Why do people want more buttons?

This console argument makes zero sense, diablo 2 on consoles has 12 skill slots, if I follow your logic then the developpers would have reduced the skills slots on consoles in diablo 2 R to 6 slots. 6 slots in d4 were a gameplay balancing decision and not a because of the console version decision.

4 Likes

Yeah, it all worked beautiful in D3 so I donā€™t see what all the fuzz is about that. On the other hand Iā€™m also used to front bar/back bar with two possible Ults from ESO. Another great fastpaced action combat system. As you say though an extra button in D4 would indeed take away a meaningful choice.

1 Like

because making if there are no limitations to your character every character will end up using every skill and there will be no difference. Meta builds will exist no matter how many buttons there are but if you can use every button every build WILL use every button if you get what i mean.

1 Like

A lot of people did not like D3, I played about 10-20 hours or so and moved on from it.
(considered revisiting it in these next 2 months). I liked the beta and am actually excited for the game and really it is not like D2 also, and thatā€™s not a bad thing, it is doing something different. I find it to be more like Lost Ark just less weeby.

Yeah I see no issue with the number of buttons. You should have to make some decisions at the cost of not being able to run everything at once.

2 Likes

I dont think this is true. If gear is going to have such a critical impact on your build, you are going to be using the moves your gear is buffing anyway. Thereā€™s no need to limit the skill bar. What they should have done is limit what they were actually trying to limit for balance purposes - in other words only 1 ult, or only 2 escapes/mobilities

People feel skilled with button bloat. Like the Asian MMORPGā€™s you need to hit 3-4 buttons for a combo, when in reality you should really only hit just one button 3-4 times for the same combo.

1 Like

There are plenty of skills. Itā€™s better to be forced to choose skills than have too many. WOW is a good example of this. You can bind Anything in WOW. Itā€™s overkill. It makes the game less accessible.

1 Like

but that would still be a nightmare to balance around. Every barb build would be running every defensive and every shout as there is no negative to is. There has to be choice in these things or the game will be balanced around everyone always choosing all of the skills making it in turn mandatory to choose all the skill removing any choice whatsoever

4 Likes

I totaly agree with you, feels like some people wanna rather play a WoW game and smashing a billion of buttons every second.

3 Likes

Thatā€™s just lazy development. With your barb defensive example, they could have made it so that for example you canā€™t use rallying cry while Iron Skin is activeā€¦ or stuff like that. Limiting the skill bar is not the answer

1 Like

Because being able to use 9 skills instead of 6 is betterā€¦its not a complicated concept.

2 Likes

Plus, all these people are talking about how its for customization, without reazling, just because you CAN use all the moves does not mean people will. Most d2 players use like 3 moves. Despite being unlimited.

1 Like

then you would just use every defensive after the last one stops being active, meaning you have a defensive up constantly and therefore taking less damage all the time which then lead to that being the norm WHICH THEN will lead to the game being balanced around you always taking maybe 20% less damage. This is just a never ending spiral. There needs to be choice or the game will turn into a game where every class uses all of thier buttons rather than having the choice of which ones they like the most.

2 Likes

Yeah I mean thats fine for me and thatā€™s what people like me want. Having to manage several cooldowns and abilities is objectively more difficult to do. We just want a hard game that makes us work. Telling me you can beat the game with 6 abilities on any class isā€¦ not what iā€™m looking for

1 Like

Is it really harder pressing 1, then 2, then 3, then, 4 then repeat? or is it harder to have to make a build with the limited choices that you have when no one really knows what is good and what is bad and when there is actual meaning to for example choose between mobility or defense instead of just having it all?

2 Likes

Sense of accomplishment. In FF14 I have 3 action bars with various skills and combinations (all depending on which job Iā€™m currently at). Itā€™s complicated as all heck using the right combinations at the right time, especially when the boss mechanics is taken into consideration. But once you start to get the hang of it, it feels great.

I used to get that same feeling in WoW, until they homogenised and standardised all classes to a point where they more or less feel and play the same with very few buttons and very little variation.

So I like it when you have to master the controls as well as the game, and it takes more than just rolling your head over the keyboard to max your DPS. For me itā€™s part of the ladder you climb to become good at a game.

1 Like

Look at it in the lens of diablo 2 hardcore. My barbarian had to have a point in berserk to be able to kill mobs with ā€˜ghostā€™ buff because they didnt take physical damage. So I had to skill into berserk which made the attack do magic dmg. and only pull it out for those mobs. Like that sort of stuff is what we want. Diversified moves for diversified enemies. Not a 6 move ā€˜kill allā€™

edit: diablo is about recognizing what the enemy type is and being able to defeat it. a 6 move skill bar that can kill everything is too basic and not what made this franchise great

3 Likes

Just going about your comment, where youā€™re limited by your keyboard as you said and i explained what customization is because you still seem confused. Granted, in reality youā€™re also limited by the number of skill points you can spend in the tree, but this wasnā€™t part of your argument.

Yeah iā€™m generalizing, but itā€™s your choice to adopt this mentality, which has nothing to do with facts but with context. Depending on the challenge, having more tools at your disposal doesnā€™t mean youā€™re more skilled, it just means itā€™s less challenging.

See I disagree here big time. I would say being able to beat the game with 6 moves is LESS challenging than needing 12. There should be different enemy types that require different skills to beat. And its your job to recognize what move is best in this situation.

You guys keep talking about customization but realistically the 6 move skill bar is making classes more similarā€¦ everyone is gonna pick 1 basic, 1 or 2 energy spenders, 1 defense, 1 escape, 1 ult. It may take on different forms and be different colorsā€¦ but itā€™s really not making builds drastically different.