That’s a short list. The 6600 word patch notes better breath life into poorly balanced classes, improve build diversity for all classes, and I’d even like to see bad skill tree / legendary aspects re-designed entirely.
Coming from a druid who has played Pulv, Werenado & bulwark successfully I’ve tried playing around with other un-used aspects (i.e. boulder core skill) or named unique items but they pale in comparison. Everything companion is just bad (late game, early game it’s fun), items like hunter zenith have 0 potential.
I want someone who has played any class, in-depth / endgame, to look at all their changes and think of numerous new possibilities to play and try something new. Using new legendaries / seasonal content should just be the tip of the iceberg.
Other then that, I’d like some tuning done on mobs that feel brutal to play against in high-tier content (off-screen corpse bow kills), dungeon redesigns as much as possible to encourage players to run other content than S-tier dungeon (like BB).
Maybe I’m asking for too much this Xmas tho