Hi folks. More improvements while I am bored at yob!
Attack speed is extremely confusing with two caps and breakpoints and nobody knows how it works. Essentially this is just getting to the point you are attacking extra times and we can do this is a much easier way. Attack speed is now %chance to attack twice and caps at 100%. This is very easy to understand now and essentially very similiar. This is a radical idea but I think it might have merit. Weapon speed is now what dictates how fast you attack and nothing changes it. Super easy to understand now! No more breakpoints to figure out and excel spreadsheets to fill out. There would now be 6 categories. The slowest weapon is now 0.8 attacks per second.
Slowest [0.8 attacks per second]: Trident
, Cannon ![]()
Very Slow [0.9 attacks per second]: Flail 2, Mace 2, Quarterstaff, Scythe 2, Staff
Slow [1 attacks per second]: Axe 2, Crossbow, Flail 1, Mace 1, Polearm, Sword 1, Scythe 1
Fast [1.1 attacks per second]: Axe 1, Bow, Glaive, Sword 1, Scepter ![]()
Very Fast [1.2 attacks per second]: Wand, Pistol
, Shard
, Club ![]()
Fastest [1.3 attacks per second]: Dagger, Throwing Star
, Knuckles ![]()
Offhands have no effect on weapon speed.
Druid Offhands - Orb
, Talisman
, Totem
Necromancer Offhands - Focus, Figurine
, Orb
, Shield
Paladin Offhands - Orb
, Shield, Symbol ![]()
Sorc Offhands - Focus, Orb
, Tome ![]()
Warlock Offhands - Contract
, Focus, Orb ![]()
Contract
- X% Demon Duration [Warlock only]
Figurine
- Recall X [Every X seconds summon your minions to you
.] [Necromancer only]
Focus - X% Cooldown Reduction
Orb
- X% Ultimate Effect
[Any hero that use offhands can use this. Flexible.]
Symbol
- X% Aura Effect [Paladin only].
Talisman
- X% Spirit Choice Effect [Druid only].
Tome
- X% Increase [ELEMENT] Skill Size [Sorc only]. Comes in 3 variants. Ice Tome, Fire Tome, Lightning Tome.
Totem - X% Shapeshift Damage [Druid only]
Weapons gain a fixed inherent back because they need something that makes them different within the same category. No values given for balance reasons. Weapons rebalanced to even them out which might require uniques to change type.
Axe - X% Cleave ![]()
Bow - X% Multishot chance ![]()
Cannon [two hand]
- X% Increased Core Skill Size
[Necromancer, Paladin, Rogue, Spiritborn]
Club - X% Overpower Chance [Druid only 2 hand]. Low Value.
Crossbow - X% Pierce Chance ![]()
Dagger - X% Basic Skill Damage [Any hero can use a dagger except spiritborn].
Flail - X% Knockdown Chance
[paladin]
Glaive - Plus X Thorns [Spiritborn].
Knuckles - X% Berserking Damage [Barb only]
Mace - X% Crowd Control Duration [on enemies]
Pistol
- Plus X to all Mobility Skills
[Rogue, Warlock]
Polearm - X% Melee Counter Attack Chance
[necro loses access]
Quarterstaff - X% Block Chance [Spiritborn]
Scythe - X% Summon Damage
Scepter
- X% Enchantment Effect
[sorc only 1 hand]
Shard
- X% Lesser Fragment Effect [warlock only 1 hand]
Staff - X% Movement Speed
Sword - X All stats [Any hero can use swords now].
Throwing Star:
- X% Ranged Counterattack Chance
[Spiritborn, Rogue]
Trident
- X% Chance to attack Thrice
[All but rogue] Low value for balance.
Wand - X% Lucky hit bonus.
Weapons by Hero [10 each now]:
Barb: 10 Axe 1, Axe 2, Dagger, Knuckles, Mace 1, Mace 2, Polearm, Sword 1, Sword 2, Trident
Druid: 10 Axe 1, Axe 2, Club, Dagger, Mace 1, Mace 2, Staff, Sword 1, Sword 2, Trident
Necromancer: 10 Cannon, Dagger, Mace 1, Mace 2, Scythe, Staff, Sword 1, Sword 2, Trident, Wand
Paladin: 10 Axe 1, Axe 2, Cannon, Dagger, Flail, Mace 1, Mace 2, Sword 1, Sword 2, Trident
Rogue: 10 Axe 1, Bow, Cannon, Dagger, Mace 1, Pistol, Sword 1, Sword 2, Xbox**, Throwing Star ![]()
Sorc: 10 Axe 1, Dagger, Mace 1, Mace 2, Scepter, Staff, Sword 1, Sword 2, Trident, Wand
Spiritborn: 10 Axe 2, Cannon, Mace 2, Glaive, Quarterstaff, Polearm, Staff, Sword 2, Throwing Star, Trident
Warlock: 10 Axe 1, Axe 2, Dagger, Mace 1, Mace 2, Pistol, Shard
, Sword 1, Sword 2, Staff, Trident
Class Only Weapons:
Barb - Knuckles ![]()
Druid - Club ![]()
Necromancer - Scythe
Paladin - Flail
Rogue - Bow, Xbow
Sorc - Scepter ![]()
Spiritborn - Glaive, Quarterstaff
Warlock - Shard ![]()
Better system? Or trash?
or
?