I am a rogue player, from S0 to S3, every version of the rogue will encounter nerf, I have experienced the whole process of Rogue from strong to weak, this is a very bad experience, and you don’t seem to realize this, so I have to speak out, because it will not be worse than the current situation.
The rogue in almost all games, exists as an agile hero, with high mobility and high damage characteristics. In the current D4, Rogue is the least defenseless of all classes, and also the one with the lowest damage.
The damage reduction or defense that a rogue can get at a skills and paragon is much lower than other classes, just because rogue has an ability that gains 12% Dodge after using a skill ,It’s not a fair exchange, and no one likes to trade dodge for damage reduction. For example, damage abatement is like fortifying a house against an earthquake, whereas dodging is more like me betting that this earthquake won’t hit me and that I’m lucky to survive.
Rogues have the smallest damage range of any core skill in their class. Barrage, Flurry, and Penetrating Shot can’t handle BOSS fighting. Twisting Blades have been undergoing nerf all along, from cooldown reduction to return lucky hit to association with Poison Imbuement, and now Twisting Blades is a 1.5-second damage delay ability with low damage, You should reflect on why the player had been using a 1.5-second poorly felt skill before, not because it was too strong but because the others were too weak, and now the Twisting Blades were finally weakened to the point where they were as weak as the other core skills.
Villain’s Kiss Ring, you say it’s like a mortar, but with all due respect, the trajectory is more like pee pee, why can’t it be fired straight at the fan area in front of it, what other class has such a bad trajectory and range of core skills?
Other classes have a core skill with a power, you can have a wide range of AOE ability, and the rogue can not, if the rogue wants to have a wide range of AOE, it must be combined with shadow Imbuement, a 12 seconds to use twice the skill, and the damage is very low.
Rogue don’t have barrier and fortify acquisition, and you weaken the acquisition of Assimilation, which has no effect on your ability to acquire toughness, but weakens the rogues a lot.
Infusions perform so badly as a skill that can only be used twice in 12 seconds of cooldown, they should be placed in the skill bar as a halo, not a poor number of uses. Or add a new ring that gives rogue attacks the chance to trigger three Imbuement at once, similar to S1.
Shadow Clone is not intelligent, does not actively release skills, and does not learn important skills of thieves such as Imbuement. It does not deserve a skill bar position or even an extra power position.
The Death Trap has a latency of 1.25 seconds, which is too bad, why do rogues have so many delayed damage abilities and other classes don’t, and why are Rangers treated differently?
The Rain of Arrows and its bad feel made it impossible to use at all.
To sum up, I hope you can understand the issues facing the Rogues, and hear the voices of the Rogue players, instead of being as funny as you think it is all the time. As a Rogue player, I am very angry and sad about the situation in which the Ranger has been targeted, and I hope it becomes interesting again, not abhorrent.