power.

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We’ve heard that before :smiley:

And it was so true that they hit the nuclear option and literally blew up the game to get … this iteration!

And it feels the same unbalanced game that has no real player choice to play what they want with the flavor of the month meta.

Maybe if they balanced the game it would feel like it had a new iteration.

There’s no core philosophy to balance around. Step 2 can’t be completed without Step 1.

You play to accumelate power and grow stronger.

Remember to think of anything before paragon 200 as more of a tutorial or beginning stage.

Once you unlock a few paragon boards fully you will have a lot more power

This isnae the goal. To play that to accumelate power and kill Mephisto , for example, that is the goal. However, the path to the goal is often too long and boring, and not everyone hath patience and desire to go through it.

the game feels unrewarding because of transfiguration
i found a 4 ga mythic! fine now lets ruin with transfiguration adding just some max life

Maybe D4 is not for you if you think this is too long and boring.

I had fun on both my characters and they got up to around 70 & 90 hr each this season

It takes a long time to start feeling powerful, especially doing the intitial paragon leveling.

But if that is “Boring” why even boot up D4 to begin with?

That’s not really a feasible goal for most classes.

He just does too much damage.

You pretty much need to one shot him before he one shots you.

you do not understand the new concept and why ppl feel it is bad, me included.

In the new system the only exciting part comes from rng in form of a lucky transfig, but the loot itself feels completely meaningless, even if u get a 4 GA with good stats, i just say yeah whatever, a few more %, there is no item you wanna try out with your build no different affix that changes ur playstyle, there is nothing that makes the build u play any different if u have assembled the basic version. The only difference when u get loot is more dmg, nothing spicy like a cool procc that looks awesome or some new interaction that transforms some of ur style. Items in d4 are plain and boring and above all bland. s14 introduces this even to mythics. Doesnt help that aspects in this game are mostly bland and just dmg increases too. And ur limited for your Utility slots to a very few key ones, that u have to take.

So by making items even more boring, the game doesnt get better. And the only change to that monotny is transfig that is gated behind heavy rng, and tbh most transfigs doesnt excite me also, cause most stuff is basic too.

1 Like

Maybe i just don’t see what the rest of you all see in ARPG’s as D4 is the only ARPG i’ve really played but.

Something like this has never even crossed my mind.

Or this.

I just look at the build guide and then grind for items with more stats.

That’s the end all be all of my thought process with this game.

I have never thought “Ohh this one item i would like to try with this other build” Because i know those other builds are never gonna come even close to what i am playing currently.

There is also never any need to “Try something else”, Because nothing is ever going to be stronger or faster than the thing we are right now.

Stopped reading here.

1 Like

that reads like a extremely boring arpg existence. if there is nothing to explore or try out and ur just satisfied with 1 choice

Ok.

There was one season where we could explore & try out things.

But.. like that is never going to happen again :smiley:

The chaos season was fun when we could switch around which slot an unique aspect go on.

That was the season of trying things out.

I did a barbarian, a Sorc, a Spiritborn.

But like.. blizzard is never going to do such a season or Overall game balance ever again where we have a “choice” or can pick “whatever we wanna play”

I am just being realistic :smiley:

There will always be any where between 2-4 builds that vastly outperform anything else to the point there.. is no point to try anything else.