Exactly. Seasons reset everything already by design, why do this to Eternal as well? We are going to feel the advancement/progression that blizz is designing for with the new class and every season reset. Blizz is treating eternal realm and it’s player base like one giant PTR. They have practically deleted our characters after the last few seasons by degrading our items; just like a PTR. It feels like a bait and switch.
Nobody playing on eternal should pretend they’re a serious gamer. Therefore, nothing that happens to them should matter. Just take it in stride since you seriously can’t care about anything anyways.
The game is built around seasons. Every design is done with seasons in mind. Eternal is for people with 1 hour per month of playtime available. Pretending otherwise is ridiculous. So if you’re in the 0.01% of people who play eternal, stop lying to yourself that any decision should take you into consideration.
Diablo IV is not for kids. Do you remember the scene with Priest in Nowesk (Prologue)? That’s only an example.
Im sure his kids are already 40+ years old.
Explain why you think the game should hand you new expansion max item level 800 gear for free?
Old max gear is now item level 540.
Your demand and whining for new max level gear for nothing… is dumb.
If you want it, play the game.
If you don’t, nobody will care.
What’s your goal here? To get Blizzard to hand you new max item level gear so you don’t have to play the game?
If you don’t want to play the game… just don’t login. Pretty simple.
It’s a difference in design philosophy. Either you are for current items get degraded unpredictably (new exp, new season, new patch) and you need to find them again; or current items are outclassed by new items and you have to find new items if you want to be the most powerful/explore more build variety.
I believe the later to be a better design because it’s more predictable and it’s satisfying to collect the best of something. This OP is about understanding what’s actually going to happen after season ends, but also the design philosophy.
And that’s exactly what’s happening.
The current max level gear isn’t being degraded. It’s still the max level gear for the base game. Calling it inferior because it’s now 540 instead of 925 is your issue.
It’s still the max level gear before you go into Torment.
If you want to venture into the newer more difficult content and get better item level gear… you’ll need to go into Torment. That’s where you can get gear higher than 540.
If you never want to do torment… then congrats, you’ll still have your max level gear for the base game.
lol Because you play in seasons that makes you a serious gamer , most moronic comment i read lately.
I play both but i couldn’t care less about seasons , specially the last 2 had so little contend difference , it was not even worth it . They only thing is that they make the leveling in season easier , prolly for this serious gamers you talk about .
Im over 50, my kids are much older than you think. Lol.
Are you a parent? Parents tend to refer to their kids as kids or their babies regardless of age.
Just to put things is perspective all of them drive.
I disagree; my max level items are being degraded. My max level 4 GA Windforce that I found in Season 5, should be a max level 4 GA Windforce after Season 5. I think that’s a better design philosophy.
I mean, it’s not like there isn’t 20 years of WoW to know how this works…
When a new expansion comes out… the current best gear isn’t the best gear anymore.
Would it make it easier for you if they kept your current gear at 925… then the new torment gear was level 1400 or something. These numbers are just arbitrary and meaningless. Or… you could just wrap your head around a simple concept that has existed in Blizzard expansions for the past 20 years.
Keep complaining though… I’m sure all the people in Vanilla WoW still think their vanilla weapons and gear should be the best.
Nobody will stop you from running around normal difficulty in D4 with your 540 gear.
Why are you using WoW as an example for a Diablo game? And why are you positioning WoW as a standard for how D4 should be? They are fundamentally different games.
I now understand you’re unable to comprehend simple concepts. No need for further discussion.
Chevy, I think the VOH changes are running off of the season 5 backlash.
This is what is happening:
- Because Character Levels are being re-adjusted in the new Realm-wide Paragon system, items with Item Power over 540 are being adjusted to 540. Affixes on these adjusted items will be rerolled at the highest values in their respective ranges.
When most Iso ARPGs get an expansion this is what happens my guy.
If items with GA keep their GA they should be Ancestral with item power 800. Mythics with no GA should be lvl 750, with GA should be lvl 800. Everything else should be lvl 540. That’s my understanding but I’m making a lot of assumptions.
Characters above Level 50 will have all their experience-based Paragon Points converted to a Paragon Level. Here’s an example of this change:
- If your character is Level 100 currently, once these changes go into effect, your character level will be reduced to 50, and all 200 Paragon Points your character has earned with be converted to Realm-wide Paragon Levels. If your character is Level 50 and below, nothing will change for them.
That sounds reasonable to me. Turning a 4GA Windforce into a 540 non-GA Windforce seems unfair.
I don’t understand this arguement. We already have mythic items that a lvl 35 can use. There is a difference between item level and the difficulty level at which an item can be dropped. There are currently items that are 925 and can be used at level 60 because the character found the item at level 60 but the content was level 100+
My experience is with most Iso ARPGs is that they add new items, they don’t degrade the current items and make you find them again. That’s more of a rogue-like design.
I think you’re getting hung up on the wrong thing. There’s a number crunch across the board.
Think of it this way. Your current items are getting number crunched to 540. New difficulty tiers (tougher then anything we have now) are coming out with new tiers of gear to farm. Instead of increasing the 925 cap to 1k+ or whatever number, they just number crunched existing items instead.
Now it’s an odd way to do things, I agree, but ultimately they’re adding a new tier of items to farm. Which oddly enough is what some people (not all) have been asking for.
If all season 5 items are going to become 540 items, then season 5 is over. There is no point in continuing the item chase in season 5. This also erodes the item chase in general, because at any point, blizz can downgrade your items.
D4, especially with eternal realm, has strongly implied that your items will keep their power. If that’s not the case, they should be upfront about their design philosophy and if their is ambiguity, they should make decisions that favour their committed player base.
If blizz turns all my season 5 items (and all my eternal items) into 540 or worse items, there isn’t much difference between me and someone who purchases the game on Oct 8 and starts playing the expansion. The meta of the game will be to rocket into 800 level tier item content which will probably only take a day or two, and those 540 items I’ve been collecting over the last few seasons will be worth nothing. I think blizz’s choices should consider my previous commitment to D4 seasons and maintain the power level of my items