Why are new difficulty tiers Gated by levels?

How bout you all just quit playing the game like many of us are going to do after S5? Have some integrity. Ps class mixing is a NO NO… necros shouldnt be able to berserk and shout… we play barb to play a barbarian warrior. this class mixing thing is like if you created a football game and had them pitch baseballs… devs dont even remember there ground anymore with basic rpg features. I dont play WOW or any MMO but seen a video talking about wow players being upset about mixing class abilities so why tf would they think its a good idea here?

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So let’s dive in to this.

How “difficult” is WT2?
Given that enemies currently scale to your level, but in S6 they scale to the difficulty, is it equivalent to WT2 at level 1, 10, 20?

What is the “equivalent” level of the enemies in Penitent? It’s WT2+45 right?

Ok, so, what is the level in WT2? Can you honestly say that if you create a new character in WT2 and pop 3 mindcages for only a 30 level increase, that you can kill anything?

Sure, some people can clear the capstone at 25. But that’s with all tempered legendary gear, usually with juggernaught and disobedience, and usually requires your classes best offensive aspect.

Yes, some streamers have done it at lower levels, but with premade gear. How many of those people go straight from capstone to capstone and fight elias (lvl75) at level 30?

Pretty much nobody. Streamers have attempted it and died (in HC).

The only way you’re killing enemies 45 levels above yourself is once you’re at 40 to 50 MINIMUM. And we don’t even know what the starting equivalent level is yet.

When they say WT2+45 this could mean level 80 enemies.

When they say Torment is like WT3, that completely contradicts saying that Penitent is like WT2+45. Or is Torment WT+45?

Wouldn’t that just be WT5?

Anyway, the point is, we don’t know how difficult these levels are going to be, we don’t have anything to compare with, because it’s a completely different scale. We also don’t know if they’ve buffed enemies etc… but armor cap is now 1000 instead of 9230, so a lot more has changed than you might think.

Chances are, even blasters won’t be ready to enter Peninent until 40+. Will it be annoying if they have to wait another 10 levels? Possibly, but can they do that in 20 minutes? Probably.

Let’s wait and see before decrying that the game is done shall we?

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Yeah, test, one smack death. I’m not ready for that yet and or I need to get better. I like the choice. People tend to gate themselves. No need to force it. And those that die repeatedly, well yeah… They are there for comedic relief.

I typically have access to WT4 around 40-45 carrying at least one person. I’m sure I could do it even lower solo.
Why … because it’s fun.

If I have to reconfigure my build, strategy, consumables, gear … whatever, 100 times to beat him … then I will, and i’ll have a glorious time doing it.

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So 30 to 35 levels. Yeah. I normally do it at 40 but I’ve done it at 30 (not as easy).

But being that we don’t know the difficult of the levels yet, it’s hard to say if this is going to be a problem or not.

Ideally, it wouldn’t be gated. But even if it weren’t i doubt many more than the top 1% would actually go there before 50 anyway.

What possible possible problem? D3 you got instant access to torment. You go too high, then you just knock it down a bit.
Provides opportunities to say … dang how is that guy doing that?
Or … man … I gotta figure this out. Which is very very good for the game.

The point isn’t how many can or will do it. The point of this thread is that Devs themselves said, they want players to choose their own pace and their own challenge.
Yet we are getting the opposite. I can only choose my own pace and challenge within their metrics, which tend to be tuned with casual players in mind. Technically it’s right, but we already had that and almost all games have that. So unless you really dive into the “freedom”, you are just talking empty words.

It doesn’t matter if Penitent is literally impossible at level 1 or level 10, but I feel like we should at least be able to attend it by 30, No matter how hard it is, preferably as early as we want.

And if it truly is too hard for almost anyone before level 50, then there needs to be another difficulty after expert, as otherwise those 30 levels are gonna be a real snooze fest for veteran players who want challenge.

All this is actually made WORSE by pit being level gated to 60 and Devs literally saying that @60 you will start endgame in Torment 1, which further confirms

  1. Penitent can’t be that hard if you are progressing to Torment 1 in 10 levels
  2. Torment 1 will be super easy lvl 60, since every casual player is designed to start their end game journey there.

