That’s only partially true. The inherent 50% you get is actually (x). It’s only the extra you stack from para and gear stats are additive. Just like the inherent 20% from vuln is (x) and the rest is additive. And therein lies a decent portion of the issue. It has the highest inherent multiplicative multiplier in the game. And getting up to ~50% crit chance is pretty easy. At that rate your getting an average of ~25%(x) inherent multiplier which still outshines all others. And, as you said, stacking crit damage is typically insanely easy compared to others.
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