Wasn't "succeed after failing" fun? (Tempering)

That was my first idea and what I discussed in the PTR, but even at that time I was willing to make it slower in exchange for removing the limit: Please REMOVE the limit on Tempering | (And do it more expensive/time-consuming IF you think it's too easy)

I didn’t want to extend the first post in the thread too much with the ENTIRE story.

Currently I prefer this: The definitive solution for Tempering (and Masterworking) RNG | Add a Slow but Safe option 🐢