What changes to Diablo 4 would make YOU happy? 🤨

Trust me, you are not a niche player. There are more Necro’s that want to be a pure summoner but can’t do it at the high end so they switch over.

Biggest truth and reason why Necromancer’s are unviable at the top is that you can’t control your skeletons. You can raise them and heal them, but Necromancer’s somehow forgot how the Command Skeleton ability works from Diablo 3. Using it, could make all your skeleton minions forget their current targets and focus on the target you selected as the primary threat that needed to die.

Diablo 4 Necromancer’s minions are mindless and dumb. They are worst than D2 minions. Sure they are still the same speed and just as dumb but the enemies are faster in Diablo 4 than they were in Diablo 2. D2 minions could easily intercept and kill anything that even remotely came close to your character. In D4, you stand still and all enemies completely ignore your skeletons even if they are smacking on them just to get to you. While that is smart gameplay on the NPC’s part to go straight for the source of the skeletons, it just makes Necromancer’s feel like Blizzard is taking a piping hot Cleaveland Steamer on them.

I will be happy when I see INCINERATE doing the same damage as other skills…

Big buffs to necro minions, i want them to be tanky and do tons of damage at some point,

Basically a glass cannon build, where your minions are your main weapon and defense

  • codex update
  • loot filter
  • ssf
  • better uber drop rate outside duriel

For me its itemization affixes consolidated and more concise. A loot filtrer and less seasonnal centred direction. Not normal to get to lvl 100 that fast. 90 till 100 should take alot of time. Also xp loss on death to have some meaning on death. Also uber unique drop from regular monsters.

Less steps to farm would also improve alot the experience. Uber duriel farming is not fun since getting the parts gets in the way. I’m ok with parts farming but it should result in a predicted outcome (like keys and torches in d2) farming a boss to get a chance for uber should be always available.

Unfortunately this diablo as was d3 is too far from d2 for my liking. Not normal a diablo fan as myself play poe right now instead of a brand new and beautiful d4 but here we are. Still d2r is a win would love to see endgame improvements for the best arpg made by blizz.

Public Test Realm:
Let us beta test and feedback on seasons like D3.

Group finder:
I would like if I choose to Queue to find a group when entering a dungeon.

Nightmare Dungeon rework
-Death counter isn’t meaningful. (if you allow random pubs could be abused as well)
-Add a ghost vendor/salvage at the end of dungeon like Diablo Immortal

Loot Filter
As a first step. Allow when I “favorite” an item equipped that items like this are highlighted when they drop. (If they share say 3 or so stats)

Ways to focus farm a Aspect/Legendary Power
-Just add something to Nightmare dungeons like for negatives people hate, have higher chance of a specific aspect to drop.

Enhanced Equipping
-Take more of the approach of Diablo Immortal, if I equip new gloves, give a prompt that says “Would you like to equip the same legendary power” and it does just that, you get shown what items you could salvage to get that power or it auto uses the one from the book.

Trading in game:
If there’s trading just make it in game through a mail system.

Build planner:
In the game I want make a build, then if an Item drops thats for my build, I want the game to “celebrate” this with me by marking the item. The legendary glow doesn’t help anymore, I want to know when an item drops that it’s a potential “jackpot”.

Good question… Leaderboards (which are coming) are useless, since unemployed bums (streamers same thing just getting paid for it) will always be on top and the average 9-5 Dave can’t compete with 10+ hours game time, ever. What do I want? Runewords back maybe and more balanced than in D2? More endgame options like PoE has? Maps? A personal hideout? more and better crafting? weekly hotfixes to fix stupid things making class a more broken than b/c/d and e? Make Fire sorc not a meme?

also that

1- rework itemization (aspects go to codex not to inventory, remove stupid stats, crafting etc)
2- add open world chat and LFG.
3- proper endgame activity

Some of the things I would like to see

Revamped skill trees
Preferably a skill tree for each skill. But at least a lot more sub-choices for each skill. As in 10+ nodes per skill.

Expanded endgame
Not at least including a way to replay the campaign at higher difficulty levels.
In general, all endgame activities should have the same difficulty tiers as NMDs. Which doesnt mean there should be 100 tiers though, as the NMD tiers could easily be reduced to something more sensible, like 10-20 different tiers, making each tier jump feel more meaningful.
Other than campaign as endgame, focus on making the overworld into meaningful endgame. The mere change of increasing difficulty and rewards from Helltides and Tree of Whispers would help here, but Blizzard should add more reasons to explore the base game world. More rare monsters/bosses/treasure goblins/teleports/events etc. With a difficulty, and rewards, that makes them relevant. And no, not just silly timers on a map. That is not rewarding exploration.

Speaking of endgame, all rewards should have multiple sources. As in, glyph XP should not only come from NMDs, and so on. So players got options and variety. However, it is fine if each of the main reward systems have one activity that is best for them.

