Will they ever change tempering “bricking”?

I would agree with this sentiment. Finding Base Items should be exciting and with work, you KNOW that item will be an upgrade. This is single-handedly why the Tempering system is bad because you are not sure if that item will be any good and only after a ton of investment do you know and even then, it is very hard to tell what is an upgrade vs a side grade.

I would also say that “starter gear” should be way easier to upgrade and deterministic than end-game gear. When you have a GAII item hoping for a GAIII is a lot different than still trying to balance your Elemental Resistances and Armor so you do not keel over and die in a hit and you cannot really build how you want yet.

Having the MW system be the same regardless is kind of stupid. I had a very long post on ways to fix all of this but in short, MW and the Affix Crits should be separate systems. MWing should be straight upgrades.

The MW Crits should be separate and deterministic. This system can work like Honing in LA (which they abandoned for the whole of MW originally). You would pick what you want to upgrade and it has an increasing chance of failure. After a certain amount of failures, it generates a success. This is typically a huge resource sink and grind.

Tempering Scrolls can be repurposed as a Material used to boost your chance of MW success.

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I like this but i can’t see them allowing no limit and keep previous. even with rarer scrolls this makes it too easy to get perfect max tempers. it removes all risk of going for the higher stat. i can potentially see one or the other, and to me at least, the no limit on scrolls is a better option because you may have to rock gear with a crap stat till the next time you get a scroll, but it gives hope that you will eventually get what you want… just not easily (random progression to a deterministic end point) i.e. let us get what we want in the end but not without some struggle along the way :wink:

I would absolutely hate this!!! most items have one or two stats that are critical for a build and the rest are good incidentally at best. I need three hits on cooldown to make most sorc builds do what i need them to do

or lets say you want to go with almost all uniques for armor but now since you can’t triple hit the armor stat on your one leg piece you have to use shako or 2 leg pieces to cap armor.

I think being able to prioritize certain stats is important

Also getting obducite back is huge when you have a ton of characters and constantly change gear for upgrades, i don’t want to spend 10 more hours a season in hordes or nmd farming obducite

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Yes 100% this gets ridiculous when playing this way.

And the icing on the cake (not chocolate but :poop:) is that should you be lucky enough to finally get the proper tempers and MW, that item will be nerfed < 3 months’ time, so back to square one - this ultimately makes people just give up on this game.

It’s like a big “screw you farmers” cuz you need to turn into hunter gatherers eating meal to meal and no storing stuff cuz that’s considered hoarding (oh, the horror :scream:).

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That’s untrue most people just don’t have issues cause that how probiblility works and everyone that has an unlucky outcome comes to the forums and complains

I truly don’t thinks its done to purposely do you over. It’s a symptom and a bad one of live service, I quit Destiny 2 for the same reasons. I farmed gear, only for it to become obsolete. and no in game way to bring it up to the current power creep or functionality for older gear, it becomes muck around gear or good for trash clearing funzies and that is it.

So yeah you tend to have to take gear with a grain of salt in the early years at least to enjoy them more.

Be interesting though D4 may work it out so who knows.

Maybe you’re right and the reason there’s hardly anyone playing nowadays is cuz either they got the items they want or gave up trying.

I’d be more inclined to stop playing from not getting the ancestral items I want and the tempers I need. Getting gear is the easiest thing in the whole game, but getting ancestral gear with the correct stats is something else entirely and is far too time consuming.

Bricking just needs to go away. I’m not surprised the system still exists as-is. It’s easily the worst aspect of itemization, so of course it’s going to be left in place. At least Masterworking will take your money to change items, but if you can’t get the temper you need it just gets tossed in the pile of other bricks.

Just let people pick what temper they need for an item. Put the RNG on the quality of the temper. All the tempering manuals are such a waste of itemization, they don’t mean anything. It’s just another unlock that you hopefully get before your build really starts to depend on the tempering you need.

This whole system was a rebuild, and it needed another full rebuild two weeks after it launched because people immediately started calling out how bad it is.

Yet here we are nearly a year later and the glacier has barely moved.

What’s been done?
One time use scrolls, thanks brick it twice. A second F U feels great right.
A couple tempers moved around so you have less possible options? Awesome, now when you get on that 8 rolls streak getting everything you don’t want you can feel even more screwed.

Anything else?

This system is dogwater. The only reason it’s any good at all is because of how powerful they made tempers. If these tempers were base affixes, no one would care because it wouldn’t be required for a build.

I’ll check back in a couple months, as I do, hoping one day someone will rip this trash out and replace it with something that doesn’t feel like an abusive gambling mechanic.

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This type of victim mindset is so foreign to me. Why do you get so upset over a silly game?

if it’s not done to punish us then the quick and easy fix would be to remove the one time cap on the re-temper scroll

ancestral gear with the right tempers is also critical

I just double-bricked another useful item. This doesn’t represent a challenge, it just makes me feel like I’m wasting my time in this game trying to hit triple 7’s on the slot machine.

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but somehow the game always gives the triple fingers :point_up_2: :point_up_2: :point_up_2: (not this finger - u know which one), and the payout is you forking over the gold to reset.

Hopefully they wont ever change the bricking part of the current temper system. It is required.

That said, they should scrap the entire tempering system.
The temper affixes should simply roll when the item drops.

Yep. Anything that encourages going out and finding a new item is positive in an A-RPG.
Endlessly adjusting the same one item is anti-ARPG.

the scrolls are imo and observation, done as a small meeting in the middle on tempering limits, giving complaints, while still maintaining what they want, which is tempering limits.

What i was talking more about is itemization in general and the legacy item symptom.

As it’s not done with intent, only becasue the old loot was half baked, and live service games like this a known to me to have this happen, which is why i don’t like the model for gaming, not as a consumer at least. Things in this game will cycle and become obsolete as they already have.

My outcasts wraps i farmed to make my fire barb from launch for example simply don’t work anymore. period. So yeah I can still make a fire barb, just need to use the loot in the game that currently lets me do that.

I still think the stat squish killed some of the joy of niche building and itemization. But what can i do… So yeah sad some of the tempering is so limiting compared to affix’s on original gear.

But now the game is just a hulk smasher, it matters less i guess, for now at least.

I think it needs more work, classes all have lucky hit freeze for example, versus the rune you picked to make ground stop freeze for example, is just not the same.

The skill itself feels stuck to stun and earthquakes, and While i can proc a freeze, it’s not as functional as it should be in a arpg, when i add choice and elements to skills, since its just Lucky hit and anything can proc it, so it takes control away when building.

So honestly I don’t over farm this game or play it, since i think itemization needs a bulldozer and re-work again and probably again. to make it great.

otherwise its a casual brawler arpg and that is fine too i guess, just not the magic i hoped for tbh.

The odds being bad for a 5 affix drop is why we have tempering….it was the compromise.

Short answer……no

Long answer……no they won’t change it.

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Tempering/Masteworking might still evolve a little in future seasons. We were already given the retempering scroll this season.

For sure, the bricking problem was mostly solved this season. Not thanks to scrolls but by the fact that there aren’t any Ancestrals worth tempering.

No it’s not.

Perfect solution for you: they can fix the system to be more tolerable for other players, while you can just salvage any good items you find so you can just go find another.

Win-win, up top! :raised_hand: