please show me where you can find that millions of people play seasons
across all arpgs id be suprised to see more than 200k people playing seasons, and of those maybe 100k completing them, and of those, maybe 50k come back season after season.
Never liked seasons since they generally they seem predicated around pushing FOMO. Collectible hunters feel obligated to play it to get whatever cosmetic junk is being advertised which might help retain player base in the short term, but when that person misses a season for whatever reason, they are less likely to come back. Have a new season with gameplay effects for gameplayâs sake but donât gate unlocks behind it would be my preference.
Repeating gameplay is completely necessary for any amount of player retention. Thereâs simply no way to create gameplay faster than players play it. I mean, if you just want different text in your quests maybe they could hook up Chat GPT to it, but otherwise youâre repeating stuff or your quitting
Your second-biggest complaint about seasons is that you might miss one because you arenât playing?
I donât understand how they can be adding no new gameplay but also creating a bunch of âartificialâ gameplay difficulty. Artificial difficulty would be just adding a higher level zone with mobs that had higher stats, like MMOs do.
This sounds like an argument for not having boring seasons, rather than against the idea of seasons. There is nothing inherent in seasons that limits their creativity. Quite the opposite, actually, since they can build in gameplay changes throughout the levels rather than only for people at the tippy-top of the power curve
This is just completely wrong. The core game experience of an ARPG is leveling a character and finding good loot. Endlessly playing the same character destroys that experience because it becomes harder and harder to gain anything of value
Iâm not sure what comparable games you are basing your opinion on, but seasons are very much a part of the current landscape of gaming. They are how games fund live service development in the absence of subscription fees.
Alright, so hereâs the historical player data for Path of Exile https://steamdb.info/app/238960/charts/
if you go to that page and look at the Lifetime player count history, graph, youâre going to see the the graph has a basically rhythmic spike. Spiking at upwards of 150k players, every 3 months and then dropping down to the low 10k then spiking again. Each spike coincides with the historical path of exile league schedule. Found here: https://pathofexile.fandom.com/wiki/League
Youâre gonna look at that graph. And tell me that across all ARPGs, people donât play seasons? Bear in mind, this graph is only PoE it doesnât include other games that have seasons. Additionally, within the last 3 years, each of those spikes has, at lowest 116k, so thatâs already doubling your season after season estimate.
to a degree, new and innovative game play is always needed though.
my second point is that its limited engagement with the community, and this is reinforced by the fact that seasons dont keep the majority of their player base playing
easy examples are XYZ mobs now have X more health, XYZ mobs are immnue to damage, these areas are now full of immune to this or that mobs, its pretty simple
i never said no seasons. im all for seasons. im just hoping blizzard comes up with better ways of playing than seasons, as the majority of players dont engage with them.
Thatâs interesting. I thought the drop in players was more dramatic when D2 Resurrected came out. I was playing PoE then and chat became a ghost town that day.
Itâs a single player gameâŚthey got paid when you bought it. they got paid if you play this 19 hours, 190 hours or 1900âŚ
its not an mmo.
its also not a F2P arpg. that dangles bait to keep money coming in.
now having said thatâŚseasons can work if the rewards are good. I did many d3 seasons. as rng hates me. its how I finally closed a few sets out lol. Where farming failed, haedrigâs gifts did not lol.
ahhhh my friend I dont think anyone has told you yet, D4 is a multiplayer online only game.
its almost an mmo.
sure, they got some cash when i bought it, but they want more, and the more ppl online and playing, the more people likely to buy a battlepass, cosmetics, etc.
iâve never said seasons cant work, all hail seasons, seasons are good, seasons are amazing, long live seasons, my life for seasons, my firstborn child for seasons, in seasons light we thrive, in seasons wisdom we are humbled.
People stop playing games when theyâre finished with them. There is no game where there playerbase does not eventually drop off. If more players avoid seasons than players that play them, then the spike when a season starts would not spike to almost 10x of the player count that immediately preceded it. You would see a spike in player count that is a fraction of the overall average, but thatâs not the case.
If you mean to say the playerbase is the is the sum of all players who have ever played a single minute of the game and youâre including the people that have quit stopped playing, itâs not that theyâre avoiding seasons, theyâre avoiding the whole game altogether. Youâre faulting seasons because the base game itself cannot meet your unreasonable standard.
You are constantly circling back to an implication that seasons and innovation are mutually exclusive and thatâs simply untrue. I think all of the D3 seasons I played in included an innovative new change, be it set changes, augments, angelic crucibles, altar of rites. They added fun twists that made the game refreshing and that was enough.
Youâre assuming that because they are making seasons they are failing at making something successful and thatâs just not a fair assessment. Thatâd be like getting a job review and your boss saying âsince youâre doing such a good job with the reports youâre not being successful somewhere else so youâre getting demotedâ
Iâm all for the focus to not be on seasons if there is a better replacement, but so far I havenât heard anything.
if it had LFG and features like raid/group party window for groupingsâŚI"d maybe start to see that angle there.
Touch of mmo bias has me go 10+ dps hitting a boss with no idea as to health, buff/debuff on them of other players or even a plan is not exactly mmo. its a crap show.
I mean its a fun crap showâŚloot pinatas are fun. seeing dps run around like 8 years olds playing soccer for the the first time is fun too.
But, its really a jsut aâŚmess, at times. I see me opting on a heavy solo path. player preference thereâŚothers can do as they wiil ofc.
I would like to see Eternal Realm == Seasons Realm, because not every grown man/woman has that much time to keep up with 3 month sprint !!! Or just remove seasons and make it pure MMOARPG game. We already have open worldâŚ
Seasons promote making throwaway character. Many RPG players play these games because they feel a sense of long-term investment in a single(or a few) characters and their long-term enjoyment of the games comes from that investment and the accomplishments they share on those characters.
Seasons destroys that feeling of investment by putting the knowledge in front of you that every character you make is going to only be used for a couple of months.