VRAM leak over time?

I just got done playing for an extended session tonight myself. Nearly 4 hours.

The whole time I was monitoring the VRAM and system RAM.

I was mostly exploring area after area and watching those two things.

Within a few minutes they both capped out. VRAM hit between 7200-7500MB, and the system RAM peaked at around 17GB. (but that includes everything, including the game)

4 hours later, those numbers remained fairly steady. No increases, thus no leak.

Only once, and this was about 2 hours in, I was porting back to one of the towns and it hung for about 10-15 seconds. But that was the ONLY time it did that, and actually the first time I had encountered it.

I was mainly monitoring the GPU temp, and it never exceeded 60C at the highest, ran 50-55C most of the time.

PC or console? i dont see any hotfix in PC

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Not fixed for me. Same issue. Maybe they fixed it for AMD and nividia users fix is coming soon I hope?

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It didn’t work for me either. I played it last night, made several attempts, looked for possible solutions on the Internet, and none of them worked. Frustrating…
Has Blizzard still not answered anything about this? My video card is RX 590 Fatboy. I was quite inclined to buy another one, but I see that even high-end hardware is having the same problem. Here, I was only able to change the error message: If the game is on High, the message “out of memory” appears. If I put it on Medium, it gives Fenris Error.
That is to say, very bad.

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I believe you are having a very different issue than what I started this thread about. I never once received an Out of Memory error, nor have I had a single crash. I only experiencing slow-downs and temporary (10-15s) hard-locks due to the game slamming into my GPU’s VRAM limit over and over again after playing for a period of time.

Has your issue remained stable since your last post? Just curious.

The game has been absolutely rock solid for me since the previous hotfix.

Alright then. Good. :smiley:

Still happening for me after hotfix and driver update.

AMD RX6700
Driver 23.5.2

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Still not fixed.
Game actually ran okay for a while tonight, I did a dungeon, a helltide and some general overworld traversal and it was running solid for the most part. Some small FPS drops and minor traversal stutter but nothing too offensive compared to how it’s been.
Then I did the unthinkable and… opened my inventory in town.
FPS tanked to as low as 13(!!!) and game just never recovered. Felt like the game was going to crash my PC, everything locked up. Stutter and FPS drop galore until I restarted the game.
Back to High textures until the next hotfix.

This is honestly embarrising for Blizzard.

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Same problem for me since last night I have an rtx 4070 all in ultra I start with 10 gigabytes of vram and as you play it increases when it reaches approx 12 it closes the game and gives me a fenris error.
If I go to the textures, the Vram starts at 6Gb, so it takes longer to upload. but it goes up to infinity until it hits again. Shameful that they don’t say anything or even say we’re working on it.

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Same problem for me i hope that blizzard fix it ASAP

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You guy want to try enabling R BAR on bios and see if it help?
Does not get rid of stutters but improve my experience a bit.

Resizable BAR is an optional PCI Express interface technology . As you move through a world in a game, GPU memory (VRAM) constantly transfers textures, shaders and geometry via many small CPU to GPU transfers

Nothing changed for me. Setting textures to high still sends my VRAM over what my GPU is capable of. Stuttering within 5 minutes.

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Hello there since neither Blizzard or AMD were worriyng much i went into some tests and i found a fix for me atleast. Revert to 23.5.1, also it made a nice difference that i activated fast timing on the VRAM (you can do it through performance and settings).
Also remove the FSR it’s implemented in a very questionnable way it sound like. (My guess is FSR even with latest version isn’t working as it should).

R BAR or SAM for AMD users use the free vram of the gpu to gain performance sometimes, but the problem here is that we dont have free vram XD

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dont worry folks. its happeneing to EVERYONE with ultra textures… my 7900xtx allocates 24gb of vram within 30 minutes of playing. just had a crash while in a dungeon trying to get an aspect. playing with high texture pack stays under 17GB all day though. its definitely a bug with the ultra pack. blizzard needs to fix this before they lose half their player base

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Bro, should I go back to disabling it then? on a RTX4070Ti

No its beyond that. Its all textures. The game does not seem to cache its VRAM properly. This happens on low, med, high textures as well. I monitor my VRAM very closely, and it does not matter the setting. Over time the VRAM increases and increases, which is exponentially increases when you move about the world.

I personally tested it. Even on low textures the VRAM will increase to crazy levels.

You can manually cache your VRAM by switching textures to low then back again to whatever. Next few hours however, you will have to do it again and so forth. Its really annoying.

Obviously this game needs optimized. Theres no reason to stress out our VRAM this much. Its also a waste of energy, adds excess heat, and is just overall a dumb design in VRAM programming.

Disappointing to say the least. Probably going have to wait for more “Video card bricked” posts before they will actually do anything however. Sadly thats how it works nowdays…

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yes… I updated to 23.5.2 thinking it would fix the problem but I think it made the problem happen faster.

used to take 6~7 hours on 23.5.1, but takes about 2~3 hours on 23.5.2