They can invest effort into making a “gauntlet reimagined” or actually fix the Pit with a few adjustments and a few more cooler features in it
The former one will be played by 2% for the sake of a “how many seconds did it take”, the latter one will be played, met, and either accepted and appraised or “cursed” by everybody (for a season or half), but either way the activity and “spotlight” gain won’t be comparable, not even remotely
That is also another great point, can’t have a game that is revolving around PvP and in the same time is “postponing” the clashes by making players go into 2000 holes under ground to increase their performance for it
Even in S1 I immediately noticed this and said => resist and deny the temptation for perfection, keep player power at 80-85%, nope, they HAD TO make it 100% reachable, so now the game is no longer a game, but an endless long-slog and a pokemon collection grind
You have a game when you have 40 points to distribute on a scale 1-10 between Defense, Offense, Damage, Utility, Mobility, you have NO game when you can allocate all 50 and that depending on the length of grind invested
Well, here we go, people cried for more power and “perfecting builds” to become a thing, and that’s what we got. A hard-labor of repetitive runs where everyone can get to the 100% (but they have to play an eternity)
So we can easier see which classes/builds have bugged interactions that puts them outside of the norm and then we can get those fixed faster. If you see it, you can action it and the devs will have no excuses when failing at class/build balancing.
The RNG to get onto the leaderboards required fishing.
Correct Mob type
Correct Map
correct density
correct size
Correct pylon order
Correct Rift Guardian
This doesn’t include the immense cheating that occurred to get there including thud and botting to get equipment.
Now getting equipment for the best build to push was also an issue. You basically have to have primals or near perfect ancients to compete.
I remember a lot of my end game community friends would farm for 200 keys before bothering to push for a leaderboard position.
I hate it. Hated loading - looking for mob type…then map…start playing…then size wasn’t big enough or the density wasn’t good enough…if the size wasn’t big enough - you generally didn’t know (if you weren’t cheating) until you got to the end and ported to the next level…which would be the same RNG.
Now missing pylons…usually you kind of know where the pylons are from map exposure over time…the tiles were predictable to a large degree, the problem was the order. You generally wanted to stack power and conduit if you could. But then you also needed the right Rift guardian - since usually you needed some sort of invul amulet to a certain element and the RG had to do that damage i.e. poison, fire, etc.
now that is all said and done…
The sham competition kept the end game community going for years…so…the point isn’t the competition so much and creating that environment and spirit of competition for people to be in. I think everyone pretty much knew it was a fishing contest.
It did get to a point where bots could fish for you.
They’ve got leaderboards on their “road map” for 2026. I assume we will get them. I’m not interested at all and always rank them lowest priority on their surveys, below even “new pets.”
If people want to go up against others who spend actual money on duped amulets with passives or the 4GA version of a build’s needed item, it’s their time. Let them have fun trying! Elon’s team is going to be tough to beat.
I do like the idea someone posted above of tracking odd things though. Leaderboards for number of boss kills without a mythic would give the unlucky people something to brag about, or at least let them see others have even worse luck than they do.
It may seem like that while we don;t have one. But I guarantee once we do those same neckbeards are on here crying about Dupers, RMT and BOTs dominating the top of the leaderboards.
There is literally no point in making leaderboards when you cannot control cheating in your game.
Yes you can…
That’s the easyest part of any build…
Now try to copy exactly the exact same gear of any meta build around…
And furthermore, even in the remoteless chance of two players have EXACTLY the same build to the minimum details, you’ll have two different play styles, so it will always be differences…
Anyway, i don’t give a damn about leaderboards, so if they are impletemented or not, i don’t care…
Gauntlet was fine. I hit top 100 on all but 1 class and on 2 I was “meta”.if you can even call it that.The enemies were low level so you can really tell who didn’t participate in it as you built mostly for speed if anything.
So,so, so many of you are saying you don’t care about the competitive element but are the first to whine about “balance”. If there’s no competitive element, you shouldn’t care, at all. Go play what you find fun. It’s comically contradictory.
Edit-I hit rank 34 with the Iron Wolves amulet. You know, the free one everybody complained about that season? RMT let me tell you.
This is what happens when people who can’t model try to talk about things that require modeling. It does not matter in any sense of the word whether you have the same gear stats so long as they are within a boundary of less than 10% which is astoundingly easy to do. The spread between 65% perfect and 59% imperfect is not large enough to change the game’s outcome based on dispersion of enemy grouping. Or, said simpler, the map itself is more of a predictor of the outcome than the actual gear at that point.
And this is just false flat out. I can literally just copy your build. The premise that there’s a natural deviance is defeated by the fact that the information is public! That’s the point of the problem. It’s like you’re completely obvious to the idea that MaxRoll is real.
You will naturally acquire, through sheer time, the maximum for the Aspects, Skills, Paragon, Masterwork and Glyphs. These are, without shadow of a doubt, the majority of what constitutes a build’s outcomes. You can vary, slightly, on Gear and Tempering however Tempering variances are nigh unnecessary to account for and Gear has the same issue where the GA basis is 100% equivalent between all players therefore the only variance is in non-GA elements.
So stop sharing your bad opinions on it. You clearly haven’t ever used them.