For this reason, I think that the passive and node caps make everything very bad. When you have 10% fire damage, it will be multiplicative, it is worth improving your tempering, getting your MW right. With the caps, it will only be additive damage, which at the end of the game we already have thousands of. We have 2 seasons in which not a single new generic or new aspects were added. Only reworks. It may be a time to fix the damage a little, bringing everything closer to a good value. Maybe aiming for an expansion?? Maybe adding a belt?? Shoulder pads?? New mechanics??? The game needs to take a step back to take a step forward. The moment is not good.