Lengthy incoming:
I can play through Diablo 1, Diablo 2, and Diablo 3 and do not get bored. I can do Maggot Lair 100 times and I HATE that place but I’m not bored doing it.
But after getting to 25 on the barbarian and doing some dungeons and stuff, I can’t bring myself to do it again on the Necro or Rogue.
I think about doing the main story and cringe. Follow quest, stupid writing, click this and then click that, more stupid writing, boring loot, meaningless legendary items. Repetitive dungeons with repeating bosses and click/fetch/kill quests. Cellars with janky rewards. There’s no hook.
Loot means nothing in this game. I get gear, see it’s an item level upgrade, put it on, move on. You always feel exactly the same strength no matter what so I honestly don’t think it matters what you equip. I’m going to log in soon and play in all whites at 25 vs. all legendary and see if it actually makes a difference.
The shared world is terrible. Mobs respawn, events repeat and aren’t fun, powerful players wreck all the mobs while you try to kill stuff. The world boss has a TIMER.
There’s a Battle Pass. The game is a chore. It feels like Diablo Immortal. And I HATE that worse than the Maggot Lair.
The game is lacking. Lacking meaningful loot, lacking a good story, lacking interesting quests, lacking skill tree options, lacking…something. It’s Diablo. And I feel about enthused playing this as I do playing any other old boring game.
And I would say maybe I’m jaded but I can get on Rimworld or Civ6 or Grim Dawn or Last Spell or Against the Storm and play them for hours.
The art team was absolutely on point with the core of Diablo but the system designs and gameplay design teams made this game just to cash in on the name, shove out a battle pass, and crank on the MTX so the shareholders can get richer. I hate it.
Rubberbanding, lag, FPS issues, major balance issues, tedious quests, lame skills, absolutely boring loot that means nothing, a story pulled out of nowhere that is dull and Saturday-morning-cartoon…
I want to offer solutions but really, I don’t know how to fix it.
The best fix (for me) would be to change itemization and loot: lower drop rates of yellow items and severely lower the drop rate of legendary items to actually make them valuable, remove pointless itemization like ‘damage to close and ranged’, make legendary items UNIQUE with fixed abilities and completely scrap the ability to remove them and add them to other gear, and remove so much loot clutter. I don’t need to loot 1000 stone piles with 6 gold, I would rather loot 2 with 20 gold.
Another major one is monster scaling: set level limits on dungeons and zones. 1-10, 10-20, 20-30, etc. so that I can outlevel an area and smash it if I want and mobs just don’t give xp or go to harder zones and kill tougher mobs for higher xp.
Completely remove the stupid objectives in dungeons. Maybe have a dungeon here or there where you need a key or to put idols on platforms or kill a couple mobs but EVERY SINGLE DUNGEON doesn’t need me saving 4 prisoners and killing a giant bone idol before the next area. It is incredibly tedious.
Make cellars interesting. Have some unique thing happen: a hidden stash you have to find in a wall, a secret door that opens to another area with a boss, a friendly fallen one that sells gear, whatever. Something.
Anyway, the game needs major work. As it stands, I would give it a 5/10.