PTR is 11 days away…we will see then if it is an issue.
Well have more details.in the patch notes also. Next week can’t come soon enough.
Just log into to the PTR when it goes live and see for you self how they solved it
They don’t show defensive status in campfire. If armor doesn’t cause damage it will make it a lot easier. So it should have a resistance and you can add one more. I imagine there must be a recipe just with resistances. So it seems to be easy to have since we have boots , pants, helmet and armor to put on. I believe we will have all resistance too.
Idk on just hearing and not playing it, i have the same concerns that this is too much cutting to answer content memes about affix bloat, when i here buzzwords in the presentation i get annoyed as it feels like the ship is being steered externally.
So i think perhaps there is overkill going on to build hype, answer the call of content creators going on and on about bloat, when in reality its not the amount of affixs that is a issue, if it is m than it’s a you issue not the game.
There was too much loot and item power brackets with poor comparison and leveling comparison systems which , and perhaps some 6 ways of doing the same thing affix’s, which honestly just defaulted in my mind to trash item, hence the problem was not how fast i could dismiss a item, it was the amount of scanning since “just in case a item was good”
So i dislike this “streamline” approach i think it takes away from gameplay and doesn’t really solve anything at all, what does aspect ranks really solve? one less excitement affix when it max rolls, time sink in crafting for ranks, now instead of a find loot mechanic its a dismantle passive mechanic, not really that good imo.
Only part that was needed was aspects store in codex rather than take up item slot and aspects tab. So this is a example of overly streamling something and kind of making it more passive and boring imo,
So i have to wait for it to level up,versus the loot find and i get lucky and get a good roll, i mean one is aprg the other feels like not so much. I just see a time.crafting sink. passive mechanic. So every time i dismantle legs there is no thought it will just passively rank up.
That is not very interesting to me.
I am excited that we actually get affixs that effect skills, and masterworking is somewhat interesting though i dislike it forcing me to play pit to even use it.
So yeah maybe i am being more negative about it, but i am not falling for the marketing tricks and buzzwords, in many ways this is a downgrade in interesting gameplay and loothunting. and still forcing a timesink (player retention) loops versus actually being fun.
I do think its biting of more than they can chew, it will cause problems and it is taking away the good that was there for no reason, but to answer memes about the game. like the bloat, the sifting etc, i mean that is what you do in any looter. Nothing they are doing is going to change sifting items. we just will have less options, more timesinks and a few new shiny affix powers to play with to make us forget about the bad.
Yes this is hyper focused on the negative, and its all speculation, but i am worried and concerned, that codex thing, one stat, forced mats on pit, less base affix’s, i feel like my intelligence is being insulted at some level with some of the streamlining. Clearly i am not the target audience for this game anymore.
I disagree with you about the talk of the amount of affixes being a meme.
They had to do something about.
In other games where you have currency (or any item specifically for that) to trade for the affix you looking for in a huge pool of affixes, its ok. But not here considering the only way we had to change something was through gold.
The new system seems fine on paper. But Im worried in the early and mid game, when you are there changing tiers (going to III and IV) and defense (and resistances) play an important role to make a smooth transition.
Thats fine, 3 versus 4 though i mean really? first arpg or something? that is what i mean.
I said i agree about the 6 ways of cc damage, that is fine to clean up. But its not a meme for me to read 4 affixes on a item, that felt condescending to listen to.
Dont care about trading at all. Or how other games trade affixs. But this is overly streamlined and reduced for no reason. Even torchlight with its cartoony graphics doesn’t tell me reading is hard and reduce the amount of affix’s
Yeah consolidate 6 ways of CC %dmg into damged to CCed, that is all they had to do.
And reduce the item power bracket non-sense. with all this 2% upgrades between item power and filling your loot bags with utter garbage every five minutes.
It’s not a aracde game, reading affixs is part of arpg gameplay, D4’s issues where repeating themselves when the ST didn’t support dmg to slow for example, since alot of CC dmg is passively generated and usually never isolated why would i gear for dmg against slow only? well i could, if i try to build a proc slow on monsters, which with barb is very easy to do since i have a passive that does slow to bleed, leap does slow, so i can upkeep this, and increase my dmg output this way.
So yeah i think it was a better meme than a actually in game problem that allowed me to build in interesting specific ways.
What is lacked was anything fun like these new great affixs. I hade no problem using hyper specifics.
In fact its how i have built my no core rogue based on some of those. But thats fine people spend more time bagging out the game and making memes than actually using there brain to play the game.
Just to be clear, when i said “trade” was in the sense of re-roll.
Oh i see i got you. I hear Trade i think of trading.
It’s fine clearly Diablos audience likes streamlined and simple. But I liked the depth and interesting things hyper affixes allowed me to do, that is why i hate content creators meming on the game so hard and blizzard listening.
All that energy could be spent on using your brain and playing the game versus making $$ becasue is cool to make diablo memes.
The implementation was the problem, its not a mouthful for me to read, as i passed High school.
The actually problem is i need to read that line of text 600000 times on every bit of gear and i may not even want it. You see that is why i hate memes, they find the easy joke, but its actually a braindead take.
Its fine D4 will be my Pizza night and POE2 My actually arpg game.
Everyone getting one shot on high pit levels, smells about right, same old boring D3 route.
It’s either it does no damage to you or it one shots you.
you are not getting less affixes per item.
You can craft 2 more so at the end you have 6 affixes on each item.
Resistances in my opinion are good as they are and cap is a must have to high end contents.
I am ok with one shot kill. Its part of high level contents.
What piss me is that many times you get one shot killed by a mob that is out of the screen and you have zero chance of defense.
Yeah, but you need to consider that now you won’t find any end gear with your resistances good to go.
From now on you will need to craft them.
Meaning, if you want to cap your resistances, you will HAVE to craft and count on luck (from the tempering rng).
i have all classes and all of them are capped on all resistances. Its not hard at all. You have item affixes, paragons and gems to reach this objective. Just find out the right combination.
While you are leveling up you don’t need anything capped.
sounds like we should hold onto legacy pieces for the damage reduction bonuses.
What? No. You are wrong.
The Campfire previewed an item with base 50% Fire Resistance as an Affix.
Wont matter when S4 comes out id you play seasonal content and the values in what you can roll could be far greater but yeah keep them for now.
The change isn’t about the fourth line of text being too much to read. The purpose of reducing the number of affixes is that it increases the percentage of useful drops. Rolling a 2/3 item is a lot more common than a 3/4.
Hence Tyriels Might is in the game. Its an all res focused item.
I agree that there is reason for concern without actually trying it out. However if done right or close to it I think it opens the chance for some fun and excitement being able to craft the items to our liking. I’ve often had pieces of armor etc, that I’ve wished I could change even 1 affix that would make it perfect for the build I’m doing. Being able to have 2 affixes of my choosing even with the chance they won’t necessarily be 100% what I was looking for should make for a better experience and more in depth game play. The way they’ve designed it I think the odds are pretty good most times you’ll get what you want on a given piece at least with one of the affixes, and the one you don’t will probably still be better and closer to what you wanted than an item you had no ability to change.
There is always the chance it will just be more drudgery to deal with especially if they’ve missed the mark on the rng part of it. But I think it can made to work really well and will be a big benefit to the game.