Revamped itemization
Add a lot more normal affixes to the game (and merge a few existing affixes too). Current affix selection is fairly bland. As a counter to the increased RNG from more affixes, reduce the affix ranges, so there is less RNG in getting low/high rolls. A low roll on an item is always useless. While getting different affixes on an item might be useful for other builds (assuming affixes are reasonably balanced obviously).
After the abundance of useless low rolled items have been removed, the droprate can also be reduced, so players dont feel like they are drowning in items. Fewer but better drops, essentially.

Remove item restrictions. All classes should be able to use all items, even if they cant use them at full efficiency.
It is an affront to the concept of A-RPGs that all classes cant use shields for example.

Make Rares useful on their own. And not merely as crafting mats for Legendaries. One method could be crafting recipes for adding extra affixes to Rare items, balancing that choice with the current ability to turn them into Legendaries.

Fundamental item design philosophy changes
Item powers should be broad. As in, not merely affecting a single skill.
Single skill effects on legendaries and uniques belong in the skill trees. Move them there! (which goes with the expanded skill trees)
Items are meant to foster new ideas for builds, by having a broad range of applications. Not by handholding the player into a single specific build per item.

Revamp the 4 attribute stats
Each class should not have a single main stat. Make all 4 equally valuable in different ways. So you might have a Strength Barb, or an Int Barb. Etc.

Add the previously announced D4 runes
As in not D2 runewords, but rather the trigger → effect system that was planned for D4. Expanded upon of course. Should be able to combine 3-4 runes. Beside the trigger and effect runes, add a Boost/Power rune, as a third option, so you can choose between fewer but stronger effects, vs. more but weaker effects.

Paragon board changes
While changes to the 4 attribute stats should already help with making paragon boards more interesting, what is needed more is; keep adding new paragon boards. Before launch, that was one of the things Blizzard claimed they were planning to do. Then nothing.
Furthermore, add more types of effects to the board nodes. This would likely go hand in hand with adding more interesting item affixes.
Also, maybe have 2 legendary nodes per board, to make them less (literally) one-sided?

Dynamic combat
Combat is quite boring. Both monsters and players should be way more dynamic to each other. It should matter a great deal which enemies you are fighting. Not just samey blobs of enemies that you mindlessly AoE down.
Each enemy family and type should offer their own challenges. Each elite affix should offer its own challenge. This of course also comes down to difficulty balancing, the game does have some of the above already, but nobody will ever notice it, since the game is too easy.

Speaking of which, nerf player AoE hard. Single target and AoE should both be viable against different combat scenarios (and no, not just at bosses). Similarly, bring monster density down in some cases, like some groups of enemies might consist of 2 strong enemies and 2 weak enemies, instead of 8 weak enemies. Again, more diversity in encounters.

Oh, and add resistances to monsters (not immunities!), likewise to make them more varied, and make multi dmg type builds more relevant.
In general, both this and the single target vs. AoE skill rebalancing, should aim to ensure that most builds want to have multiple different main attacks. Instead of just funneling everything into a single nuke skill.

The rest
Lvling has become too fast. Slow it down. It should be fairly fast to reach 80. But 81-100 could take a good while longer. Endgame does, and should, start well before lvl 100.

Most of the game has become absurdly easy. Enemies should offer more of a challenge. Not just in some remote dungeon at lvl 100. But all the way from lvl 1.

On a similar note, oneshotting is not difficulty. Scale down monster dmg, but also drastically scale down player healing. Limit access to potions etc. Danger should come from getting overwhelmed, of your health dwindling over time. Not from a single monster randomly oneshotting you from time to time.

Crafting should focus on enhancing existing items, not creating new items from scratch, or rerolling items into something else. The foundation of an A-RPG should always be the dropped items.

Use the nerfhammer swiftly and often. Letting broken things remain broken unsurprisingly only leads to a broken game.

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Give items identity. Implement some kind of crafting.

Right now, Common and Magic items are literal trash and clutter. There is no reason to have them in the game.

‘Rare’ items aren’t rare. ‘Legendaries’ are just aspect vehicles. Uniques are the only items with identity-OH WAIT, many share the same models as Legendaries. The entire item system is uninspired and full of clutter.

Remove (Sacred) and (Ancestral). Make Common and Magic relevant, create a crafting system that lets them improve item quality from Common > Magic > Rare.

After that, fix the rarity drop system so that Rares and Legendaries aren’t more common than ‘Common’ items.

And then remove the plethora of hyper-conditional affixes from items based on %'s of %'s. Percentages aren’t appealing to read or compare, let alone if they’re layered %'s.

