seems pointless but here it goes anyways this has to be one of the woorst seasons i’ve ever taken part in its nearly unplayable in t12 open world unless you are playing WW barb they just rip through spawn a butcher combo and if it happens to spawn on you, instantly dead the worst part is i’m not even that squishy playing a druid 270 paragon and honestly i’m pretty decently geared but the gameplay is awful everything is designed to instantly kill you sometimes you have lunatics spawn and instantly explode with no animation its way too unforgiving i have nothing against barbs being strong but its ridiculous that they are the only class strong enough to not get instantly killed by every single instantaneous explosion that pops out of the ground. It would be nice to see some class diversity in the open world.
Why does it matter? I’ve seen plenty of druids ripping around.
I can stand inside the T12 explosions with my Barb barely getting scratched. I just put myself into some large poison puddles.
Computer says: immune ![]()
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But phase 2 & 3 attacks from Mephisto can send me into ![]()
With my Scourge Spiritborn, I can melt a lot of mobs before the barbarians can swing in (as per the number of Execute I see on screen at a given time) and the T12 Butchers don’t even tickle me. This one is more a toughness and defense layers issue as I can pretty much facetank two at a time and my life barely drops.
However, with my Paladin, I don’t hit stuff nearly fast enough for me to kill like 10% of the mobs there are if there’s two WW barbarians around so it’s pretty annoying and I understand how you feel.
I wish they took the time to buff many underperforming skills by at least 100% [ x ], especially on the Paladin. It wouldn’t even make a dent in the grand scheme of thing, but it could help players gear up and farm pits a little bit better (yay, 3-4 more pits levels at the higher end). But nope, no balance patch and mostly, the same skills/items that were OP/glitched in S13 are the best options right now regardless of class (e.g. WW and Ancients Barbarians, Counterswarm SB, Umbracrux Rogue). Same old, same old, but most build end up being lower than before due to the lack of Mythics.
Don’t you worry, I’m making summoning barbs with a few others to all play together. I named mine VinDiesel because you’re about to see the world get crushed by family.
something has to be off with the scaling because i can run through a pit 135 in just a few minutes my health doesnt ever move t12 mephisto super easy open world butcher spawns near me and i’m instantly killed i don’t get to go pass go no $200 for me why can i face tank a t12 mephisto or multiple packs in a pit 135 but a t12 butcher immediatly kills me or sometimes the fallen lunatics will explode before even showing the animation of spawning but those alone dont kill me but they will blast my barrier/fortify off
In fairness what did you expect when blizzard nurfs everything into the ground?
It’s super odd. My DR is through the roof (probably 15M+ toughness, hard to say as there’s a lot of conditional DR that isn’t shown, and 100% life regen per second), but T12 butchers, lunatics and whatever don’t hurt me. Beam attack from T12 Mephisto, on the other hand, could probably nelt me in a second or so but my dps sucks so much I don’t want to try it.
They probably messed the scaling or there’s something that triggers higher damage from butchers (bug/glitch) in your case, but not mine. I know your situation isn’t unique : some players mentionned that butchers hit like trucks while I’m like “meh, not really” as I overheal their damage and they cannot one shot me. Or they simply didn’t hit me right with a special attack/charge.
Barb is ranked 4th out of all 8 classes this season, and that build isn’t even Whirlwind, it’s Leap+Rend. Every class can do t12 and beyond. What you mean to say is that people universally (not everyone, but most) find the Whirlwind and Whirlwind Hybrid playstyles to be enjoyable/fun, and since Whirlwind has sucked for the majority of the life of Diablo IV people are finally jumping at the chance to enjoy it. So naturally, you want it to suck again like it did before when really the issue is fixing other classes and builds to be equally fun, and also learning how you’re building wrong if your build can’t clear T12, since every class definitely can.
Skill issue.
Every class has multiple builds that can crush T12. They may not all be able to push super high in the pit (like past 125), but they can all completely dominate T12 difficulty.
butcher spawning under me from someone zipping by and having it instantly kill me in the same frame he spawns isn’t a skill issue its a tuning issue i have more then enough defenses to survive nearly everything in the game well beyond the t12 difficulty its the fact that he spawns and the chain insta gibs me when all my resists are sitting around 82% multiple layers of DR and 43k hp/fortify/barrier which is being generated 100% every swing its completely unavoidable when he spawns in that situation and has nothing to do with skill.
Clearly you don’t have enough defenses.
To be fair, WW (and Ancients) Barbarians are highly mobile, extremely strong options for speed farming purposes. While they do not top the Tower/Pits charts, they farm at a much better speed as they’re pretty much a “set it and forget it”, laid-back playstyle that is extremely strong to begin with. It’s not that people want it to suck (I definitely don’t), but mobile + AoE skills should not hit for more than stationary and otherwise relatively single target skills.
And while I would say that it’s totally true that most Druids, Rogues, Barbarians and Spiritborn builds will be capable of farming T12 with proper gear, Paladins and Warlocks might have issues speed farming T12 with most skills due to how undertuned a lot of skills are.
The best Paladin can reach Pit 134 so far (unofficial leaderboards, Clash build, which isn’t a lot of players’ cup of tea, and is relatively slow in the overworld I guess) while Barbarians can reach Pit 148, Druids and Spiritborns naturally clear Pit 150 through sheer power instead of exploits/bugs. There’s a huge discrepancy between even the average Barbarian builds and the best Paladin ones.
For example, my Paladin build does not suck per se (could have ranked 200-250 if I had one or two more days, but I started that character two days before the end of the tower so it had suboptimal gear compared to the others), but even my day 2 sub 180 Paragon Spiritborn using a weird non-meta skill combo like Scourge/Toxic Skin had a MUCH easier time speed farming T12 than my Paladin does. I’m not saying my Paladin cannot, and will never be able to, but it requires more work to beat up Pit 115 bosses with better gear and much higher Paragon than when I did it with my Spiritborn.
over 200 hours played and i have not seen a single sorc yet: literally 90% of the player base is playing barb or rogue. mostly the former.
working as intended.
So, you could say it’s the season of the barbs big deal, were you also crying when the SB and Paladin classes released as super powered classes, probably not with only two posts, see you created your character to pacifically target Barbs At least you should have used your main character to post and not hide under a new character, don’t be so scared
I named my barbarian Copium because that’s what it is to complete this lacklustre season.
My sorc dies when she sneezes.
Yep. Inspect every player. Always the same build. Boring as all F.
they hate us cause they aint us
Well, when the devs kill build diversity by nerfing everything into the ground (including WW barbs actually) this is what you will get - everyone playing the bets build!
But hey ho, this is what you get when the dev’s listen to the nerf, nerf, nerf brigade!