Increased health, trillions of health vs billions of damage, Damage reduction aura ?
Come on man, let’s not get that defensive, people would like the game better if there were other things and some variety
- Increased armor
- Resistant vs X
- Enrages when Injured
- Higher cast frequency
- Resists Thorns
- Resists Overpower
- Denies some lucky hits
- Dodges some critical hits
- Increased Regeneration
- Successive attacks cause Bleed/Poison/Curse
Like imagine if there was not more, just 5% of chance for mobs to roll any of these instead of (Increased HP), wouldn’t that be better ?
Imagine playing 100, well now up to 100 levels and seeing all the same things (over and over and over again), I mean geez
The only crowd who’d not want for the game to evolve in such a way is the Pros (I’d imagine at least). That’s because they can no longer “determine” builds by Tier (Tier S, Tier A, Tier B, e.t.c.) but to be frank what is the point ?, all builds should have something (a “stop point” of some kind) to even out a bit