What's The Better Choice for Defense?

I’m trying out Temerity pants in higher nmd and obviously have to sacrifice one of my defensive aspects; either everliving, snowguard, or disobedience. I have a max aspect for all of them.
My base armor is 5,055. I am obviously using blizzard in my build.
What in really trying to determine as well is if barriers on an almost constant basis are better than damage reduction.
I run a shards/blizz combo.

unfortunately,
barriers work better the more defense you have. In particular, temerity works better with more HP as well. Sorc is a low defense low hp class.
The pants are just not a great option for sorc. Your much better served with 4/4 defense plus defensive aspect. I could never make it work on my sorc

on my rogue who has 13.5k health (with very limited investment) there is an aspect on my necklace that regens 497hp x3 per second when i get something called momentum (which procs essentially every fight multiple times). So you would think temerity would be fantastic right? well, after testing I still rather use my defensive pants instead. Because against high level mobs (NM tiers 80-100) you NEED the defense and armor.
Temerity works amazingly in normal and low level content… but get what? EVERYTHING works great in low level content. You get the gear to do harder stuff
Temerity is best served on a druid and maybe a barb. they would get the most out of it

Temerity is an outer layer of defense. The barrier.

So without having a back to this layer, 6k+ Defense, tons of reductions to base/close/distant/chill/vulnerable this layer of barrier becomes useless. Temerity is not a good choice for Blizzard. The Sorceress herself needs life regeneration or potion spamming to maintain Temerity. Since Life regen is a non-factor you are left with a squishy barrier that you have to constantly generate. Which you can already do with every skill that has cooldown (Thanks to Protector passive). So it actually is a waste.

The thing that will make your barrier bigger and safer is getting damage reduction pants, and increasing life without sacrificing too much damage reduction on gear. This can happen with rolls on gear.

Overall I wouldn’t recommend more than 14k Life on a Sorceress, You can run it comfortably with around 11k life.

That said Temerity is much more useful on Rogues and Barbs.

oh well. I tried it for shi*ts and giggles last night in NM 65. The first one i played I got a bit crushed, because I had to get used to the new style of play. After that though, I was able to clear the dungeon using Temerity. It was a bit more difficult but nice that storm swell was almost constantly on.
It’s a shame because these pants have such potential. If we could scrap the healing bonus for a straight damage reduction or DR while burning they might be really really good in higher levels.
What I dont understand is Blizzard’s design of most of these uniques. Sorcerer literally has no BIS uniques, and on top of that, none of them can generally outperform a well rolled ancestral rare with your choice of aspect. IF these are supposed to be the cream of the crop, they’re not even close. How do they not know or understand this?

“Healing bonus” is exactly what these pants need to function.
The more you are healing, the bigger and better the barrier generated by Temerity is.

Like said before you won’t feel it because it is not good for a Cold Sorceress.

The BiS uniques that Cold Sorceress can use are 2.
For speedfarming lower tier NMD 40-70 Raiment Chest Armor.
For high end tier pushing 90+ Esu Boots.

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I meant the bonus to healing received, not the actual passive itself on the boots. Do you really think the 10% bonus to healing received makes these pants work? Its not. It’s by spamming potions and having an 80% bonus from extra health.

I dont really think ESU’s boots are that great, and I certaintly dont agree with them being there for pushing 90+. The elementalist aspect on your amulet pretty much gives you close 100% crit chance, and there’s no point in going over 100%. Besides movement speed, which can be obtained on any boot, the other three abilties on those boots are a waste.

When you are a barb % more healing is a lot. Every shout you do regens 3% of your current life. And you generally use 3 shouts. That’s 9% life per second. So yeah % healing is a lot.

About Esu, boots. I’m not willing to argue because it requires high investment in gear. And if you don’t have the correct gear they won’t buff you. Having abilities on boots can be beneficial to a degree. Sometimes you just don’t need them. Depends on how strong you are and what stats do you need.

Generally optimizing the critical chance on a Blizzard Sorceress. There is none better than Esu Boots. Talking high end meta.

“When you are a barb % more healing is a lot. Every shout you do regens 3% of your current life. And you generally use 3 shouts. That’s 9% life per second. So yeah % healing is a lot.”

I’m not trying to be a wise guy here, just mildly kidding around, but this is the Sorc forum and I could care less what they do for a barb. For a Sorc, assuming you have 13K health, you’re adding 1,300 health assuming a mid roll of 10%, which isnt that great. We as a class would be better served with some kind of DR, but realizing this isnt just a Sorc unique, it doesnt work for all classes.

