I don’t use DLSS or Reflex on D4.
Unlikely to be OS or Driver related, as I’ve clean installed, but obviously it could be.
I never argued it was “solely” caused by anything.
It is likely affecting certain intel CPUs, based on the thousands of posts I’ve read on this exact issue since it began after the 1.0.3a hotfix.
There was a similar issue with Apex Legends for years, to do with WHEA Event 19 warnings.
To quote someone in another thread:
Apex: Legends is one example of a game that had to have its code tweaked after this issue was discovered, because the game would crash over and over on those CPUs until it was fixed. Minecraft is also known to trigger it. It’s something related to how those CPUs handle garbage collection if I recall correctly but I’m not an expert. Some people got around it by increasing voltage to combat v-droop on their CPU under load but maybe you got around it by reducing your frequency.
They fixed the issue on their end. That does not mean the problem was “solely” caused by them.
I’m not sure why you’re so desperate to point the finger away from the game and developers and onto us as consumers.
I’m a software engineer and security expert, and I know what I’m doing on my machines.
I also know, when I play dozens of games for many hundreds of hours, including Diablo 4, and then they add a hotfix to patch a crashing bug people were having, and it causes mine and thousands of others games to crash, that the two are likely connected.
And once again I will say, if you did your research and actually read through the posts and threads like I have, you would know that this issue has started happening on Xbox and PS5 as well, since the latest hotfix.
So, your argument somewhat falls flat, based on that alone, unless you want to start arguing that the hardware or software setups of people’s consoles are to blame.