Why are there several 100-400% Multiplier bonuses with sets lmao who designed this?
What a joke.
This game has got to have the worst gearing of any ARPG on the market. It’s just stacking absurd damage multipliers. That’s it. That’s the entire gearing and character building.
You don’t build a character, you compile a set bonus and then stack multipliers which are heinously large. Terrible game design. Just terrible.
D3 was upwards of 50,000% damage increase or something nutty in the end on the full set bonus. I bet you could skip these charm sets and use unique charms and do probably even better.
You are right about this.
But this is the game, the majority wants. Streamers want this and the millions (?) of people wathcing streams and guides want that too.
So, here we are.
Besides these points, it is funny for some days/weeks. And in the end, this matters.
That’s every ARPG. The goal is numbers go up so I can kill more things to make numbers go up to kill more things. Acting like it’s anything else is ridiculous.
Ahh, you must not be familiar with the term “nuance.”
Perhaps look it up.
Are you saying that in order for one to feel powerful they need to have thousands of percents of multipliers baked in and that there is no other way? Like, the only way for a characters power to grow is through flat damage multipliers and nothing else?
I seriously doubt the majority of players wanted much of what we got. They make decisions based on statistics/metrics. They have manipulated those metrics into flat out lies so many time none of it is believable. They are no longer in touch with reality so we get this mix of ignorance and stupidity. They make something decent then find a way to ruin it on the backend.