Regarding Esu’s boots, in comparison to the elementalist on a necklace, what do they do better with high investment in gear? I think practically anyone can get to the 35-40% range on CC, and if you go higher, to me, you’re potentially losing benefits of other stat rolls. Assuming you have 40 MS from the bonus on boots and amulet, and you get the max roll on ESU, is the 12% CC buff that much better than taking burning embers, ghostwalker, or even shared misery for certain builds on your boots with +4 to teleport and nova?

Temerity is a general unique. It can be used by every class. Just a reminder. It’s not a sorceress exclusive Unique.

Alright, Ill explain.
So Esu’s passive is 30% of your movement speed as Critical Chance. So getting both Esu Boots + Amulet with Movement speed 25~aprox. equals around 15% Critical chance increase, just like that. While when you use this Elementalist aspect, you waste a potential damage slot.
Blizzard is limited on Damage slots so you cannot use Elementalist Aspect on high end, you bleed a lot of damage. Burning Embers/Ghost Walker provide absolutely nothing, and Teleport and Nova reduces the cooldowns. This all assumes if you use regular boots, you have so much damage you Speedfarm T100 and you need to spam those abilities. You don’t need to. Thus the regular boots are useless. At best they give you mobility that you don’t need. Instead with high end investment and Esu Boots, you gain 65+ Critical chance as a base, it can go upwards of 70% if your gear is topped off.

All That said, regular boots are great for lower tier dungeons. Just not the high investment choice. The loss of damage is not worth the mobility increase. At least not for now. Maybe Season 2, or some update down the road. We will see.

I think I just disagree with you, which is all good. BTW I use shards as my main source of damage, not blizz.

Most of the maxroll builds put elementalist on a necklace, I’m assuming because they’ve done the math regarding a huge boost to crit chance=more crit damage which may outweigh the 50% buff to a damage bonus aspect, say aspect of control, which at max rolls for both would give you 52.5% damage, an increase of 17.5% damage. Does that outweigh the extra damage from critting 90-95% of the time as compared to 65% CC? I dont know, but I’d love to see someone test it. I dont think its as easy as you say about wasting a damage slot. You’re talking upwards of more than 30-35% more crit damage. What damage aspect are you using on your amulet?

I dont see how you dismiss burning embers and reducing cooldowns on the boots. Isnt the goal to be able to use your cooldowns as much as possible? For example, each time I use a cooldown it triggers a barrier via protection passive and also triggers storm swell.

Burning embers I’m not totally sold on yet vs shard misery. I’m not a huge fan of flame shield to begin with, but, if you are caught in a corner and TP is on cooldown you can get yourself out of there with burning embers, plus it provides an immobilize to proc aspect of control. I weigh this vs what I really like using, ice blades, and I havent done enough testing yet to see if my survivability is that much higher with flame shield.

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This changes a lot. With Ice Shards as main source of damage, you are non-stop topped off on mana. So Elementalist is the best Aspect you can get.

In this case you don’t need Esu boots. I was thinking you use, Blizzard. This was my bad. Yes for Ice Shards, Elementalist one of the best aspects for general play. So having normal boots is a no-brainer.

With Blizzard as your main, things are different. Elementalist doesn’t work cause mana consumption is really high. But yeah Ice shards proc a lot of mana regen.

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ahhh ok that makes sense, now I get it.

It really depends on the build. Based on my multiple NM 100 runs, Temerity works better for my Conjuration Sorc both in Eternal (simulated without the hearts) and Seasonal than my DR pants. Better here means I am have better survivability. The extra DR on my pants aren’t adding much since my Sorc already has a lot of DR from other sources.

The DR pants isn’t worst at all. It just that the Temerity is better for my build. So it’s like comparing A++ vs A+++. Temerity is A+++ for my Sorc. If someone points a gun to me and wear my DR pants, I won’t mind either.

If I look at the stats on both my pants, the my DR pants looks more appealing but in practice Temerity feels better.

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Season 2 may be The Season of Temerity, if Vampirism works as one might reasonably expect:

I assume you don’t use Raiment in those builds? I am building a blizzard conjuration build that doesn’t use Raiment (too bad bc it’s so fun) and uses Temerity. Haven’t switched over yet (enjoying conjuration with CE and overflowing energy too much right now), but I think I would be a monster, and I love using Temerity.

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Nope. My initial reason when I was leveling back in Eternal is it just puts my Sorc on a bad spot and often the reason why I die. I realized at higher tiers, chest with DR improves your survivability way better. Also by not using it, it freed me from the usual jump, stun, Frozen Nova, ice shard thing loop. But that was my reason months ago.

