Vile lunatics need a big nerf

For the love of all that is good fix this.

It spawns way too much and the range that it keeps following you is ridiculous. I could swear that it follows you through the floors in the pit. I immediatly leave the pack if I see them spawning and they just keep following you man omg.

You don’t need to remove it, but the spawnrate and range needs a big nerf.

4 Likes

they just want a hug!

if you see them in the wild, its probably a warlock with the fun helm. They are completely safe, I hugged one the other day and only my arm fell off 3 days later

1 Like

I think the frequency they made them spawn to try to kill you is pretty funny. It’s almost not even worth trying to dodge them they just pop up, and up, and up and again and again…

I like this affix , they need to keep it. However its sometime impossible to see -looks at warlocks-

3 Likes

I feel like the ones that get barfed up by the helltide worms sometimes just instantly explode all together…

all three of my gem slots are Lightning Resist gems, can you guess why? :rofl:

1 Like

you dont like to be shocked! or surprised

Im actually bathing in vile lunatics. Sometimes it tickles a bit.

:see_no_evil_monkey:

1 Like

Is it confirmed they’re lightning damage? I could have sworn it was physical.

Aren’t there different kinds? Cold fire and lightning?

I am not 100% sure, but possibly a good point. I feel like 99.9% of the ones I see are red (perhaps fire) but I thought the explosion was physical damage.

Blizzard here, we really sorry nerfs are reserved only for decent player builds, fun mechanics and anything that give anyone a bit of dopamine or happiness. Hope its clear and have a good day.

I completely agree with this post. Hard to see 1 shot recurring mobs is not fun, it is broken. They are more frustrating than any boss in the game. The mechanic would be fine if they did not 1 shot players. Worst mob in the game and makes me want to stop playing and move on to a game with the devs do not get off on 1 shot mechanics.