Why is this game multiplayer?

Diablo 3 had an option to “set game to private,” or leave it non-private so you could play with friends. D4 should have had that option as well, then we wouldn’t be arguing this point.

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While thou must not covet the wife of thy neighbour unless she is seriously hot, there is not such prohibition against coveting their microtransactions. ^^

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Join a clan, get discord, chat during tedious boss runs or anything really. Most of the time the live chat is hilarious.

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It absolutely was intended to be always online. It takes after Diablo 3. And whether you like D3 or not - it still sold remarkably well.

WoW subs disagree. 7.25m were subbed last year. Most games would be utterly estatic and win tons of awards with single point of sales numbers like that.

I play as solo.

The current drop rates are extremely RNG (awful) to be endured as a solo player. What happens next after you know this?

You have two choices. Either you embrace the solo and keep trying to push the massive boulder yourself but with EXTREME high risk of not getting any mythics in probably the entire season if you’re unlucky… or you can start joining random groups and killing the same bosses x4 more times than you would do as solo.

There’s ways in this game to challenge yourself of course (remove crossplay for starters) and just straight up decide to not trade. It’s all about self control.

And I havent even mention their “rng protection” to craft mythics and the legendary rune drop rates in general… it’s even worse for solo players.

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Bro, I think you had it wrong. D4 is a MMOARPG as stated from the start.

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I agree, you should be able to opt out of shared spaces. In most cases other players come sprinting through and drop mobs on ya. I played a bloodwave this season, and I agree, its annoying for them/us to just sprint in and steal all your killing. You don’t get to hit anything, sit back and do nothing, thanks for the help… Last season it was waves of feathers… Keep the hubs shared. Even the World bosses.

Solo… would really help those who’s computers have trouble keeping up. It can still be online but watching 50 things get pulled in and rolled in a wave… Not all computers can handle that. Then you can’t see ANYTHING under the waves, so you die because the baddies were poison explosions under all that blood. That’s fun, thanks for killing all the mobs I was fighting, and getting me killed in your wake of blood soaked explosions.

Also Trying to do the 250mobs while the Hellborne is still up, great in theory till a barbarian runs up kills your Hellborne because you needed help. 10 attempts at that seasonal achieve, 142 mobs in and Poof… I logged out and played Assassins Creed cause I was done with that. Thanks for the help.

They can leave it so its online, that makes sense, Authentication. D2 was probably the most duped game in history, I think. So online authentication makes sense.

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Oh, I know. What I meant was that I don’t know whether the game was intended to shove MTX in our face so much from the beginning, or if it’s something they came with along the way.

I don’t mind the game being online. I just wish we could see other players less often… :wink:

Ah.
Well honestly, I don’t care about the MTX. It’s 100% cosmetic - which is what all the uproar was about initially anyways. Seems like Blizzard can’t win; make no MTX, players get angry there’s no cosmetics. Make cosmetic only MTX, players get angry they charge.

shrug I’m a take it or leave it person. Don’t like the price of rice? Don’t buy it.

LOL

Okay, yeah, that’s the #1 problem

Sure have your opinion. But made me chuckle.

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The problem is absolutely not the presence of other players in the world, but the fact that there is no means of grouping us into persistent shards or any kind of community. I bet there isn’t a single person in this thread who in game has ever crossed paths with the same player twice.

You don’t see this kind of behavior in Diablo Immortal because the game is organized into servers with just a few thousand people in each. You see the same people every day, there’s a global chat, a few dozen clans compete against each other on a 10 week cycle, and everyone who wants to be part of that can participate regardless of skill or even dedication.

D2 and D3 also had elements that brought people together and let people find others with similar needs and playstyle. In D2 you had the ability to describe what sort of game you were playing and filter who could join you. In D3 we had community groups with their own chat channels. Mainly they were used for power leveling, but any feature that enables people to ask for help from people who enjoy helping, tends to facilitate making connections so we can find people with similar play styles.

In D4 all we have is the trade channel, and no way of knowing who it will reach; and the clan system, which doesn’t work because the play style filter isn’t useful at all and there’s no way to get information on a clan’s membership or activity level before applying.

The social system in this game needs to be completely thrown out and replaced with facets of the other Diablo games, and people who want to play alone need to be kept away from those of us who enjoy the MMO aspect of the game. Which is to say, people who don’t group up or chat should be put in the same instances together and then made invisible to one another.

It’s easy to attack people who dislike the multiplayer, because they should have known what they were getting into, but it remains that everyone would be happier if those who want to play alone were allowed to do so.

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Raises hand … I freely admit I didn’t pay attention & didn’t realize this would be multi-player shared world. Had I realized that – I thought it would be like D3, with an option to set the game to private – I would not have bought this game. So yea, that’s on me.

…and then (nearly) everyone wears Shroud of the false Death :laughing:

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Your problem is that you don’t know what you are talking about. Clearly you are a solo player who harbors fantasy’s about how group players play. While our group does have some new guys, mostly we have people who have been playing together (for years) since D3. Last night I was playing with my brother who plays a twisting blade rogue. He runs ahead and groups the monsters and I follow behind and hit them with the blood wave. i.e. synergy…

Clearly your only experience is playing in a group with random people. Had you taken the time to make friends, and play in groups with regular people, you would understand there is indeed teamwork in groups. Last season our highest Pit levels in as a group was higher (150) than our own individual Pit level as a solo (145). i.e. synergy…

How is playing in a regular group not superior to playing solo? Faster leveling, more mystics, reaching higher endgame goals, plus comradery.

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Online and live service doesn’t mean forced group play. In fact it was announced and they talked many times that group play would be optional…

But, here we are…

In before, I don’t even need to name, but there are many games that are online, live service without forced group play out there as examples of what I am talking about.

Edit:

Ok, but are you sure that if you both just haven’t played the best meta build at the moment and just played together would you not get a better result? Like, if you pick two necros now would have any better combo??

DC is optional. Your not forced to do it unless your looking for those specific cosmetics. It has no barring on the game and there is no loot that is tied to DC only.

Try again.

I wouldnt mind expansion of different game modes both solo and group play activities.

No, you’re confusing your own personal reasons for group play with actual reasons for group play.

The actual reason for group play in Diablo is to get more loot.

Your personal reason for group play is social engagement.

Your own personal reason has no meaning beyond whatever subjective experience you get out of it. Your experience does not add to the gameplay; it’s just something you do to feel better about playing the game.

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I’ve said before, I’ll say it again: if I want to play with other people, I’ll go log on to a real MMO.

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That’s me to a tee. I play ARPGs solo. I get my multiplayer kicks from different genres, guilds/clans and all.

For me, D4 is an especially terrible multiplayer game. Other players anywhere near you and the whole screen becomes one big mess of skill effect and stuff dies that I want to kill myself.

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I don’t need to try, I just pointed out that this:

Is just wrong.