Why is one shotting fun?

I have seen your thread title soo many times now…

“Why is one shotting fun?”

and every time I keep thinking the same thing but I don’t want it to be taken the wrong way.

And I don’t want any more forum vacations lol.

So I will give a hint… There is a your mom joke in there :thinking:

I am sorry in advance and I sincerely do not mean anything more than me being silly.

But I can’t help myself.

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But why was it 2 weeks before and 1 week now?

Dopamine keeps people playing. Sounds like you get yours from long encounters. I recommend games more like Dark Souls or Monster Hunter. ARPGs are about power vectors, and optimizing. Then clearing entire screens and bosses by pressing one button.

I hope you realize you sound like an addict

I’m just super disappointed in people’s disability to refuse to being treated like that.

Like, dopamine (or serotonine, or whatever chemical reaction there may be) really doesn’t matter, what matters is having a good product and a good game

Until we realize that important lesson, they’re gonna treat us like addicts and give the smallest dose possible for us to “survive” things

IDK about you but I refuse to see myself as a one. Hope you take another look at your stance (albeit at least for a bit) :slight_smile:

Are you serious?

I was worried for a moment you were. I had a good chuckle at this one.
Yeah, forget dopamine. I totally don’t want Blizzard to make a game fun and rewarding. Rofl

Yes, forget dopamine, forget adrenaline, forget serotonine, forget all the *nines

The game should operate on it’s own without “taking care” of “chemistry ratio” in our brain

About the second part I also hope you realize that Fun and Rewarding are two separate things (can be at times, but they are not the same thing)

Building a character that can one shot is the fun part. Then one shooting and getting cool loot to trade and become wealthy is also fun.

Then start again with an alt.

Endless fun.

Yeah, the dopamine addicts know better than everyone apparently

Faster seasons means people can get their forum dopamine kick earlier. It all makes sense…

Somehow the only thing that sounds fun in that is “getting cool loot”.
Albeit in S4 it seems more like “crafting predictable and boring loot”.

You do realize “fun” is a result of brain neurochemistry?
I honestly thought you were joking, now I’m back to worried.

Define “High Corruption”. 200-300 like the devs were balancing around? Yes it is easy once you get T20 and the right uniques.

500? Still easy with the right defensive layers.

1k? Easy with op high dmg builds and/or low life variants.

Most people that get there though realize the item rarity % increase doesn’t warrant tine to kill as you climb and stick to 300-600 because you get more loot, which is what the game is about.

You can make bosses hard by stacking modifiers, but depending on your spec they are gonna die fast or you face tank mechanics normally.

Because ARPGs are about grinding. Over and over to chase loot. You get to x point and you go into farm mode and demolish the boss in seconds.,

Most people don’t want to do mechanics when they are killing say Julra 100/T4 for the 100th time trying to slam a T7 skill roll onto a 2LP Twisted Heart, or heaven forbid a melee class.

The first few times? Sure. It’s exceptionally rewarding that first time to kill something you struggled with. Then you outgear it and kill it quickly because there is a good chance you will be killing that boss 100’s of times to get even better gear to do more dmg and kill said boss even faster.

I don’t care if the usual suspects disagree with me, with the exception of MAYBE PoE (never played it) all ARPGs are fairly easy especially once you get geared. They’ve never been Souls like, and it sounds like you really should be playing an MMO instead.

27 lvl with 0 aspects in rare items, completing t3 capstone dungeon…
That is what the TS is talking about. Game has no challenge at all.

If the opponent is worthless then my victory is worthless.
I hope s4 will be harder

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i think no rest for the wicked is the game you are searching for.

Diablo like games are always about killing stuff as fast as possible.

Doesn’t have to go to extremes but yes, we need something “in between” the aspirational content and the current top non-aspiring content in game (in other words greater or rare elites, something that is between Butcher/Hellbourne and an Elite)

Not really. Only D3 and D:I are like this, D2 was about killing stuff fast but it had it’s phases and obstacles

And regardless of that that kind of thinking is just gonna make things worse (already has b.t.w.)

You realize beauty can only be found where you don’t expect it ?, so is the case with fun b.t.w.

