Alright, real talk here.
RNG on equipment improving systems sucks; it has always sucked, and I don’t think there’s a single player out there that enjoys dealing with it. It was bad in Diablo 3, and it’s just as bad now in Diablo 4.
There is nothing worse than burning through the majority of your gold through dozens of enchanter rerolls because you want one specific affix, but RNG refuses to show that affix as an option. And now with Lord of Hatred, there’s even more RNG of this nature thanks to the Horadric Cube. Only this is even worse than the enchanter, because even if I pick the focused reroll and use a tuning prism that narrows the potential affix pool down, I can still lose the affixes I want with ZERO guarantee of getting that affix back.
At least with the enchanter I am able to specifically choose the affix I want to replace.
A perfect example is what happened to me today. I got a scythe that had 2/3 of the stats I wanted on it (weapon damage + crit damage multiplier), and it had room for an additional affix. So I ran up to the Horadric Cube and added some intelligence to the weapon since I am playing a Necromancer; that was easy. Now all I had to do was change one of the stats from cold damage multiplier to shadow damage. So I picked the focused reroll and used an offensive tuning crystal, and not only did I not get a shadow damage multiplier, the other two offensive stats got changed to completely different ones, which made the item completely worthless. So an item that was almost perfect turned into salvage trash thanks to RNG.
Now, I thought the lesson on this had been learned with the tempering system. Players hated items getting bricked because they’d use all their temper charges without getting the temper they wanted. Valuable items that had the right affixes could get bricked because RNG determined that the temper wasn’t going to be what the player wanted.
So you (the Diablo devs) listened to the feedback, and you changed it. Fewer rerolls, only one temper per item, but we could specifically pick the temper, and then the only RNG we dealt with was how powerful the effect was. So why did you decide to add more RNG that has an even higher risk of ruining items?
This needs to change.
Remove all RNG from the enchanter and the Horadric Cube. Give players the option to specifically choose what affixes they want and which ones they don’t. Then just like with tempering, leave the value of the affix up to RNG, with the values being improved via dropped items. Enchanting Tomes could improve the affixes the enchanter is able to replace. Horadric relics, when put into the cube, could improve transmutations.
If that means increasing the materials needed, increasing the gold cost for the enchanter or limiting the number of changes that can be made unless I use a scroll of restoration, I’m fine with that. But I’d rather have as much control as possible over which affixes go on my items (and which I replace) rather than have a random number generator do it for me and risk ruining loot that I cleared hard content to obtain.