Now, at least we have the possibility of pushing Torment tiers after that, and I sure hope it will be worth the wait. In case this issue does not get addressed

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What you say makes perfect sense… the game should suggest a progression aligned with what we want. If I play with a goal, everything will be easier and I can be in torment 2 at level 40. What’s the problem with that?? If they don’t want to for people to be carried do solo challenges, you must complete pit 20 solo to unlock the new torment. I like more difficulty levels, he’s a better designer now. We’ll be in the end game faster now but these blocks are bad. Another detail why ancestors can only fall at torment level 1?? This makes the climb useless, they drop with great rarity at lower levels. The game must always be aligned with fun.

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The want to take the fun out of power leveling a friend…yet alone a friend power level one of your alts…so yeah, I really don’t see alts being a big thing…if I have to spend a large amount of time to just level…why bother to just try another build on the same class.

I don’t understand what that means. You mean monsters will be lvl45?

I think expert and Penitent tiers is for alting, you aren’t suppose to do it with your first character in the season. (At least not before you reached lvl 50). When one character reach lvl 50 it opens the difficulty for the rest of your characters.

Torment levels are where you can gain the end game gear and engage with various end game mechanics.

Edit: re-reading the patch notes:

Normal is a slower-paced mode suited for those looking for a lighter challenge.
Hard and Expert offer an increased challenge for those looking to test their mettle and play at a faster pace.
Penitent isn’t for the faint of heart. Those looking to pave a path to the new Torment Difficulties will face off against heightened danger. Play at your own peril!

As you accelerate in Difficulty, the amount of Gold and experience you earn will rise too.
Here’s how to unlock each Difficulty:

Normal and Hard are unlocked by default.
Expert is unlocked after completing Diablo IV’s prologue.
Penitent is unlocked upon reaching Level 50.

Not sure from where I got that Penitent will be open for the rest of your characters upon the first character reaching lvl 50. Maybe it was in the camp fire chat.

All of what you’re saying just proves how much better the capstone dungeon concept was. The only reason that it sucked was because they didn’t care updating it since they wanted to scrap it all along.

Anyway, enjoy all the gating and restrictions these guys bring. They’re literally going backwards in every way possible.

Normal, Hard and Expert will be open from the start (if you skip the prologue).

The Pit will be accessed at lvl 60, and when you want to ascend the torment level, you clear the corresponding Pit lvl.
Torment 2: Pit lvl 35
Torment 3: Pit lvl 50
Torment 4: Pit lvl 65

Penitent difficulty, is for those who want to power lvl from 50 to 60 fast.

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It was clear this day was coming
Expert from lvl 1 to 20 is nice challenge. After that it’s just SUPER EASY until Torment 2
And even after that the game is not any harder than in our current live server
Sub 35 lvl rogue can already clear Penitent NM dungeons without any difficulties, even with garbage gear.

All level restrictions need to be gone and the higher Torment difficulties need to be made significantly harder

I guarantee this will change and have no restrictions (except for maybe the highest difficulty) by the time the game goes live.

There is no way they could be brain dead enough to toss out the goodwill they have built since S3.

I sure hope so. Just better to be vocal and show that we care. Instead of expecting everything to get better by itself.

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Yeah starting out on expert and it just feels too easy. If they wont tune difficulty at least unlock penitent ar level 35 and T1 at 50.

Make us hit a wall and die if we are confident enough to try. Now im just clearing content way too easy, there is no challenge and its boring on expert.

Even better, once youve unlocked a difficulty once in a realm, leave it unlocked for all future characters.

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Some additional thoughts.
I think it’s ok to gate Torment 3 behind level 60 in favor of having less artm spammers in Torment 3 and 4

Level 35 is already too high for Penitent if difficulty is not adjusted. As demonstrated in this reddit post: https://www.reddit.com/r/diablo4/comments/1f990nu/emulated_sub_35lvl_rogue_penitent_clear_remove/

I would personally prefer if higher difficulties were locked behind clear conditions, and you could not receive help from significantly higher level players. But I understand that makes boosting harder, which many players don’t like.