Why ya'll care if a class is broken?

Allow me to shed some insight:

People have a particular class they have a strong preference for.

I have personally been playing Druids ever since they were first a part of AD&D 2nd Edition back when I was a wee lad.

I’ve enjoyed playing them ever since. It’s a class that’s also a part of my ancestry as a man of Celtic descent.

People want their favorite classes to do well, if not be the best (or S-tier for you kids these days).

When their class is doing terribly compared to other classes, and you see it all over YouTube and social media/forums, it can hurt morale a bit.

So, yea, that’s my take.

Incredibly based to be honest.

i am personally more than ok with broken builds if barbs that are speed farming pit 20 levels higher than me being hard stuck as frozen orb sorc will receive same amount of mats.

Otherwise we need balancing and OMG guys nerfs.

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Brothers I am clearing Pit 74 with my pulverize Druid on hardcore, I think you can clear high pits in softcore as well with any other class.

Currently blasting with my rogue through pits lvl 95 (hardcore).

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i think that i cleared pit 104 as fo sorc and this is like top 30 or even higher in the world for that build, while any half naked barb can literally speed farm those levels. I guess that something is wrong with balance in this game.

Guys, this kind if cynicism won’t help, and this kind of downplaying the most important issue in the game really hurts

The problem is that this game is NOT DESIGNED with failure in mind, it’s designed for “smooth sailing” and neglecting the negative experience/s in it… BUT since there are so many classes, skills,aspects, tempers and so on - can’t always guarantee a good or decent state of them all, and therefore ends up in this “recommended round robin” build rotations

The things that get left out feel ABSOLUTELY DREADFUL, the game does NOT have a good failure experience (it’s comprised of 2 extremes - either not being able to kill a single spawn or getting one-shot)

Been stuck in D2 for example, never have that felt as bad as it is in D4… The reason why is there was some “dancing” around and different reasons to get stuck, and that’s actually a good thing to have

The “failure experience” has to improve (I know it sounds both contradictory and controversial but IS important). Just as NO CAR is a good car that can run at 5th gear or get stuck in mud, same with this game - can’t be a good one with that kind of drastic difference (like orders and orders of magnitude) between success and failure

The game feels REALLY BAD when not achieving “top tier” results

I’ll give you a very simple dumbed-down comparison => Imagine 8.1 stage in Mario where due to whatever reason at times you can’t use the sprint button, THAT’s the difference (and game/design decision) in D4

No-one’s asking for “guaranteed success” (in fact we had that in S2, it was just outright terrible), but make the game run at a reasonable pace (and reduce the drastic rate of difference), otherwise the REASONS FOR WHY the game gets hard (when it does) just feel across the board all awful

TLDR ? - I know this is controversial and contradictory but it is supremely important:

  • They have to re/design (and diversify/improve) the experience of failures in D4

Well I think it’s totally fine.

Have you guys ever questioned yourselves if you aren’t the problem?
I mean in terms of maybe supporting Diablo less than lets say the Barbarian community? When was the last time you bought a skin for your class?

See and now that I caught you not buying skins on a regular basis don’t act suprised you are not getting overpowered builds. Maybe buy more stuff?

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well, of course this is a good argument, I’ll probably go buy it, maybe I’ll be lucky next season?

Well if your the only sorc buying skins I don’t think their is much Blizzard can do for your class. You got no whales? Thought Elon was a Sorc but seem like he a Barb player.

I’ll buy a skin when they produce a properly-balanced game instead of selling an addiction package

I don’t want an unbalanced gameplay experience where some builds feel Godlike to the point the game is pointless endless one-shotting and “swimming in mud” if doing another

The more they focus on “promoting” the strong builds and send out messages of type “hey look, we made this broken now, try it out” the worse the game becomes

DESIGN AND IMPROVE the experience of failures for a change (and narrow down the drastic difference between success and failures)

Like, the difference between a strong build and a bad one feels like this:

  • Strong build = 300 rounds on Very easy, followed by 50 rounds on easy and then followed by fighting Kronika all out of a sudden
  • “Weak” build = swimming in mud where even a single spiderling with “Increased health” will take almost/up-to 15 seconds to kill

Why does noone think of the negatives and the fact that they too should “work as intended” instead of thriving in total neglection

actually i think that scaling plays a huge role in this.

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sorry forgot that internet doesn’t get sarcasm. my bad

Unfortunately very often not, but the way you describe it is how it should be :+1:

So if I want fewer (or rather, zero) overpowered builds I need to buy less skins?
But it isn’t mathematically possible to buy less skins than I already do.
Game is apparently unsalvageable. Bummer.

Yeah. Fix the insane scaling, and that would solve a lot of problems in the game.

Hey add me on game thugonomicz#1767 interested in your will life spirit Druid chest piece for 500m