Time to remove Vulnerable

And all of those builds took advantage of Vulnerable.

Which is exactly what I’m talking about.

Aside from how many times he tried, how many times did you see “Vulnerable” within the first 4 seconds? The answer is more than 1. Not sure why you think this is some “gotcha” moment, you’re literally proving my point for me.

You’re not the type to cry, then you cry, and threaten to quit.
Bye even though you won’t quit.

All of the high-end builds take hundreds of attempts until they finally solve the problem.
You and all of the vocal minority are all low-end average players.
None of this has anything to do with your type.
Cry more

Are you going to address the topic of vulnerable or are you just going to keep insulting people?

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Thank you for pointing out my hypocrisy. And no I don’t think I’ll quit because I don’t think Blizz will continue to limit build diversity.

I think Vulnerability is part of a much bigger problem, where progression for a number of classes is based around the support of vulnerability because other abilities / stats / progression are too weak.

The best solution to me would be reducing the contribution towards damage of vulnerability by around 2/3, while maintaining it as a multiplier and allowing classes that have issues of sustaining vulnerability the option of selecting paragon boards that have powerful legendary nodes with vulnerability generation (currently it is much stronger on some classes than others).

The second point is to make paragon boards and other progression more meaningful and provide dopamine based rewards for “specialising” into a particular board (not just going through 5-6 boards purely for the glpyh). The first step in this would be a serious look at the legendary nodes and making them useful while potentially surrounding them with blue nodes that enhance the function of that legendary node.

I would be nice if the legendary node provided some sort of spell modifier or customisation as well. Such as on the vulnerability board for Barbarian “Your core and mastery abilities now do cold damage and have a chance to freeze while increasing the duration of vulnerability effects by x%”.

As you can see, I think the nerf of vulnerability should coincide with some sort of interesting mechanics to make more reward based gameplay.

The path Blizzard should choose is to remove Vulnerable Effect from skills and add this to every class’s Starter Paragon Board or add it to items as a bonus. This way it eliminates the requirement of picking certain skills limiting build customization. Vulnerable Effect doesn’t need to be removed but change how it is obtained.

I mean… I don’t know what you mean by “type”? Are you trying to imply something of low skill or average-ness? If you think that then you clearly don’t know anything, like basic reading skills. At level 80 my necro was hitting over 20 million damage per use of bone spear. That’s equivalent to what these videos are doing at level 100. I don’t bother with their build guides because I do it on my own. Unlike you I actually know what I’m talking about.

All you’re doing besides proving my point is whining. For a guy with an edgelord name like Doom you sure are fragile.

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Insulting people for insulting everyone’s intelligence. The only reason you people are begging for nerfs to ruin other classes is strictly due to envy and your class getting nerfed.

It’s very transparent and obvious

That’s a narcissist’s logic.

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Yes, I’m the edgelord for having the name Doom, but you aren’t for using the name Purrsuasive, while you sit here and humblebrag about how you don’t need any help because you are very smart…

Hilarious

Stop defending what is truly broken right now. Do you want the game to improve and open up for a variety of skills to play, or do you want it to stay like this so you continue to be a net-decking, meta-slave, sheeple using bonespear spam?

A simple fix would be for them to add 4 secs of vulnerable to every core skill for every class. That way, every class has easy access to it since 99.99% of builds use a core skill. If they remove it, they would have to do a LOT of work and rebalancing behind the scenes. That’s not happening.

Your response is the equivalent of, ‘these aren’t the droids you’re looking for’ except this isn’t Star Wars and I can see when someone is trying to gaslight people.

I’ll leave this thread so your tiny little group can commiserate, thinking you speak for everyone when in reality you speak for butthurt barbs.

Bye girl

No, he asked you if you think it’s okay for classes to be shoehorned into using vulnerable to do damage. But do please keep the insults going instead of going after the meat of an argument.

Vulnerable absolutely sucks and forcs you into select passives as a barbarian for example.

They really should remove it or scale it more fairly like berserking.

Damage Buckets -

  1. Weapon - every build can use
  2. Main stat - every build can use, can stack on lots of gear and paragons
  3. Damage to/from/with/when - every build can use, can stack on lots of gear and paragons
  4. Crit - every build can use, can stack on lots of gear and paragons
  5. Vulnerable - only some builds can use it, can stack on lots of gear and paragons

It’s easy to see where the change needs to happen, even Blind Freddy could see it.

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Exactly. Sadly, things have to be drawn out for some folks.

Pretty much any major bosses in the Diablo series can be deleted with the right gear and specs. This is nothing endemic to Diablo 4 simply because Vulnerable exists as a stat.

In fact in T16 you could single tap the bosses, the real chunky and problematic mobs were escalating Greater Rift mobs where their HP could literally get into the Quadrillions.