Thoughts After 4 Hours As Barbarian

I remember this being an issue at the start of D3 with barbs, they had to rely on only 1 build (tanky sword and board) with as much hp/life return as possible to beat insane difficulty. Blizz things :melting_face:

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I played Barbarian till level 14 on World Tier II difficulty. I used Flay and Whirlwind and it was pretty easy at first and became a bit harder later on. Compared to D2 Hell difficulty and D3 Greater Rift pushing it’s not hard, but you need to move around, use your skills, time their usage. The combat is very dynamic. Also, upgrading the potions helped me a lot.

My thoughts so far:

++ Sound, music, atmosphere
++ World, Dungeons, exploration
++ Combat
++ Barbarian skill systems (Expertise, Skill Tree, Arsenal)
++ Character customization
++ Graphics
++ Items with +1 Rank
+ Story
+ Quests
+ Polished look
+ Overall the potion mechanism works fine 
+/- Upgrading items (a better upgrade is just around the corner when you keep slaying, so keep the money in your pockets, will probably be great for end game gear not for starter gear)
- It takes a (short) while to get used to this new way of using your potions  
- Stuttering, rubber banding (teleporting back) when entering and exiting towns
-- Multiple disconnects
-- 90+ minutes waiting to get back in
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It definately wasn’t painfully easy at the start of D3, we didn’t have difficulty tiers (it was 4 difficulties?) and Insane was so bad that you were forced into 1 trick pony meta builds. After paragon system was introduced is when it became babymode. Definately need to find a healthy medium.

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I didn’t say at the start of D3. I just said D3. And to me, it is incredibly easy. I haven’t played the highest tier though, but four or so in should not be spam right mouse button and kill everything. That’s what I did as Crusader and it was easy.

I think they need to do some skill balancing. I played Frenzy/Whirlwind until level 15, struggled with a boss fight, then switched to Flay/Rend and it was laughably easy.

Combining two bleed skills with vulnerability melts faces.

Definately, why I mentioned we need a healthy medium that caters to meaningful difficulty and casual “can faceroll while I sit on the toilet” gameplay. Too difficult like the start of D3 made players ragequit (partly due to mandatory RMAH for progress), and many quit later on due to how mindnumbingly easy it became.

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This worries me A LOT. This is the typical crafting black hole loop with veeery low % to success in high levels and “convenient” packs sold in the Shop to improve your chances.

I’ts a red flag, makes me think this is diablo immoral disguised.

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Huh? D3 has the exact same, enchanting, craftable legendaries (Requiring quite a few mats), and like 4 different kinds of currencies (some for crafting/gold sinks/gameplay)
 Blizz has stated they have no intention to include gameplay altering microtransactions, and if they do, we riot :face_with_symbols_over_mouth:

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Thankfully I wasn’t there for the too hard part of D3, but sadly am here for the super easy one. lol yea hope they get balancing down right. I don’t want it to be easy though, not at all.

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I was there at the beginning of DII, DIII and WOW (technically, I was there when DI came out). Microtransactions are nothing new. They tried at the very beginning of the DIII launch to include those (and yes, I do remember there were Quay issues with III as well. WOW quay times exceeded 3-4hrs at the beginning). If the mtas come up in IV, it will either suffer the same fate and be axed, as it was in DIII, or it will see very limited use and they’ll realize that’s a dead end at some point. That’s just an observation, however.

Don’t even give them the idea Griz. Diablo Immortal is proof whales will find a way to fund predatory behavior.

OK guys, Barbarian is f*ing insane. I logged back in with my controller now working. Hes an absolute blast to play.
Make sure to get rally cry,ironskin, challenging shout is a must for fast dps and high mitigation after hitting lvl 9-10.
For offense im doing Whirlwind and Lunging strike. Im cutting enemies like knife through butter! lvl 11- 12 bosses are ez asf in veteran mode.
I will try to post how to get controller to work with steam if youre using other than ps4/5 or xbox controllers

D3 crafting was much less complicated by comparison. This system reminds me too much of Diablo Immortal.

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Everyting here, yeah!

I feel like they really nailed the story, ambiance, lore, and game mechanics and feel in early game for SURE. I love that if I dodge around as a Barbarian I do better. The item I got that game me three extra skills was awesome because I got to really test out things like leap plus the dask forward. It turned me into a barbarian ninja who, with dodging too, could always avoid those bug nasty aoes and vulnerable Making boss attacks.

Thanks for your review. I enjoyed the game, I think I will like it. But you brought up some good points.

They made serious balancing mistakes with Diablo 3 at launch with Barbarian and Monk having insane resistances whilst keeping up damage, whilst other classes had a choice, sacrifice a ton of damage for slightly better survivability or get one one shotted in hell whilst classes like the Barb at the time could literally smash everything caused a big outrage, which eventually lead to big changes but by the time they was implemented most of the players had already grew tired and quit.

So I’m guessing they are being a bit more careful with balancing this time around as not to repeat the same mistakes.

Please hope nothing D1 is found in D4.
Let’s keep D4’s game fresh and new.

The whole game feels a lot like Immortal. Dungeons, events, quests, crafting, open world and lots of empty running for padding the KPI.

2 Likes

Just reached lvl 21 barbarian. Wow what a ride. I still see some players reach 24 and have flashy weapons WOW. Amazing job Blizz.

Most people should be around that level if it wasn’t for all the server issues, that fact that some people are having less issues whilst others, its a login screen simulator speaks volumes.