Why Blizzard is doing this?

Your power creep explanation is the most reasonable I have seen so far.

Imagine going to your favorite casino and buying in for $250 in chips and then going to the blackjack table and finding out that the dealer only needs a 16-21 to beat -any- player hand and wins all ties. Would most people cash out without playing? Yup, they’d quit and find somewhere else where the rules didn’t keep changing!

Too bad you can’t cash out your leftover platinum! :money_bag:

you are absolutely right. traffic means business opportunity.
blizzard is not running a welfare org; otherwise, you would see them sailing to gaza on humanitarian aid.

It was clear as day for me that we are spending our time to earn casino chips for the slot machine called Masterworking since they implemented it. Now they shift it slightly.

It is also clear that there is no solo mode or pause button like in D3, so that you are forced to be in companionship all of the time, so you are more motivated to show others your paid costumization.

Also, an example of what you described being in effect already: I played like 200 hours this season, complete no-lifed it, and didn’t get one Ring of Starless Skies with a GA on Core Skills or Attack speed besides crafting about ten of them! The GA’s are weighted and nobody won’t convince me otherwise.

Good post.

IDK man, Im a eternal realm player, I like farming for perfect gears… and this update makes it way way easier to get perfect gear, thus you want a perfect character from top to bottom, youll be able to get it, and way faster.

were going from trying to get 4/4 items and hope we roll perfect tempers… and then spending way more time farming materials to try landing 3x rolls on the desired affix to this new dogwater system of… just find an item that’s 3/4, allow them to gaurantee the perfect temper roll, AND remove the long farm of trying to rng craft the 3x mastercraft…

not only did they make it shorter, they made it so much more boring.

find a 3/4 star and know itll be perfect….. now when we see 4/4 it isn’t as exciting either cause its basically a 3/4 in terms of what the item can become, a perfect item.

so I don’t get how you dudes say this update makes people grind longer, cause as I just said, those perfect items are being handed over now….

Ask yourself this, with the current ‘old’ system, how long would it taake oyu to get perfect gear? now, ask yourself with this new proposed system, how much easier/shorter will it take to get all perfect gear.

I think they are hard catering to the casual players who play seasonal who want the easy/short path.

If they bring in this 20 quality and get 1 ga, THEY EVEN LET YOU REROLL IT TO GARANTEE which GA you want, if you keep throwing mats at it… then im tellin’ you. youll see how boring and easy it will be. youll get strong enough gears fast enough and get bored and feel like you don’t have things to work on.

10 starless and missing 10 times on 2 of 4 is a coin flip so ten times is 1 in 1024. Happens to thousands of players per season.

So you think 1 million people play 100 to 200 hours per season like me and craft 10 rings? I doubt it.

No im saying things that are 1 in 1000 to happen are happening across the game to millions of players. Your specific instant of starless is just one of those things. GAs on not weighted on starless ring.

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Why? XPAC 2

200000 chars

So, first of all you can’t say that if you don’t know the source code. Second, you wrote 1 in a thousand chance happens to thousands of players per season which equals at least 1 million, and you reply “No im saying…” Your initial post doesn’t hold up to me and know you want to backpaddle.

Ok, sorry, after it reading it again, I think I understand your post now. So, let’s say 5 million people play this game per season and 1 million of those have 1 in 1000 misfortune happen to them like you say. Do you think this is a good implemented rng code? I think I rather believe it is weighted.

The devs want D4 to be a forever game. I am P240 started with druid, went with sorc then SB. I haven’t had 1 mythic drop this season. I gambled and got a garbage one. Idk why the devs think this is what keeps players coming back but it just makes me start a new character or go finish my d3 seasonal stuff. They add chaos armor, but I never get what I need. I have done over 100 horde runs with my sorc and still haven’t found a chaos Ophidian Iris. Let them make a game for streamers. Prob cashed in 100 seasonal caches aswell. Oh well.

Edit: And the game still crashes / hangs up every time I close it. What a total trash can. I am so happy I said F it and went all in on sim racing. Niche titles are the way to go, devs actually have to work for their checks and there is plenty of passion going into these games. Go peep the dev pictures, it explains EVERYthing. Purple haired fruit cakes running rampant. If they made a good game asmongold might play it, zomg!

“Off to my safe space, I just saw a Tesla” -D$ dev probably.

Totally reasonable post. That’s the thing! We shouldn’t come back. I hope season 11 will be a total disaster in player retention, so that the game will become better.

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Sorry - those who think ARPGs are like casinos are wrong - any ARPG that is geared so that the house always wins is not a good game - the point is that in an arpg the grind and the luck based results are delivered in a fun and engaging package.

Doing the same content as we have always done, only slower because we are nerfed and enemies buffed - for less rewards. Having rewards that we have already earned taken off us and put in the season journey - none of that makes for a fun or engaging experience.

s10 was a success because of the blast - the power fantasy - that is the only thing D4 has going for it. Take that away and there will be very few players.

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I definitely agree with your post. I didn’t mean casino like the house always wins. I meant it in a sense of it is weighted for the house for player retention. If it is still a fun journey, ok! Sometimes you feel screwed, but S10 was good overall. But like you said, nerfing everything and taking away things leaves a bad taste before the next season.

Despite the words, a casino does not always win. They win on average, so they accumulate their wins, generating profit. But their customers can certainly also win sometimes, just not often.

Saying Diablo should be like a casino is just saying that the RNG makes it rare to hit the item jackpot. That has always been the essence of the genre.

This is a nice one and the reason i do my 1001% serious “boss drop ranting diary” from time to time. It may take a bit of time but i always get the drops i want afterwards."

My theory is that every single DIV player got his own human RNGsus sitting in the Blizzard HQ taking care of the drops. :see_no_evil_monkey:

so true, considering that i as a big diablo 4 fan, couldnt be bothered to play more than 3 days in season 10 after i finished the season.

That makes me the biggest D4 fan thats ever lived. Im still on my journey to lvl 300 and hunting chaos gear for my second character :see_no_evil_monkey: . And the sorc needs a Shroud with +to all stats so shes completely bis geared. :woman_mage:

Bro…you know I like most of your posts and contributions but I gotto tell ya…You have been sitting, typing to all season 11 topics or complaints the same thing. I do not know what motivates you to do this childish thing but it doesn’t look good for you.

We heard, we saw and read, the first one million times you replied and mentioned in each and every single similar topic that “IT TOOK 3 DAYS FOR NYUREI TO PLAY SEASON 10!” and that season 11 is not bad.

I don’t know whether you are pushing too hard for your post count or whether you have more serious issues like trying to make sure everyone and by that I mean literally EVERYONE on the planet has to be acknowledged about the fact that “IT TOOK 3 DAYS FOR NYUREI TO FINISH SEASON 10”

But please stop embrassing yourself and cut it out. We heard/saw/read the first zillion times.:wink:

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It’s called ROI, or Return on Investment. It’s an important metric for all companies and products nowadays, more important than fun unfortunatly.