Why rogue maliciously treated

I am a rogue player, from S0 to S3, every version of the rogue will encounter nerf, I have experienced the whole process of Rogue from strong to weak, this is a very bad experience, and you don’t seem to realize this, so I have to speak out, because it will not be worse than the current situation.

The rogue in almost all games, exists as an agile hero, with high mobility and high damage characteristics. In the current D4, Rogue is the least defenseless of all classes, and also the one with the lowest damage.

The damage reduction or defense that a rogue can get at a skills and paragon is much lower than other classes, just because rogue has an ability that gains 12% Dodge after using a skill ,It’s not a fair exchange, and no one likes to trade dodge for damage reduction. For example, damage abatement is like fortifying a house against an earthquake, whereas dodging is more like me betting that this earthquake won’t hit me and that I’m lucky to survive.

Rogues have the smallest damage range of any core skill in their class. Barrage, Flurry, and Penetrating Shot can’t handle BOSS fighting. Twisting Blades have been undergoing nerf all along, from cooldown reduction to return lucky hit to association with Poison Imbuement, and now Twisting Blades is a 1.5-second damage delay ability with low damage, You should reflect on why the player had been using a 1.5-second poorly felt skill before, not because it was too strong but because the others were too weak, and now the Twisting Blades were finally weakened to the point where they were as weak as the other core skills.

Villain’s Kiss Ring, you say it’s like a mortar, but with all due respect, the trajectory is more like pee pee, why can’t it be fired straight at the fan area in front of it, what other class has such a bad trajectory and range of core skills?

Other classes have a core skill with a power, you can have a wide range of AOE ability, and the rogue can not, if the rogue wants to have a wide range of AOE, it must be combined with shadow Imbuement, a 12 seconds to use twice the skill, and the damage is very low.

Rogue don’t have barrier and fortify acquisition, and you weaken the acquisition of Assimilation, which has no effect on your ability to acquire toughness, but weakens the rogues a lot.

Infusions perform so badly as a skill that can only be used twice in 12 seconds of cooldown, they should be placed in the skill bar as a halo, not a poor number of uses. Or add a new ring that gives rogue attacks the chance to trigger three Imbuement at once, similar to S1.

Shadow Clone is not intelligent, does not actively release skills, and does not learn important skills of thieves such as Imbuement. It does not deserve a skill bar position or even an extra power position.

The Death Trap has a latency of 1.25 seconds, which is too bad, why do rogues have so many delayed damage abilities and other classes don’t, and why are Rangers treated differently?

The Rain of Arrows and its bad feel made it impossible to use at all.

To sum up, I hope you can understand the issues facing the Rogues, and hear the voices of the Rogue players, instead of being as funny as you think it is all the time. As a Rogue player, I am very angry and sad about the situation in which the Ranger has been targeted, and I hope it becomes interesting again, not abhorrent.

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Nerfs to the CDR aside, twisting blades were widely used because it was bugged in multiple ways which made it strong. Blizzard just fixed the bugs.

Beyond that, ranged skills were fine, except barrage until then branching volleys was reworked to be a solid aspect now.

Shadow clone is hugely under tuned. They don’t inherit most of the player’s damage aspects, paragon glyphs/legendary nodes and things like combo points or the ability to proc victimise. They can have imbuements if you use the imitated imbuements aspect though.

If blizzard even fixed the damage sources part, it would be half decent.

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As you say,twisting blades were widely used because it was bugged,even so, it is far weaker than other classes, even S2 with more combo points.When it is fixed, it becomes a ridiculous low damage ability with 1.5 second latency, isn’t that a design problem in itself?
I carefully studied the BD of m1py in PTR,as he demonstrated, he didn’t bring any core skills,because carrying any core skill is a drag compared to occupying a power position,it is ironic and sad.
People like to look for strong BD, and if the core skills are strong enough, no one will want to use only the basic skills.

Blizzard has been actively working to make Rogue the least appealing of classes to play. It’s not just the skills and the necessity to mash a lot of buttons but also for the most part, bad uniques.

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Rogue is still fun to play. The problem is that every other class is blatantly overpowered.

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If all other classes are overpowered, maybe Rogue is under powered? Honestly the nerf to Grenade lucky hit was the weirdest slap in the face on the class that is struggling the most.

Flurry is still garbage damage wise despite designing a new unique around it. Grenade aspects still don’t do nearly enough damage at least compared to what other classes are doing too.

No Witnesses was nerfed because you can’t roll Ultimate skill damage anymore, like Thunderstruck you can get a 200% multiplier on just Storm skills…but No Witnesses with a 8 second duration is like not even 20% with gems in weapons.

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Definitely no doubt, rogue is the weakest class in D4.
I dont know why so many help rogue suggestions and blz still continues weakening rougue. Pls see more suggestions from M1PY, he is a much better rogue player than wudijio.A rogue player from China.

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Rogue currently is a crap class. Doesn’t matter what skill combination, aspects or glyphs you use. Its still a trash class. Almost skills are boring. Combo points is something stupid that makes you do a lot of mouse clicks.

I play all classes and Rogue is the only class I cant do NMD 100… Barely I can finish a 75.

I hope the new ring for rapid fire brings some light to the worst class.

Assuming you know how to build a Rogue, NMD 100 is not that hard at all. The class isn’t that bad.

AFAIK M1PY is german.
And so is Wudijo (living in Greece I think).
And I am too :blush:

I agree with you, it’s a class you abandon, without attention. Your unique ones are almost mostly useless, I like to vary the items but realize that most of them are bad.

-Sorcerer has infinite teleportation, the only ones that make more meteors fall, now an amulet that frozen orb generates several hydras, electric spear. That’s what I want in rogue, chasing missiles, death trap burning enemies, penetrating shot returning on the first enemy It’s not difficult, just a little love. We have a glove that generates shadow clones when hitting vulnerable enemies with a lucky strike. This is ridiculous. The frozen orb has a 70% chance of summoning a hydra. We have a 25% chance of summoning one shadow clone that sometimes doesn’t even shoot. A boot that consumes all your energy and causes great damage, this doesn’t change anything about the look.

There is no justice in this, we only have one basic skill. The main skills are single enemy or area damage.

-Just like you said, we need damage reduction, dodging when it fails means certain death.

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Indeed, my Rogues are becoming dull to play now. The fun was totally taken out of them. I understand fixing the bugs but the nerfs and the continued failure to address other lackluster skills certainly does not entice me to keep putzing around with various other builds of this class - I only have to spend a few mins. with the test dummies and in a NMD to quickly realize that…and I’ve tried quite a few of them, to the (used to be) absolutely fun TB Rogue, to the mildly engaging PS/Caltrops build I made, and to the utterly horrific RoA build I put together :laughing:

Lately, I find my enthusiasm waning playing the game; I end up logging in then immediately logging out coz there’s just no impetus for me to run around and do the things I used to enjoy doing in the game. My Rogues just don’t have the “Umph” they used to have to make gameplay as enjoyable as they used to be. Hopefully this will change…but I have serious reservations about this.

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That’s because using an Impetus build with sucks :stuck_out_tongue:

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LOL, I see what you did there…

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