I havenât posted about D4 on other sites⌠glad to know I have a stalker though?
And yes, if trade was taken down changes in the charts would at least partially reflect this. Again, what is the point youâre trying to make here? Because whatever it is, you arenât making it. Not in English, anyway.
Many factors affect retention, none is solely to blame or rejoice. However, it is without a doubt a fact that no factor that is currently in the game is a strong enough detractor to cause people to stop playing the game, because people are not stopping playing the game.
thanks for your reply. also, iâm pretty sure trade was disabled at least one time. can you go to your chart and see if there was a drop? iâll be back in a little while.
No? You can do it if you want to know, rofl. What even is this side conversation? It has nothing to do with the context of this thread or the initial reply you responded to. I donât know when trade was disabled, but there hasnât been a notable or sustained drop in players this season at all.
World tier 4 outside world is too easy itâs when you want to do the higher stuff the bugged builds get to go there while the normal builds get to suck dirt.
After the horrible taste that the average Overwatch match leaves in my mouth, I welcome the sense of power gaming D4 elicits. Nothing better than walking into a group of mini bosses and deleting them all with a few key strokes. Puts a smile right back on my face.
Bring on the balance across different titles any time!
My suggestion doesenât exclude that the game became better with S4âŚquite opposite, the D4 team did an amazing job.
And even with my suggestion nothing would change for you personalyâŚIf WT4 content is to hard for you, simply donât use a profane mindcage.
But for those who run decently min/maxed builds such option to increase the difficulty would come handy, so all content stays relevant in endgame (Not only Pits as for right now).
You can faceroll WT4 with every skill in the game if you use kinda decent gear and Aspects that make sense for the buildâŚNot even 1 GA gear piece is required to do so.
If you realy have problems with WT4 just send me your build, Iâm glad to help you improving your build.
And as said above my suggestion wouldnât impact you in any way, becasue everyone would be able to chose the difficulty for himself.
Although this article is about Everquest, I think the sentiment applies to certain types of gamers regardless of game, even those who happen to like Diablo.
And while I donât think that Diablo 4 (Or âDiablo likeâ ARPGs in general) should be as hard as Elden Ring, it also shouldnât be as easy & trivial as D4 in itâs current state.
Every time I play the game I have the feeling that 98% of the game are made for those who arenât able to press more buttons than LMB only.
And the other 2% are higher Pits + Uber Lillith.
Thereâs no middleground in D4âŚeither waaay to easy content or higher Pits + Uber Lillith, nothing inbetween.
In POE f.e. everyone can adjust the difficulty to his needs or gear state and can challange himself throughout the whole game + be rewarded by doing so.
In D4 you have mainly trivial content and the 2 harder activities are everything but rewarding.
You do Uber Lillith only once for the achievement + mount and higher Pit push are for those who nolife the game 18/7 to compete in the Maxroll ladderâŚthats it.
Reward vise it doesent make a difference if I speedrun 110s or if I push 140s, just a little bit more masterwork matsâŚthereâs no high risk - high reward content in D4, a very importan pillar in the ARPG genre btw.
As a fan of this brand since itâs release in 1997 I really hope that theyâll hit the mark with the first expansion and give us more challanging + rewarding mid/endgame variaty with the first expansionâŚSo higher Pits & Uber Lillith arenât the only places where you have to press more than just the LMB.
Idealy a system where everyone can juice all content to his needs, so all content in the game stays relevant even with very good gear + casual player still can do all content without any difficulty barriers.
Yes they should be arpgs, they offer a curve, but one that is more mind based rather than a mix or reaction skill based. Positioning yes, They usually also offer difficulty selection so you can enjoy All the content at the level you are good at, and as you get better at the game you can increase this. Endgame or bonus modes are there for minmaxers and calculator types that prepare and bother to learn the mathematics of the game. The rest of us die trying or donât care to even play the game to that level.
This is how you offer a game, you donât play past one to play one, that is one of the dumbest design concepts i have even seen in modern gaming. Waste time sleeping while you play before you play, its ridiculous.
What is fine though is a option to just run this level of content if the player chooses, and it can and usually involves starting boosted, or unlocked after the first play or something like that, i even like newgame plus options like going back to god of war on ps2 hereâŚwere we can choose to run the game with our unlocked gear but it will be harder.
But game comparison should end there, and itâs not about making diablo something its not, but right now its not even functioning as a arpg properly at the basic levels of there functional design that these games normally offer players, this way it doesnât matter if your new to diablo or pro gamer. You have options.
Should it play like other games, of course not. Should it gut itself and make all kinds of poor offerings to players , giving me the sense of taking directions from a native in a foreign country, i dont think it should.
Itâs not that people are âbraindeadâ as you like to say, but that we have lives, families, and careers that prevent us from dumping every waking hour into a video game. One day when you finally grow up and leave mommyâs basement youâll understand.
Oh please, I am probably older than you and currently going to college with a 3.9 GPA and working. Come up with a new excuse because that one is getting tired. Blizzard games have never been that difficult and were designed from the get-go to be more casual friendly than the rest. And yet the braindead masses still canât manage and constantly whine about it being too difficult. Donât play video games then because the entire point is to provide a challenge and reward. Not to mention they are designed to be time-consuming, especially online live service games.
I mean itâs cool if you suck at video games (and life), just donât mask it behind having a family and career and being too busy. Who isnât busy and doesnât have a family or job? Other than people too dumb to figure out a video game. Just like all the people too dumb to know how to drive properly.
College is a joke and 15 hours a week at McDonalds isnât a real job. One day when you leave mommyâs basement and grow up, youâll realize how stupid you sound.
You mean like making stuff up out of thin air and living in a fantasy world? But I understand if college is too difficult for a moron. The only joke is you, clown.