Why seasons wont retain players

please show me where you can find that millions of people play seasons

across all arpgs id be suprised to see more than 200k people playing seasons, and of those maybe 100k completing them, and of those, maybe 50k come back season after season.

the numbers dont lie homie =D

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Never liked seasons since they generally they seem predicated around pushing FOMO. Collectible hunters feel obligated to play it to get whatever cosmetic junk is being advertised which might help retain player base in the short term, but when that person misses a season for whatever reason, they are less likely to come back. Have a new season with gameplay effects for gameplay’s sake but don’t gate unlocks behind it would be my preference.

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  • Repeating gameplay is completely necessary for any amount of player retention. There’s simply no way to create gameplay faster than players play it. I mean, if you just want different text in your quests maybe they could hook up Chat GPT to it, but otherwise you’re repeating stuff or your quitting
  • Your second-biggest complaint about seasons is that you might miss one because you aren’t playing?
  • I don’t understand how they can be adding no new gameplay but also creating a bunch of “artificial” gameplay difficulty. Artificial difficulty would be just adding a higher level zone with mobs that had higher stats, like MMOs do.
  • This sounds like an argument for not having boring seasons, rather than against the idea of seasons. There is nothing inherent in seasons that limits their creativity. Quite the opposite, actually, since they can build in gameplay changes throughout the levels rather than only for people at the tippy-top of the power curve
  • This is just completely wrong. The core game experience of an ARPG is leveling a character and finding good loot. Endlessly playing the same character destroys that experience because it becomes harder and harder to gain anything of value

I’m not sure what comparable games you are basing your opinion on, but seasons are very much a part of the current landscape of gaming. They are how games fund live service development in the absence of subscription fees.

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Alright, so here’s the historical player data for Path of Exile
https://steamdb.info/app/238960/charts/
if you go to that page and look at the Lifetime player count history, graph, you’re going to see the the graph has a basically rhythmic spike. Spiking at upwards of 150k players, every 3 months and then dropping down to the low 10k then spiking again. Each spike coincides with the historical path of exile league schedule. Found here:
https://pathofexile.fandom.com/wiki/League

You’re gonna look at that graph. And tell me that across all ARPGs, people don’t play seasons? Bear in mind, this graph is only PoE it doesn’t include other games that have seasons. Additionally, within the last 3 years, each of those spikes has, at lowest 116k, so that’s already doubling your season after season estimate.

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to a degree, new and innovative game play is always needed though.

my second point is that its limited engagement with the community, and this is reinforced by the fact that seasons dont keep the majority of their player base playing

easy examples are XYZ mobs now have X more health, XYZ mobs are immnue to damage, these areas are now full of immune to this or that mobs, its pretty simple

i never said no seasons. im all for seasons. im just hoping blizzard comes up with better ways of playing than seasons, as the majority of players dont engage with them.

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That’s interesting. I thought the drop in players was more dramatic when D2 Resurrected came out. I was playing PoE then and chat became a ghost town that day.

Except the number 7. He knows what he did.

Not only is it just PoE, it’s only PoE on steam and doesnt include the players on console or the original launcher.

its important that every knows what he did, 7 8 9.

no, and I would never say that. what i’ve said time and time again on this thread, is that more players avoid seasons, than people play seasons.

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I suspect using “proof” like data isn’t enough to change his mind though…

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It’s a single player game…they got paid when you bought it. they got paid if you play this 19 hours, 190 hours or 1900…

its not an mmo.

its also not a F2P arpg. that dangles bait to keep money coming in.

now having said that…seasons can work if the rewards are good. I did many d3 seasons. as rng hates me. its how I finally closed a few sets out lol. Where farming failed, haedrig’s gifts did not lol.

put determinism in the season…people will come.

ahhhh my friend I dont think anyone has told you yet, D4 is a multiplayer online only game.

its almost an mmo.

sure, they got some cash when i bought it, but they want more, and the more ppl online and playing, the more people likely to buy a battlepass, cosmetics, etc.

i’ve never said seasons cant work, all hail seasons, seasons are good, seasons are amazing, long live seasons, my life for seasons, my firstborn child for seasons, in seasons light we thrive, in seasons wisdom we are humbled.

People stop playing games when they’re finished with them. There is no game where there playerbase does not eventually drop off. If more players avoid seasons than players that play them, then the spike when a season starts would not spike to almost 10x of the player count that immediately preceded it. You would see a spike in player count that is a fraction of the overall average, but that’s not the case.

If you mean to say the playerbase is the is the sum of all players who have ever played a single minute of the game and you’re including the people that have quit stopped playing, it’s not that they’re avoiding seasons, they’re avoiding the whole game altogether. You’re faulting seasons because the base game itself cannot meet your unreasonable standard.

You are constantly circling back to an implication that seasons and innovation are mutually exclusive and that’s simply untrue. I think all of the D3 seasons I played in included an innovative new change, be it set changes, augments, angelic crucibles, altar of rites. They added fun twists that made the game refreshing and that was enough.

You’re assuming that because they are making seasons they are failing at making something successful and that’s just not a fair assessment. That’d be like getting a job review and your boss saying “since you’re doing such a good job with the reports you’re not being successful somewhere else so you’re getting demoted”

I’m all for the focus to not be on seasons if there is a better replacement, but so far I haven’t heard anything.

Then please: Show us the official numbers !!

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or when they dont like whats left on the plate

look, all im saying is we need to find ways to keep more players engaged, because clearly seasons aint doing the trick.

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Again, this is unsubstantiated. You haven’t shown a shred of evidence beyond your claims that this is true. State your source.

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I did beta both weekends.

if it had LFG and features like raid/group party window for groupings…I"d maybe start to see that angle there.

Touch of mmo bias has me go 10+ dps hitting a boss with no idea as to health, buff/debuff on them of other players or even a plan is not exactly mmo. its a crap show.

I mean its a fun crap show…loot pinatas are fun. seeing dps run around like 8 years olds playing soccer for the the first time is fun too.

But, its really a jsut a…mess, at times. I see me opting on a heavy solo path. player preference there…others can do as they wiil ofc.

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I would like to see Eternal Realm == Seasons Realm, because not every grown man/woman has that much time to keep up with 3 month sprint !!! Or just remove seasons and make it pure MMOARPG game. We already have open world…

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You mean like destiny 2?

  1. Seasons promote making throwaway character. Many RPG players play these games because they feel a sense of long-term investment in a single(or a few) characters and their long-term enjoyment of the games comes from that investment and the accomplishments they share on those characters.

Seasons destroys that feeling of investment by putting the knowledge in front of you that every character you make is going to only be used for a couple of months.

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