This console argument makes zero sense, diablo 2 on consoles has 12 skill slots, if I follow your logic then the developpers would have reduced the skills slots on consoles in diablo 2 R to 6 slots. 6 slots in d4 were a gameplay balancing decision and not a because of the console version decision.
Yeah, it all worked beautiful in D3 so I donāt see what all the fuzz is about that. On the other hand Iām also used to front bar/back bar with two possible Ults from ESO. Another great fastpaced action combat system. As you say though an extra button in D4 would indeed take away a meaningful choice.
because making if there are no limitations to your character every character will end up using every skill and there will be no difference. Meta builds will exist no matter how many buttons there are but if you can use every button every build WILL use every button if you get what i mean.
A lot of people did not like D3, I played about 10-20 hours or so and moved on from it.
(considered revisiting it in these next 2 months). I liked the beta and am actually excited for the game and really it is not like D2 also, and thatās not a bad thing, it is doing something different. I find it to be more like Lost Ark just less weeby.
Yeah I see no issue with the number of buttons. You should have to make some decisions at the cost of not being able to run everything at once.
I dont think this is true. If gear is going to have such a critical impact on your build, you are going to be using the moves your gear is buffing anyway. Thereās no need to limit the skill bar. What they should have done is limit what they were actually trying to limit for balance purposes - in other words only 1 ult, or only 2 escapes/mobilities
People feel skilled with button bloat. Like the Asian MMORPGās you need to hit 3-4 buttons for a combo, when in reality you should really only hit just one button 3-4 times for the same combo.
There are plenty of skills. Itās better to be forced to choose skills than have too many. WOW is a good example of this. You can bind Anything in WOW. Itās overkill. It makes the game less accessible.
but that would still be a nightmare to balance around. Every barb build would be running every defensive and every shout as there is no negative to is. There has to be choice in these things or the game will be balanced around everyone always choosing all of the skills making it in turn mandatory to choose all the skill removing any choice whatsoever
I totaly agree with you, feels like some people wanna rather play a WoW game and smashing a billion of buttons every second.
Thatās just lazy development. With your barb defensive example, they could have made it so that for example you canāt use rallying cry while Iron Skin is activeā¦ or stuff like that. Limiting the skill bar is not the answer
Because being able to use 9 skills instead of 6 is betterā¦its not a complicated concept.
Plus, all these people are talking about how its for customization, without reazling, just because you CAN use all the moves does not mean people will. Most d2 players use like 3 moves. Despite being unlimited.
then you would just use every defensive after the last one stops being active, meaning you have a defensive up constantly and therefore taking less damage all the time which then lead to that being the norm WHICH THEN will lead to the game being balanced around you always taking maybe 20% less damage. This is just a never ending spiral. There needs to be choice or the game will turn into a game where every class uses all of thier buttons rather than having the choice of which ones they like the most.
Yeah I mean thats fine for me and thatās what people like me want. Having to manage several cooldowns and abilities is objectively more difficult to do. We just want a hard game that makes us work. Telling me you can beat the game with 6 abilities on any class isā¦ not what iām looking for
Is it really harder pressing 1, then 2, then 3, then, 4 then repeat? or is it harder to have to make a build with the limited choices that you have when no one really knows what is good and what is bad and when there is actual meaning to for example choose between mobility or defense instead of just having it all?
Sense of accomplishment. In FF14 I have 3 action bars with various skills and combinations (all depending on which job Iām currently at). Itās complicated as all heck using the right combinations at the right time, especially when the boss mechanics is taken into consideration. But once you start to get the hang of it, it feels great.
I used to get that same feeling in WoW, until they homogenised and standardised all classes to a point where they more or less feel and play the same with very few buttons and very little variation.
So I like it when you have to master the controls as well as the game, and it takes more than just rolling your head over the keyboard to max your DPS. For me itās part of the ladder you climb to become good at a game.
Look at it in the lens of diablo 2 hardcore. My barbarian had to have a point in berserk to be able to kill mobs with āghostā buff because they didnt take physical damage. So I had to skill into berserk which made the attack do magic dmg. and only pull it out for those mobs. Like that sort of stuff is what we want. Diversified moves for diversified enemies. Not a 6 move ākill allā
edit: diablo is about recognizing what the enemy type is and being able to defeat it. a 6 move skill bar that can kill everything is too basic and not what made this franchise great
Just going about your comment, where youāre limited by your keyboard as you said and i explained what customization is because you still seem confused. Granted, in reality youāre also limited by the number of skill points you can spend in the tree, but this wasnāt part of your argument.
Yeah iām generalizing, but itās your choice to adopt this mentality, which has nothing to do with facts but with context. Depending on the challenge, having more tools at your disposal doesnāt mean youāre more skilled, it just means itās less challenging.
See I disagree here big time. I would say being able to beat the game with 6 moves is LESS challenging than needing 12. There should be different enemy types that require different skills to beat. And its your job to recognize what move is best in this situation.
You guys keep talking about customization but realistically the 6 move skill bar is making classes more similarā¦ everyone is gonna pick 1 basic, 1 or 2 energy spenders, 1 defense, 1 escape, 1 ult. It may take on different forms and be different colorsā¦ but itās really not making builds drastically different.