Vuln,Ovrpwr,Crit,Resis

Your example completely ruins what a critical strike is at its core. Critical should always be at the end of the formulation alone (omg I hate the BUCKET term) to amplify your total damage. We just don’t need all these different additive conditional damage types…and the fun isn’t supposed to be in the damage formula itself and it should not take days/weeks/months to figure out how a damage system works. The fun should be in the items/skills that interact with the damage system.

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