1 Like
  1. Complete loot overhaul not just itemization.
    A. 100s of uniques with most builds using more uniques then legendaries
    B. Extract/Imprint needs to be focused on leveling as filler gear not suitable for 100 lvl
    players at end game.
    C. Sets
    D. Sets and Uniques for low and mid level players
    E. Set level requirements appropriately. Level 1 for all non sacred/ancestral. Lvl 40 for
    sacreds and level 60 for ancestrals - LET US TWINK our alts
    F. Legendaries need to be stronger then rares that are converted to legendary - e.g. a
    5th magical property instead of 4 on rares/imprints
  2. Remove summoning mats for Duriel
  3. Make more mobs that you can farm instead of just Duriel - if you thought Baal/Mephisto/Andariel runs were boring - i have a story for you - Duriel is worse
  4. Implement more campaign bosses into farming
  5. Change glyph exp to SOCKET exp so you level the socket on your board
  6. Completely revamp the paragon board system
  7. Remove dungeon requirements from all NMD and make them speed runs
  8. Make some new builds viable - its been the same 3-5 builds now for pre-season thru
    S2.
  9. Group finder tool
  10. More classes
  11. Personal loot stash tab
  12. Less focus on features like PVP/Leaderboard/Gauntlets that appeals to next to no
    one.
    13. Hoardric Cube - seriously yall gonna make us pay for this basic staple of the franchise in like expansion 3 or what? expansion better be like $20 like reaper of souls considering you sold us an incomplete game for $70

late edit - oh yeah make a crafting system…seriously something to do with all these useless mats from useless gear.

1 Like

Left after launch, haven’t touched the game since. Hasn’t even been reinstalled.
-a true economy similar to poe or Torchlight infinite
-currency items that are exciting to loot, are rare, and in some way very valuable and are used in improving items or something.
-go back to d3 mods. Simple things like attack speed, crit chance, crit DMG, area DMG, etc.

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Set Items and better itemization, getting wayyyyyyyyyyy lower gear when you are higher levels is really discouraging.

It would make me very happy when they fix it so that sacred items stop dropping in WT4. I STILL see it as part of a World Boss Grand Cache, Tree of Whispers reward and everywhere else. I realize that I don’t have to pick them up, especially in Helltides and NMDs but it’s really annoying as a Whisper and Grand Cache reward; it takes up a spot that should have been for an ancestral item drop. :unamused:

Four things #1"Itemization changes: Cut out all the junk stats that no one uses and are too situational and replace them with more interesting stats. Now that I see the mechanical spider for Season 3, I would like there to be some way to augment skills in a similar way either through gear or the skill tree" #2 Either as a new class in D4 one or the other Demon Hunter, Amazon or just replacing the P.O.S. Boring A$$ Rogue #3 Remove the the cooldowns that require the spamming of weak undesired skills/spells so you can, Use one strong desired skill/spell #4 As one or two others said better stash space preferred version would be D3’s version but D2R’s would be acceptable

What would make me happy would be remove the game first.
Giving our money back because we were not informed that Diablo 4 was an early access beta.
Or offer us the new expansion.
Then finish the game and make it available with stable servers once finished.

Just a few I can think of at the moment:

  • Actual class balance the promotes build diversity. I feel like every class should have a minimum of 3-6 flavors of builds that will allow them to 100% complete the game objectives including Echo of Lilith.
  • Debloating items/aspects to be more self contained and enable more builds. Fix the itemization and consolidate affixes instead of meaninglessly making them situational or overly specific. Also less of the mandatory +dmg, damage reduction items. I feel like the actual affixes on the gear should be responsible for scaling raw damage dealt and taken. I’d love to see more items that enable different kinds of gameplay because of the abilities they have rather than being glorified affixes.
  • Multiplayer QoL like group finders and making group play less tedious (ie: farming mats is pointless in a group). Maybe a “quick join” popup for groups in case you and some randos happen upon an event or something. Would be really cool to be able to “summon” players to things like Legion, World Boss, Helltiide, etc. World Boss, Legion, and others should have an option to always have their timers visible.
  • Less emphasis on “flowchart style” end game. Let people do more of what they like and spread things out a bit. I feel like certain things should merely boost the yield for specific things instead of being the only source (helltide and Duriel being the worst offenders imo).
  • Helltide should be less obnoxious to deal with. We should be able to either keep our cinders or have some time to open remaining chests after cinders stop spawning.
  • More cosmetics that are earnable in-game rather than promo or purchasable. Options to tweak individual cosmetics would be nice too (ie: asymmetric/symmetric, cape on/off, skirt with leggings on/off, armor with pauldrons on/off, etc).
  • More diversity of environment and content visually/aesthetically. D4 has had no problem checking the boxes for gore, grotesque, gross, dreary, wasteland, etc with little contrast to it. I feel like it makes me “fall asleep” at times actually.
  • Remove all the Kiss/Curse nonsense. It’s not really meaningful and it complicates balancing builds from a higher level.

i would only like to change this forum.

I would delete all the whining, stupid and childish posts & threads so one could actually read something here without thinking “damn. those people are really stupid kids. Why are they even here, when this game is soooooo bad?”. Fun fact: there would probably only be 10 Threads and 20 posts left here.

Other than that, i will give the devs time. I dont want another PoE crap. I want a good, well balanced and fun game. And D4 is on its way to get there. Just takes time.

1 Like

the only thing for me is a Blood knight

Which you are not getting so you necro bumped this thread for no good reason.

2 Likes