Expect fun and you get none, don’t expect it and you might get some. Either way stop care about “outcomes” and start caring about the progress and designs :slight_smile:

The goal is to have the right amount and right kind of hurdles so fun can prosper where people can fight through it

Stop pretending like you know everything and give the feedback from right state of mind (no biases, no expectations, not worried about final result, and relatively patient, not entirely patient but definitely not impatient) and you’ll say the right things

As opposed to say the wrong things from a state of mind where you’re attempting to sound smart or accurate factually while the game is still not finished (obviously)

You’re kind of making my point for me. You say in the high tier 1k corruptions you need to have an OP build. That’s by definition using a build that’s not working as intended to compete. So there actually is a point in LE where it gets hard. Just as it does in D3, just as in PoE. The point being the average player experiences friction in their progress.

I’m saying there’s no real point in D4 where that happens organically. Sure we can go naked into NMD 100 but does that mean the game is hard? No.

D4 needs a point where the challenge forces players to evaluate their play using the systems it provides. It doesn’t right now, that’s why a lot of people finish seasons in a week or less. For the life of the game there needs to be pain points or else the systems don’t matter. If the game is a systems based ARPG then how is it expected to survive long term without a need to use the systems?

Edit (added): I also forgot to mention that having difficulty doesn’t preclude people from choosing not to engage in harder content. Just as you have said people will hang around 600-ish corruption instead of going further, D4 can have similar optional harder content. I feel it’s better to offer options instead of just locking it entire branches of gameplay.

I see where you’re coming from, I just don’t feel like there is any “skill” involved. Unless we’re considering understanding systems and stats at a more involved/above casual player level a “skill”. If that’s the case ok and I don’t disagree per say, just not where my mind goes.

When I think “skill” I think more about executing actions on mechanics/play style correctly. Admittedly, I also am coming from a place of just getting Helldivers 2 this weekend, have yet to group, and am very much failing embarrassingly low-mid difficulties due to skill issues solo.

To me ARPGs you always are able to outgear stuff other than maybe that first kill when you are usually also undergeared.

On LE-You don’t “Have” to play a falconer/marksmen/wraithlord (which is what I meant by Op) to run 1k corruption. With proper defensive layers (ideally high ward generation/retention) it’s still not difficult, I don’t play low life or one of the aforementioned classes and have done so with no problems.

I just didn’t see an amazing difference other than gold vs. 3-500 tbh on item drops, it was there, but I can clear 7-800 faster than I can 1k, so I have more drops so I run in that range.

I get absolutely nothing out of taking longer to kill the same enemies, and purposely making the more annoying shade variants nearly impossible with the harder modifiers at high corruption is fun. Once. Then I complete it and can’t grasp why anybody would want to try and run that all the time unless they can burn it fast enough.

In LE you can equip the secret boots for that matter, but I’m still struggling with saying these games are ever inherently hard.

Perhaps I’m phrasing wrong because I somewhat agree with your sentiment. The games aren’t by nature hard, but they have elements that are more challenging. Those challenging activities force interaction with the systems in a way that I feel D4 doesn’t. Sure you will eventually overcome the challenge in PoE once you learn which thing to change or tweak, which BiS items are for your build, etc. Just like GRs in D3, if you slap something together you’re not going to get very far, you have to learn the system enough to make a build that can accomplish those higher GRs.

I guess I’m just asking for more reason to interact with what we have.

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Got you. Yeah I’d say we actually agree to be honest.

D4 has sorely been missing anything to do once you understand the systems and get 4/4 on your gear/uniques you need. I’m not sure how much The Pit/200 bosses change this.

I got on for a couple hours on eternal yesterday. I did like what they did to Helltides and that boss mats dropped in them, but quickly found myself thinking “seriously? MORE mat gated activities”? There also appeared to be a ton of tempering manuals that to me weren’t dropping frequently enough, but I ‘m not sure that there isn’t something that drops them more frequently.

I don’t know that the changes are good enough for me, I really like LE’s systems, feel there is more of a reason to do all the activities and there is always more gear to potentially get, and there are more classes/masteries to try out. If they fix the memory leak issues in monos with certain enemy types I’’d probably never play anything else.

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Uber bosses already being 1 shot in 22 hours, won’t be long until Uber Uber bosses are melted and the boringness sets in

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