Now my main reason is I need that extra slot so I can imprint another aspect. I think I will still do ok with Raiment but moving around aspects is a pain.

Dont know what is best but I have a seasonal barrier sorc and it works very well so far: Level 85 T40/50. Not sure how well it will hold in higher NMDs.

My only defensive skill is teleport. All lightning. No vulnerablity, no barber.

Basics of build are:

  • Protection skill tree passive (CDs grant barrier)
  • Teleport evade enchant (tele cd resets barrier)
  • boots: attacks reduce evade CD
  • Temerity and Raiment uniques
  • Lionheart Heart (HPS while barrier this pumps Temerity uptime 100%)
  • Revenge heart (20% dr + an AoE on teleport)
  • Unstable Currents + Overflowing Energy passive

Overall stats at L85:

  • AP 5000
  • Armor 5000
  • Life 8000

I think Im done for now with S1 so maybe someone else wants to mess with it and push highert NMDs.

You can check out highlight vods on my twitch channel: zhamz to see it working in mid T40s. Not a complete build as I need one more glyph but its getting there.

Good luck.

Temerity easily forces barriers for me which set off a whole chain of damage bonuses on my build…also …it lets you use a potion at full health…causing barrier to pop on demand…I still use plenty DR as well but I love having a way to basically force all my damage bonuses to hit whenever I choose…it’s not quite all the time but works well for. Temerity by itself without a supporting strategy isn’t a great thing but with proper synergy in your build it can be fun.

I’m trying out Temerity pants in higher nmd and obviously have to sacrifice one of my defensive aspects; either everliving, snowguard, or disobedience. I have a max aspect for all of them.
My base armor is 5,055. I am obviously using blizzard in my build.
What in really trying to determine as well is if barriers on an almost constant basis are better than damage reduction.
I run a shards/blizz combo.

Personally I’ve been through the same kind of thought-process myself. Having spent quite a lot of time doing research and trying different things…it all comes down to understanding how damage reduction works to actually solve your problems.

I clear most NM (90-100) maps fairly easy without actually looking at their suffixes, ghosts, banshees, corpse bows, cannibals … requires a little more kiting but is still safe.

IMO i would focus on getting armor up to about 5000-5500 at level 100. Disobedience does a lot but only if other DMG reduction is high as well.
My life is 11,115.

I run Raiment (1474 armor, 31.5 dmg vs Stun / 28.5 dmg vs close / 63 int, 2.8 sec stun) and it’s perfectly safe in NM T100.

I used to run a Glacial on amu (2090 roll), now i run glacial on ring (1234 roll). Reason for change was … dmg reduction.

With Tal Rasha heart, Barbed heart (2.5 sec version to match raiment) things just blow up even without glacial on amu. So DPS is not a problem, DMG reduction was.

I started to tr a few different things and now i just run the following aspects which is insanely-tanky with barriers:
-snowguard on amu (38% all dmg reduction in blizzard)
-might (20% all dmg reduction after using basic skills)
-snowveiled (10% armor and unstoppable during ice armor)

That combined with 4/4 pants:
-18% vs distant
-12% vs close
-10% all damage
-16 % vs burning

And the brutal heart with 20% dmg reduction / supressed damage.
I also run quite a lot of defensive skills/passives from the skilltree.
Various defensives from paragon as well helps, but mainly vs burning.

As long as you run out from general poison pools, explosions and such after killing enemies it’s fine, barrier is always up and rarely penetrated at all.

Crits on normal mobs goes anywhere from 1m-3M.
Crits on elites from 600k-10+M depending on mob density around them.
Bosses go down slowly but safe (2 min on NM100 or so).

At the end of the day what changed things around for me was getting as close as possible to the 85% all damage reduction cap with aspects and items. I’ve tried swaping Raiment for a Chest 3/4 defensive with 20% cold with Disobedience aspect and it’s a ton more tanky but you don’t need it.

Basically the way dmg reduction works is it’s just a lot easier to stack armor and then all damage reduction. Or if you don’t want to use so many defensive aspects you need a lot higher “vs distant/close” . (armor first, then source 2, source 3, source 4 etc for dmg reduction).

IMO the barriers will hold but it requires DMG reduction to do so, it’s a paper barrier otherwise NM80+.

Why i did this was also to try and eat the bad mechanics of uber lilith. She still 1 shots me in P1 but not in P2.

Snowguard will probably always, as a sorc, give you the most DMG reduction over disobedience if your armor is of high armor.